physfs: update to 2.0.3.
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cfe9abbfbe
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4 changed files with 13 additions and 28 deletions
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--- archivers/wad.c.orig 2011-07-20 11:19:01.409198964 +0200
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+++ archivers/wad.c 2011-07-20 11:19:31.465196724 +0200
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@@ -245,9 +245,6 @@ static int wad_load_entries(const char *
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PHYSFS_uint32 fileCount;
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PHYSFS_uint32 directoryOffset;
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WADentry *entry;
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- char lastDirectory[9];
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-
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- lastDirectory[8] = 0; /* Make sure lastDirectory stays null-terminated. */
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BAIL_IF_MACRO(!wad_open(name, forWriting, &fh, &fileCount,&directoryOffset), NULL, 0);
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info->entryCount = fileCount;
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@ -1,3 +0,0 @@
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libphysfs.so.1
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libreadline.so.6
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libc.so.6
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@ -1,16 +1,13 @@
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# Template file for 'physfs-devel'.
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#
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depends="readline-devel zlib-devel"
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depends="readline-devel zlib-devel physfs-${version}_${revision}"
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short_desc="${sourcepkg} development files"
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long_desc="${long_desc}
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This package contains files for development, headers, static libs, etc."
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noarch=yes
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do_install()
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{
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mkdir -p ${DESTDIR}/usr/lib
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mv ${SRCPKGDESTDIR}/usr/include ${DESTDIR}/usr
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mv ${SRCPKGDESTDIR}/usr/lib/*.*a ${DESTDIR}/usr/lib
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mv ${SRCPKGDESTDIR}/usr/bin ${DESTDIR}/usr
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do_install() {
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vmove usr/include usr
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}
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@ -1,17 +1,20 @@
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# Template file for 'physfs'
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pkgname=physfs
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version=2.0.2
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distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
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version=2.0.3
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revision=1
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subpackages="$pkgname-devel"
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build_style=cmake
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revision=2
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configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF
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-DPHYSFS_BUILD_STATIC=OFF"
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makedepends="cmake zlib-devel readline-devel"
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short_desc="Library to provide abstract access to various archives"
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maintainer="Juan RP <xtraeme@gmail.com>"
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checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09
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homepage="http://icculus.org/physfs/"
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license="zlib"
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distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2"
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checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69
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long_desc="
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It is intended for use in video games, and the design was somewhat inspired
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by Quake 3's file subsystem. The programmer defines a write directory on
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the physical filesystem. No file writing done through the PhysicsFS API can
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leave that write directory, for security."
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subpackages="$pkgname-devel"
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