2009-12-24 03:07:22 +00:00
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# Template file for 'physfs'
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pkgname=physfs
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2012-10-26 04:25:43 +00:00
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version=2.0.3
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revision=1
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subpackages="$pkgname-devel"
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2011-10-24 13:08:19 +00:00
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build_style=cmake
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2012-10-26 04:25:43 +00:00
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configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF
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-DPHYSFS_BUILD_STATIC=OFF"
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2012-05-23 16:26:56 +00:00
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makedepends="cmake zlib-devel readline-devel"
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2009-12-24 03:07:22 +00:00
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short_desc="Library to provide abstract access to various archives"
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maintainer="Juan RP <xtraeme@gmail.com>"
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2012-10-26 04:25:43 +00:00
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homepage="http://icculus.org/physfs/"
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license="zlib"
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distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2"
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checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69
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2009-12-24 03:07:22 +00:00
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long_desc="
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It is intended for use in video games, and the design was somewhat inspired
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by Quake 3's file subsystem. The programmer defines a write directory on
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the physical filesystem. No file writing done through the PhysicsFS API can
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leave that write directory, for security."
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