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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
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.. | ||
astc_decoder.comp | ||
block_linear_unswizzle_2d.comp | ||
block_linear_unswizzle_3d.comp | ||
CMakeLists.txt | ||
convert_abgr8_to_d24s8.frag | ||
convert_d24s8_to_abgr8.frag | ||
convert_depth_to_float.frag | ||
convert_float_to_depth.frag | ||
convert_s8d24_to_abgr8.frag | ||
fidelityfx_fsr.comp | ||
full_screen_triangle.vert | ||
fxaa.frag | ||
fxaa.vert | ||
opengl_convert_s8d24.comp | ||
opengl_copy_bc4.comp | ||
opengl_present.frag | ||
opengl_present.vert | ||
opengl_present_scaleforce.frag | ||
pitch_unswizzle.comp | ||
present_bicubic.frag | ||
present_gaussian.frag | ||
source_shader.h.in | ||
StringShaderHeader.cmake | ||
vulkan_blit_color_float.frag | ||
vulkan_blit_depth_stencil.frag | ||
vulkan_fidelityfx_fsr_easu_fp16.comp | ||
vulkan_fidelityfx_fsr_easu_fp32.comp | ||
vulkan_fidelityfx_fsr_rcas_fp16.comp | ||
vulkan_fidelityfx_fsr_rcas_fp32.comp | ||
vulkan_present.frag | ||
vulkan_present.vert | ||
vulkan_present_scaleforce_fp16.frag | ||
vulkan_present_scaleforce_fp32.frag | ||
vulkan_quad_indexed.comp | ||
vulkan_uint8.comp |