yuzu/src/video_core/shader
ReinUsesLisp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
..
decode shader: FMUL switch to using LUT (#3441) 2020-02-27 11:14:25 -05:00
ast.cpp Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
ast.h shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
const_buffer_locker.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
const_buffer_locker.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
control_flow.cpp control_flow: Silence -Wreorder warning for CFGRebuildState 2020-01-14 13:28:48 -05:00
control_flow.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
decode.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
node.h shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
node_helper.cpp shader_ir: std::move Node instance where applicable 2019-07-16 19:49:23 -04:00
node_helper.h Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
shader_ir.cpp Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
shader_ir.h Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
track.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00