The driver was assumed to be installed at this point before I made a refactor. Now we just check if the copy operation was successful and delete the file if it fails.
* Improvement in Directory Path Detection for Shortcuts
This pull request updates how the directory path for shortcuts is determined. The main changes are:
1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot.
2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported.
3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`.
These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too.
* Update main.cpp
* formatting
* Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
* Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
* Update main.cpp
* Update main.cpp
* Update main.cpp
desktopPath > desktop_Path
applicationsPath > applications_Path
* Update main.cpp
* formatting
* Update main.cpp
This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux.
* Update main.cpp
* formatting
---------
Co-authored-by: Tobias <thm.frey@gmail.com>
This updates us to an eggert/tz commit downstream of 2022g that compiles. This
seems to be the revision Nintendo is using for 17.0.0, if the data checksums
are anything to go off of.
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.