diff --git a/srcpkgs/physfs/template b/srcpkgs/physfs/template index 439c6e19c0..6332785c30 100644 --- a/srcpkgs/physfs/template +++ b/srcpkgs/physfs/template @@ -1,10 +1,9 @@ # Template file for 'physfs' pkgname=physfs version=2.0.3 -revision=2 +revision=3 build_style=cmake -configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF - -DPHYSFS_BUILD_STATIC=OFF" +configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF -DPHYSFS_BUILD_STATIC=OFF" hostmakedepends="cmake" makedepends="zlib-devel readline-devel" short_desc="Library to provide abstract access to various archives" @@ -13,16 +12,12 @@ homepage="http://icculus.org/physfs/" license="zlib" distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2" checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69 -long_desc=" - It is intended for use in video games, and the design was somewhat inspired - by Quake 3's file subsystem. The programmer defines a write directory on - the physical filesystem. No file writing done through the PhysicsFS API can - leave that write directory, for security." physfs-devel_package() { - depends="readline-devel zlib-devel physfs-${version}_${revision}" - short_desc+=" -- development files" + depends="readline-devel zlib-devel physfs>=${version}_${revision}" + short_desc+=" - development files" pkg_install() { vmove usr/include + vmove "usr/lib/*.so" } }