yuzu/src/video_core/renderer_vulkan
ReinUsesLisp ceb851b590 vk_memory_manager: Misc changes
* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.

* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.

* Improve messages on exceptional situations.

* Fix typos "requeriments" -> "requirements".

* Small style changes.
2020-01-06 18:13:41 -03:00
..
shaders renderer_vulkan/shader: Add helper GLSL shaders 2019-12-16 17:59:08 -03:00
declarations.h externals: Update Vulkan-Headers 2019-12-08 22:08:19 -03:00
fixed_pipeline_state.cpp fixed_pipeline_state: Define symetric operator!= and mark as noexcept 2019-12-24 18:24:08 -03:00
fixed_pipeline_state.h fixed_pipeline_state: Define symetric operator!= and mark as noexcept 2019-12-24 18:24:08 -03:00
maxwell_to_vk.cpp maxwell_to_vk: Improve image format table and add more formats 2019-12-13 03:12:29 -03:00
maxwell_to_vk.h maxwell_to_vk: Improve image format table and add more formats 2019-12-13 03:12:29 -03:00
vk_buffer_cache.cpp vk_buffer_cache: Temporarily remove buffer cache 2020-01-06 17:58:46 -03:00
vk_buffer_cache.h vk_buffer_cache: Temporarily remove buffer cache 2020-01-06 17:58:46 -03:00
vk_descriptor_pool.cpp Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp 2020-01-03 17:34:30 -03:00
vk_descriptor_pool.h vk_descriptor_pool: Initial implementation 2020-01-01 16:44:06 -03:00
vk_device.cpp vk_device: Add entry to catch device losses 2019-12-19 16:31:33 -03:00
vk_device.h vk_device: Add entry to catch device losses 2019-12-19 16:31:33 -03:00
vk_image.cpp vk_image: Add an image object abstraction 2019-12-25 18:00:16 -03:00
vk_image.h vk_image: Avoid unnecesary equals 2019-12-30 13:28:23 -03:00
vk_memory_manager.cpp vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_memory_manager.h vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_resource_manager.cpp vk_reosurce_manager: Add assert for releasing fences 2019-12-19 16:31:34 -03:00
vk_resource_manager.h vk_resource_manager: Add entry to VKFence to test its usage 2019-12-19 16:31:34 -03:00
vk_sampler_cache.cpp maxwell_to_vk: Approach GL_CLAMP closer to the GL spec 2019-12-13 03:12:28 -03:00
vk_sampler_cache.h vk_sampler_cache: Remove unused includes 2019-07-07 13:40:36 -04:00
vk_scheduler.cpp vk_scheduler: Delegate commands to a worker thread and state track 2019-12-13 02:24:48 -03:00
vk_scheduler.h vk_scheduler: Delegate commands to a worker thread and state track 2019-12-13 02:24:48 -03:00
vk_shader_decompiler.cpp Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
vk_shader_decompiler.h vk_shader_decompiler: Skip NDC correction when it is native 2019-12-19 16:24:45 -03:00
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Add a staging pool for temporary operations 2019-12-25 18:12:17 -03:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Initialize last epoch to zero 2019-12-29 19:19:43 -03:00
vk_stream_buffer.cpp vk_scheduler: Drop execution context in favor of views 2019-07-07 03:30:22 -03:00
vk_stream_buffer.h vk_scheduler: Drop execution context in favor of views 2019-07-07 03:30:22 -03:00
vk_swapchain.cpp vk_swapchain: Add support for swapping sRGB 2019-12-06 22:42:08 -03:00
vk_swapchain.h vk_swapchain: Add support for swapping sRGB 2019-12-06 22:42:08 -03:00