physfs: remove long_desc.
This commit is contained in:
parent
04720ff6a8
commit
b020bde283
1 changed files with 5 additions and 10 deletions
|
@ -1,10 +1,9 @@
|
|||
# Template file for 'physfs'
|
||||
pkgname=physfs
|
||||
version=2.0.3
|
||||
revision=2
|
||||
revision=3
|
||||
build_style=cmake
|
||||
configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF
|
||||
-DPHYSFS_BUILD_STATIC=OFF"
|
||||
configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF -DPHYSFS_BUILD_STATIC=OFF"
|
||||
hostmakedepends="cmake"
|
||||
makedepends="zlib-devel readline-devel"
|
||||
short_desc="Library to provide abstract access to various archives"
|
||||
|
@ -13,16 +12,12 @@ homepage="http://icculus.org/physfs/"
|
|||
license="zlib"
|
||||
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2"
|
||||
checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69
|
||||
long_desc="
|
||||
It is intended for use in video games, and the design was somewhat inspired
|
||||
by Quake 3's file subsystem. The programmer defines a write directory on
|
||||
the physical filesystem. No file writing done through the PhysicsFS API can
|
||||
leave that write directory, for security."
|
||||
|
||||
physfs-devel_package() {
|
||||
depends="readline-devel zlib-devel physfs-${version}_${revision}"
|
||||
short_desc+=" -- development files"
|
||||
depends="readline-devel zlib-devel physfs>=${version}_${revision}"
|
||||
short_desc+=" - development files"
|
||||
pkg_install() {
|
||||
vmove usr/include
|
||||
vmove "usr/lib/*.so"
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue