yuzu/src/audio_core
David Marcec e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
..
audio_out.cpp audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
audio_out.h audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
audio_renderer.cpp Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 2018-08-12 14:46:12 +10:00
audio_renderer.h Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 2018-08-12 14:46:12 +10:00
buffer.h audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
CMakeLists.txt Make building cubeb optional 2018-08-07 13:21:56 +02:00
codec.cpp audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
codec.h audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
cubeb_sink.cpp audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
cubeb_sink.h audio_core: Sinks need unique names as well. 2018-08-04 14:34:12 -04:00
null_sink.h audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
sink.h audio_core: Sinks need unique names as well. 2018-08-04 14:34:12 -04:00
sink_details.cpp audio_core: Implement Sink and SinkStream interfaces with cubeb. 2018-07-30 21:45:24 -04:00
sink_details.h sink_details: Deduplicate long std::function repetition 2018-08-01 23:56:02 -04:00
sink_stream.h audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
stream.cpp audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
stream.h audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00