# Template file for 'physfs' pkgname=physfs version=2.0.3 revision=2 build_style=cmake configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF -DPHYSFS_BUILD_STATIC=OFF" hostmakedepends="cmake" makedepends="zlib-devel readline-devel" short_desc="Library to provide abstract access to various archives" maintainer="Juan RP " homepage="http://icculus.org/physfs/" license="zlib" distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2" checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69 long_desc=" It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a write directory on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security." physfs-devel_package() { depends="readline-devel zlib-devel physfs-${version}_${revision}" short_desc+=" -- development files" pkg_install() { vmove usr/include } } physfs_package() { pkg_install() { vmove usr } }