yuzu/src/yuzu/main.h
t895 da14c7b8e4 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00

595 lines
19 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
#include <QTimer>
#include <QTranslator>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "configuration/qt_config.h"
#include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
#include "yuzu/util/controller_navigation.h"
#ifdef __unix__
#include <QVariant>
#include <QtDBus/QDBusInterface>
#include <QtDBus/QtDBus>
#endif
class QtConfig;
class ClickableLabel;
class EmuThread;
class GameList;
class GImageInfo;
class GRenderWindow;
class LoadingScreen;
class MicroProfileDialog;
class OverlayDialog;
class ProfilerWidget;
class ControllerDialog;
class QLabel;
class MultiplayerState;
class QPushButton;
class QProgressDialog;
class QSlider;
class QHBoxLayout;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class GameListShortcutTarget;
enum class DumpRomFSTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
class QtAmiiboSettingsDialog;
class QtControllerSelectorDialog;
class QtProfileSelectionDialog;
class QtSoftwareKeyboardDialog;
class QtNXWebEngineView;
enum class StartGameType {
Normal, // Can use custom configuration
Global, // Only uses global configuration
};
enum class AmLaunchType {
UserInitiated,
ApplicationInitiated,
};
namespace Core {
enum class SystemResultStatus : u32;
class System;
} // namespace Core
namespace Core::Frontend {
struct CabinetParameters;
struct ControllerParameters;
struct InlineAppearParameters;
struct InlineTextParameters;
struct KeyboardInitializeParameters;
struct ProfileSelectParameters;
} // namespace Core::Frontend
namespace DiscordRPC {
class DiscordInterface;
}
namespace PlayTime {
class PlayTimeManager;
}
namespace FileSys {
class ContentProvider;
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
namespace InputCommon {
class InputSubsystem;
}
namespace Service::AM::Applets {
enum class SwkbdResult : u32;
enum class SwkbdTextCheckResult : u32;
enum class SwkbdReplyType : u32;
enum class WebExitReason : u32;
} // namespace Service::AM::Applets
namespace Service::NFC {
class NfcDevice;
} // namespace Service::NFC
namespace Service::NFP {
enum class CabinetMode : u8;
} // namespace Service::NFP
namespace Ui {
class MainWindow;
}
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
};
enum class InstallResult {
Success,
Overwrite,
Failure,
BaseInstallAttempted,
};
enum class ReinitializeKeyBehavior {
NoWarning,
Warning,
};
namespace VkDeviceInfo {
class Record;
}
class VolumeButton : public QPushButton {
Q_OBJECT
public:
explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
}
signals:
void VolumeChanged();
protected:
void wheelEvent(QWheelEvent* event) override;
private slots:
void ResetMultiplier();
private:
int scroll_multiplier;
QTimer scroll_timer;
constexpr static int MaxMultiplier = 8;
};
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
enum {
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
CREATE_SHORTCUT_MSGBOX_SUCCESS,
CREATE_SHORTCUT_MSGBOX_ERROR,
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
void UpdateInstallProgress();
void AmiiboSettingsFinished(bool is_success, const std::string& name);
void ControllerSelectorReconfigureFinished(bool is_success);
void ErrorDisplayFinished();
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
std::u16string submitted_text, bool confirmed);
void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
std::u16string submitted_text, s32 cursor_position);
void WebBrowserExtractOfflineRomFS();
void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
void SigInterrupt();
public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
void OnExit();
void OnSaveConfig();
void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
void AmiiboSettingsRequestExit();
void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters);
void ControllerSelectorRequestExit();
void SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
void SoftwareKeyboardShowNormal();
void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message);
void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
void SoftwareKeyboardHideInline();
void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
void SoftwareKeyboardExit();
void ErrorDisplayDisplayError(QString error_code, QString error_text);
void ErrorDisplayRequestExit();
void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
void ProfileSelectorRequestExit();
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
bool is_local);
void WebBrowserRequestExit();
void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnTasStateChanged();
private:
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
void LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed = false);
void RegisterMetaTypes();
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
void UpdateMenuState();
void SetupPrepareForSleep();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
AmLaunchType launch_type);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal,
AmLaunchType launch_type = AmLaunchType::UserInitiated);
void ShutdownGame();
void ShowTelemetryCallout();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
void RequestGameResume();
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;
std::string CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
#ifdef __unix__
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
#endif
private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
void OnPrepareForSleep(bool prepare_sleep);
void OnMenuReportCompatibility();
void OnOpenModsPage();
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path);
void OnGameListRemovePlayTimeData(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void OnGameListVerifyIntegrity(const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void IncrementInstallProgress();
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
void OnDecreaseVolume();
void OnIncreaseVolume();
void OnMute();
void OnTasStartStop();
void OnTasRecord();
void OnTasReset();
void OnToggleGraphicsAPI();
void OnToggleDockedMode();
void OnToggleGpuAccuracy();
void OnToggleAdaptingFilter();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
void OnVerifyInstalledContents();
void OnAbout();
void OnToggleFilterBar();
void OnToggleStatusBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
bool UsingExclusiveFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void ResetWindowSize(u32 width, u32 height);
void ResetWindowSize720();
void ResetWindowSize900();
void ResetWindowSize1080();
void OnAlbum();
void OnCabinet(Service::NFP::CabinetMode mode);
void OnMiiEdit();
void OnOpenControllerMenu();
void OnCaptureScreenshot();
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
bool OnShutdownBegin();
void OnShutdownBeginDialog();
void OnEmulationStopped();
void OnEmulationStopTimeExpired();
private:
QString GetGameListErrorRemoving(InstalledEntryType type) const;
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
void RemovePlayTimeData(u64 program_id);
void RemoveCacheStorage(u64 program_id);
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type);
InstallResult InstallNSP(const QString& filename);
InstallResult InstallNCA(const QString& filename);
void MigrateConfigFiles();
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateDockedButton();
void UpdateAPIText();
void UpdateFilterText();
void UpdateAAText();
void UpdateVolumeUI();
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void UpdateInputDrivers();
void HideMouseCursor();
void ShowMouseCursor();
void CenterMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
bool CheckDarkMode();
bool CheckSystemArchiveDecryption();
bool CheckFirmwarePresence();
void ConfigureFilesystemProvider(const std::string& filepath);
/**
* Open (or not) the right confirm dialog based on current setting and game exit lock
* @returns true if the player confirmed or the settings do no require it
*/
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords,
const std::string& name);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.
*
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
*/
bool question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons =
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
std::unique_ptr<Ui::MainWindow> ui;
std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
MultiplayerState* multiplayer_state = nullptr;
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;
QTimer shutdown_timer;
OverlayDialog* shutdown_dialog{};
GameListPlaceholder* game_list_placeholder;
std::vector<VkDeviceInfo::Record> vk_device_records;
// Status bar elements
QLabel* message_label = nullptr;
QLabel* shader_building_label = nullptr;
QLabel* res_scale_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QLabel* tas_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QPushButton* filter_status_button = nullptr;
QPushButton* aa_status_button = nullptr;
VolumeButton* volume_button = nullptr;
QWidget* volume_popup = nullptr;
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<QtConfig> config;
// Whether emulation is currently running in yuzu.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString current_game_path;
bool auto_paused = false;
bool auto_muted = false;
QTimer mouse_hide_timer;
QTimer mouse_center_timer;
QTimer update_input_timer;
QString startup_icon_theme;
bool os_dark_mode = false;
// FS
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::unique_ptr<FileSys::ManualContentProvider> provider;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
WaitTreeWidget* waitTreeWidget;
ControllerDialog* controller_dialog;
QAction* actions_recent_files[max_recent_files_item];
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
QTranslator translator;
// Install progress dialog
QProgressDialog* install_progress;
// Last game booted, used for multi-process apps
QString last_filename_booted;
// Applets
QtAmiiboSettingsDialog* cabinet_applet = nullptr;
QtControllerSelectorDialog* controller_applet = nullptr;
QtProfileSelectionDialog* profile_select_applet = nullptr;
QDialog* error_applet = nullptr;
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
QtNXWebEngineView* web_applet = nullptr;
// True if amiibo file select is visible
bool is_amiibo_file_select_active{};
// True if load file select is visible
bool is_load_file_select_active{};
// True if TAS recording dialog is visible
bool is_tas_recording_dialog_active{};
#ifdef __unix__
QSocketNotifier* sig_interrupt_notifier;
static std::array<int, 3> sig_interrupt_fds;
#endif
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void leaveEvent(QEvent* event) override;
};