yuzu/src/yuzu/configuration/configure_per_game.h
t895 da14c7b8e4 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00

90 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
#include <QList>
#include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h"
#include "frontend_common/config.h"
#include "vk_device_info.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/qt_config.h"
#include "yuzu/configuration/shared_translation.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureInputPerGame;
class ConfigureSystem;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file_);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<QtConfig> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};