yuzu/src/core/hle/service/psc/time/power_state_request_manager.cpp

51 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/psc/time/power_state_request_manager.h"
namespace Service::PSC::Time {
PowerStateRequestManager::PowerStateRequestManager(Core::System& system)
: m_system{system}, m_ctx{system, "Psc:PowerStateRequestManager"},
m_event{m_ctx.CreateEvent("Psc:PowerStateRequestManager:Event")} {}
PowerStateRequestManager::~PowerStateRequestManager() {
m_ctx.CloseEvent(m_event);
}
void PowerStateRequestManager::UpdatePendingPowerStateRequestPriority(u32 priority) {
std::scoped_lock l{m_mutex};
if (m_has_pending_request) {
m_pending_request_priority = std::max(m_pending_request_priority, priority);
} else {
m_pending_request_priority = priority;
m_has_pending_request = true;
}
}
void PowerStateRequestManager::SignalPowerStateRequestAvailability() {
std::scoped_lock l{m_mutex};
if (m_has_pending_request) {
if (!m_has_available_request) {
m_has_available_request = true;
}
m_has_pending_request = false;
m_available_request_priority = m_pending_request_priority;
m_event->Signal();
}
}
bool PowerStateRequestManager::GetAndClearPowerStateRequest(u32& out_priority) {
std::scoped_lock l{m_mutex};
auto had_request{m_has_available_request};
if (m_has_available_request) {
out_priority = m_available_request_priority;
m_has_available_request = false;
m_event->Clear();
}
return had_request;
}
} // namespace Service::PSC::Time