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https://github.com/yuzu-emu/yuzu.git
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b91b76df4f
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
63 lines
2 KiB
C++
63 lines
2 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_out.h"
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#include "audio_core/sink.h"
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#include "audio_core/sink_details.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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namespace AudioCore {
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/// Returns the stream format from the specified number of channels
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static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
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switch (num_channels) {
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case 1:
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return Stream::Format::Mono16;
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case 2:
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return Stream::Format::Stereo16;
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case 6:
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return Stream::Format::Multi51Channel16;
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}
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UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels);
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return {};
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}
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StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate,
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u32 num_channels, std::string&& name,
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Stream::ReleaseCallback&& release_callback) {
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if (!sink) {
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sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
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Settings::values.audio_device_id.GetValue());
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}
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return std::make_shared<Stream>(
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core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
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sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
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}
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std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
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std::size_t max_count) {
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return stream->GetTagsAndReleaseBuffers(max_count);
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}
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std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
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return stream->GetTagsAndReleaseBuffers();
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}
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void AudioOut::StartStream(StreamPtr stream) {
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stream->Play();
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}
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void AudioOut::StopStream(StreamPtr stream) {
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stream->Stop();
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}
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data) {
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return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
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}
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} // namespace AudioCore
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