yuzu/src/video_core/engines
ReinUsesLisp 9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
..
fermi_2d.cpp Merge pull request #1792 from bunnei/dma-pusher 2018-11-28 10:12:37 -05:00
fermi_2d.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
kepler_memory.cpp gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
kepler_memory.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
maxwell_3d.cpp maxwell_3d: Set rt_separate_frag_data to 1 by default 2019-01-22 04:14:29 -03:00
maxwell_3d.h gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
maxwell_compute.cpp gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
maxwell_compute.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
maxwell_dma.cpp gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
maxwell_dma.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
shader_bytecode.h shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
shader_header.h gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 -03:00