.. |
decode
|
video_core/shader: Resolve instances of variable shadowing
|
2019-10-23 23:00:31 -04:00 |
ast.cpp
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:30 -04:00 |
ast.h
|
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
|
2019-10-17 20:59:48 -04:00 |
compiler_settings.cpp
|
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
|
2019-10-04 18:52:50 -04:00 |
compiler_settings.h
|
Shader_IR: allow else derivation to be optional.
|
2019-10-04 18:52:52 -04:00 |
const_buffer_locker.cpp
|
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
|
2019-10-25 09:01:29 -04:00 |
const_buffer_locker.h
|
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
|
2019-10-25 09:01:29 -04:00 |
control_flow.cpp
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:30 -04:00 |
control_flow.h
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:30 -04:00 |
decode.cpp
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:30 -04:00 |
expr.cpp
|
video_core/expr: Supply operator!= along with operator==
|
2019-10-05 09:14:26 -04:00 |
expr.h
|
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
|
2019-10-25 09:01:30 -04:00 |
node.h
|
shader/node: std::move Meta instance within OperationNode constructor
|
2019-10-15 18:21:59 -04:00 |
node_helper.cpp
|
shader_ir: std::move Node instance where applicable
|
2019-07-16 19:49:23 -04:00 |
node_helper.h
|
shader: Move Node declarations out of the shader IR header
|
2019-06-06 20:02:37 -03:00 |
shader_ir.cpp
|
Shader_Cache: setup connection of ConstBufferLocker
|
2019-10-25 09:01:29 -04:00 |
shader_ir.h
|
Shader_Cache: setup connection of ConstBufferLocker
|
2019-10-25 09:01:29 -04:00 |
track.cpp
|
Merge pull request #2737 from FernandoS27/track-fix
|
2019-07-25 12:41:52 -04:00 |