ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
...
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
...
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
...
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
...
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
2019-01-15 17:54:49 -03:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
...
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
ReinUsesLisp
ef061481c5
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 04:28:50 -03:00
heapo
72599cc667
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
ReinUsesLisp
59a8df1b14
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
ReinUsesLisp
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
bunnei
5a9a84994a
Merge pull request #1808 from Tinob/master
...
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
...
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
...
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
bunnei
881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
...
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei
abea6fa90c
gpu: Rewrite GPU command list processing with DmaPusher class.
...
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
Rodolfo Bogado
dfdbfa69e5
Implement depth clamp
2018-11-26 20:56:32 -03:00
Rodolfo Bogado
8e971f5062
Add support for Clip Distance enabled register
2018-11-26 20:45:21 -03:00
bunnei
1856d0ee8a
Merge pull request #1794 from Tinob/master
...
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei
67a154e23d
Merge pull request #1723 from degasus/dirty_flags
...
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
...
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei
a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
...
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
...
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
...
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
...
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
ReinUsesLisp
924e834b8f
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
Rodolfo Bogado
13f6a603c2
Add support for viewport_transfom_enable register
2018-11-24 13:17:48 -03:00
bunnei
e23543918b
Merge pull request #1785 from Tinob/master
...
Add support for clear_flags register
2018-11-23 23:55:56 -05:00
bunnei
b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
...
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
Rodolfo Bogado
54c2a4cafc
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
Hexagon12
3135dbc29c
Added predicate comparison LessEqualWithNan ( #1736 )
...
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
2018-11-23 08:51:32 -08:00
ReinUsesLisp
b3853403b7
gl_shader_decompiler: Implement clip distances
2018-11-23 02:14:43 -03:00
bunnei
0e6a608245
maxwell_3d: Implement alternate blend equations.
...
- Used by Undertale.
2018-11-22 00:51:01 -05:00
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
2018-11-21 22:31:16 -03:00
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-21 16:12:30 -03:00
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
bunnei
1a543723ab
maxwell_3d: Initialize rasterizer color mask registers as enabled.
...
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Rodolfo Bogado
5297495c87
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
e69eb3c760
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00