yuzu/src/core/hle/service/psc/time/system_clock.h

47 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/psc/time/common.h"
#include "core/hle/service/psc/time/manager.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::PSC::Time {
class SystemClock final : public ServiceFramework<SystemClock> {
public:
explicit SystemClock(Core::System& system, SystemClockCore& system_clock_core,
bool can_write_clock, bool can_write_uninitialized_clock);
~SystemClock() override = default;
Result GetCurrentTime(s64& out_time);
Result SetCurrentTime(s64 time);
Result GetSystemClockContext(SystemClockContext& out_context);
Result SetSystemClockContext(SystemClockContext& context);
Result GetOperationEventReadableHandle(Kernel::KEvent** out_event);
private:
void Handle_GetCurrentTime(HLERequestContext& ctx);
void Handle_SetCurrentTime(HLERequestContext& ctx);
void Handle_GetSystemClockContext(HLERequestContext& ctx);
void Handle_SetSystemClockContext(HLERequestContext& ctx);
void Handle_GetOperationEventReadableHandle(HLERequestContext& ctx);
Core::System& m_system;
SystemClockCore& m_clock_core;
bool m_can_write_clock;
bool m_can_write_uninitialized_clock;
std::unique_ptr<OperationEvent> m_operation_event{};
};
} // namespace Service::PSC::Time