yuzu/src/video_core/host1x/nvdec.h

54 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/cdma_pusher.h"
#include "video_core/host1x/codecs/decoder.h"
namespace Tegra {
namespace Host1x {
class Host1x;
class FrameQueue;
class Nvdec final : public CDmaPusher {
public:
explicit Nvdec(Host1x& host1x, s32 id, u32 syncpt, FrameQueue& frame_queue_);
~Nvdec();
/// Writes the method into the state, Invoke Execute() if encountered
void ProcessMethod(u32 method, u32 arg) override;
u32 GetSyncpoint() const {
return syncpoint;
}
void SetWait() {
wait_needed = true;
}
private:
/// Create the decoder when the codec id is set
void CreateDecoder(NvdecCommon::VideoCodec codec);
/// Invoke codec to decode a frame
void Execute();
s32 id;
u32 syncpoint;
FrameQueue& frame_queue;
NvdecCommon::NvdecRegisters regs{};
std::unique_ptr<Decoder> decoder;
bool wait_needed{false};
};
} // namespace Host1x
} // namespace Tegra