void-packages/srcpkgs/physfs/template

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# Template file for 'physfs'
pkgname=physfs
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version=2.0.3
revision=2
build_style=cmake
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configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF
-DPHYSFS_BUILD_STATIC=OFF"
hostmakedepends="cmake"
makedepends="zlib-devel readline-devel"
short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>"
2012-10-26 04:25:43 +00:00
homepage="http://icculus.org/physfs/"
license="zlib"
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2"
checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69
long_desc="
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on
the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security."
physfs-devel_package() {
depends="readline-devel zlib-devel physfs-${version}_${revision}"
short_desc+=" -- development files"
pkg_install() {
vmove usr/include
}
}
physfs_package() {
pkg_install() {
vmove usr
}
}