ReinUsesLisp
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6bf5d2b011
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astc: Hard code bit depth changes to 8 and use fast replicate
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2020-04-09 18:37:12 -03:00 |
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ReinUsesLisp
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bd2c1ab8a0
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astc: Use boost's static_vector to avoid heap allocations
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2020-04-09 05:27:57 -03:00 |
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ReinUsesLisp
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5de130beea
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astc: Implement a fast precompiled alternative for Replicate
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2020-04-09 03:58:25 -03:00 |
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ReinUsesLisp
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6b4d4473be
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astc: Move Replicate to a constexpr LUT when possible
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2020-04-09 03:35:07 -03:00 |
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ReinUsesLisp
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d22a689250
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astc: Make InputBitStream constexpr
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2020-04-09 02:54:05 -03:00 |
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ReinUsesLisp
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0efc230381
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astc: OutputBitStream style changes and make it constexpr
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2020-04-09 02:37:51 -03:00 |
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bunnei
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449255675d
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Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
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2020-04-08 11:22:56 -04:00 |
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Kewlan
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848d619aec
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Place SL and SR in the right most column.
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2020-04-08 11:34:16 +02:00 |
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bunnei
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b128beb3a9
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Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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2020-04-07 23:48:16 -04:00 |
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Zach Hilman
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26ed65495d
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Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
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2020-04-07 17:16:23 -04:00 |
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SilverBeamx
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863f7385dc
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Addressed feedback: switched to snake case and fixed clang-format errors
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2020-04-07 22:59:09 +02:00 |
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bunnei
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f316911248
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Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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2020-04-07 16:51:41 -04:00 |
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SilverBeamx
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5a66ca4697
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Removed leftover test code
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2020-04-07 22:45:30 +02:00 |
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SilverBeamx
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6b512d78c9
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Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
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2020-04-07 22:41:45 +02:00 |
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Rodrigo Locatti
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487f9ba525
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Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
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2020-04-07 16:21:09 -03:00 |
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SilverBeamx
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22b5d5211e
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Hack BUILD_FULLNAME into GenerateSCMRev.cmake
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2020-04-07 15:54:19 +02:00 |
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Nguyen Dac Nam
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935648ffa9
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address nit.
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2020-04-07 18:29:30 +07:00 |
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Nguyen Dac Nam
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bf1174c114
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Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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2020-04-07 07:55:49 +07:00 |
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enler
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27f122c48c
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file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
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2020-04-07 02:03:32 +02:00 |
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Fernando Sahmkow
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588a20be3f
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Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
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2020-04-06 09:21:11 -04:00 |
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namkazy
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2c98e14d13
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shader_decode: SULD.D using std::pair instead of out parameter
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2020-04-06 13:46:55 +07:00 |
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namkazy
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9efa51311f
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shader_decode: SULD.D avoid duplicate code block.
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2020-04-06 13:34:06 +07:00 |
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namkazy
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7f5696513f
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shader_decode: SULD.D fix conversion error.
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2020-04-06 13:26:58 +07:00 |
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namkazy
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2906372ba1
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shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
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2020-04-06 13:09:19 +07:00 |
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Fernando Sahmkow
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69277de29d
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Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-05 19:29:40 -04:00 |
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Fernando Sahmkow
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1633fbf99a
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Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
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2020-04-05 19:29:26 -04:00 |
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namkazy
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730f9b55b3
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silent warning (conversion error)
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2020-04-05 16:02:07 +07:00 |
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namkazy
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9f6ebccf06
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shader_decode: SULD.D -> SINT actually same as UNORM.
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2020-04-05 15:18:42 +07:00 |
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namkazy
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6f2b7087c2
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shader_decode: SULD.D fix decode SNORM component
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2020-04-05 14:46:43 +07:00 |
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namkazy
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69657ff19c
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clang-format
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2020-04-05 12:57:50 +07:00 |
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namkazy
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24cc64c5b3
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shader_decode: get sampler descriptor from registry.
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2020-04-05 12:54:48 +07:00 |
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namkazy
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acd3f0ab37
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tweaking.
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2020-04-05 10:31:32 +07:00 |
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Nguyen Dac Nam
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8370188b3c
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clang-format
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2020-04-05 10:31:31 +07:00 |
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namkazy
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3e3afa9be6
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cleanup unuse params
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2020-04-05 10:31:31 +07:00 |
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namkazy
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5cd5857000
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cleanup debug code.
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2020-04-05 10:31:30 +07:00 |
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namkazy
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658112783d
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reimplement get component type, uncomment mistaken code
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2020-04-05 10:31:30 +07:00 |
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namkazy
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3ad06e9b2b
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remove disable optimize
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2020-04-05 10:31:30 +07:00 |
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namkazy
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f24c2e1103
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[wip] reimplement SULD.D
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2020-04-05 10:31:29 +07:00 |
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namkazy
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58bcb86af5
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add shader stage when init shader ir
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2020-04-05 10:31:29 +07:00 |
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Nguyen Dac Nam
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2cefdd92bd
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clang-fix
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2020-04-05 10:31:28 +07:00 |
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Nguyen Dac Nam
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1f3d142875
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shader: image - import PredCondition
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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08db60392d
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shader: SULD.D bits32 implement more complexer method.
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2020-04-05 10:31:27 +07:00 |
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Nguyen Dac Nam
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ed1d8beb13
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shader: SULD.D import StoreType
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2020-04-05 10:31:26 +07:00 |
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Nguyen Dac Nam
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6d235b8631
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shader: implement SULD.D bits32
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2020-04-05 10:31:26 +07:00 |
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Zach Hilman
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59e75f4372
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ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
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2020-04-04 16:13:57 -04:00 |
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ReinUsesLisp
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80c4fee4ec
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 41905ee467 , reversing
changes made to 35145bd529 .
It causes regressions in several games.
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2020-04-04 00:02:26 -03:00 |
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bunnei
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e6f02d5725
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Merge pull request #3579 from Kewlan/reorder-shoulder
configuration: Reorder shoulder buttons
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2020-04-03 11:28:14 -04:00 |
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Fernando Sahmkow
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9d8886b1a4
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Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
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2020-04-03 10:14:56 -04:00 |
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bunnei
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0d4ca5a8fc
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Merge pull request #3595 from ReinUsesLisp/c4715-silence
shader/memory: Silence no return value warning
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2020-04-02 14:32:19 -04:00 |
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ReinUsesLisp
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e1bd89e1c2
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shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
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2020-04-02 03:34:27 -03:00 |
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