yuzu/src/core/hle/service/hid/controllers/gesture.cpp
2023-03-12 11:33:01 -04:00

360 lines
13 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/gesture.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00;
// HW is around 700, value is set to 400 to make it easier to trigger with mouse
constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
constexpr f32 angle_threshold = 0.015f; // Threshold in radians
constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
constexpr f32 press_delay = 0.5f; // Time in seconds
constexpr f32 double_tap_delay = 0.35f; // Time in seconds
constexpr f32 Square(s32 num) {
return static_cast<f32>(num * num);
}
Controller_Gesture::Controller_Gesture(Core::HID::HIDCore& hid_core_, u8* raw_shared_memory_)
: ControllerBase(hid_core_) {
static_assert(SHARED_MEMORY_OFFSET + sizeof(GestureSharedMemory) < shared_memory_size,
"GestureSharedMemory is bigger than the shared memory");
shared_memory = std::construct_at(
reinterpret_cast<GestureSharedMemory*>(raw_shared_memory_ + SHARED_MEMORY_OFFSET));
console = hid_core.GetEmulatedConsole();
}
Controller_Gesture::~Controller_Gesture() = default;
void Controller_Gesture::OnInit() {
shared_memory->gesture_lifo.buffer_count = 0;
shared_memory->gesture_lifo.buffer_tail = 0;
force_update = true;
}
void Controller_Gesture::OnRelease() {}
void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
if (!IsControllerActivated()) {
shared_memory->gesture_lifo.buffer_count = 0;
shared_memory->gesture_lifo.buffer_tail = 0;
return;
}
ReadTouchInput();
GestureProperties gesture = GetGestureProperties();
f32 time_difference =
static_cast<f32>(shared_memory->gesture_lifo.timestamp - last_update_timestamp) /
(1000 * 1000 * 1000);
// Only update if necessary
if (!ShouldUpdateGesture(gesture, time_difference)) {
return;
}
last_update_timestamp = shared_memory->gesture_lifo.timestamp;
UpdateGestureSharedMemory(gesture, time_difference);
}
void Controller_Gesture::ReadTouchInput() {
if (!Settings::values.touchscreen.enabled) {
fingers = {};
return;
}
const auto touch_status = console->GetTouch();
for (std::size_t id = 0; id < fingers.size(); ++id) {
fingers[id] = touch_status[id];
}
}
bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
if (force_update) {
force_update = false;
return true;
}
// Update if coordinates change
for (size_t id = 0; id < MAX_POINTS; id++) {
if (gesture.points[id] != last_gesture.points[id]) {
return true;
}
}
// Update on press and hold event after 0.5 seconds
if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
time_difference > press_delay) {
return enable_press_and_tap;
}
return false;
}
void Controller_Gesture::UpdateGestureSharedMemory(GestureProperties& gesture,
f32 time_difference) {
GestureType type = GestureType::Idle;
GestureAttribute attributes{};
const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state;
// Reset next state to default
next_state.sampling_number = last_entry.sampling_number + 1;
next_state.delta = {};
next_state.vel_x = 0;
next_state.vel_y = 0;
next_state.direction = GestureDirection::None;
next_state.rotation_angle = 0;
next_state.scale = 0;
if (gesture.active_points > 0) {
if (last_gesture.active_points == 0) {
NewGesture(gesture, type, attributes);
} else {
UpdateExistingGesture(gesture, type, time_difference);
}
} else {
EndGesture(gesture, last_gesture, type, attributes, time_difference);
}
// Apply attributes
next_state.detection_count = gesture.detection_count;
next_state.type = type;
next_state.attributes = attributes;
next_state.pos = gesture.mid_point;
next_state.point_count = static_cast<s32>(gesture.active_points);
next_state.points = gesture.points;
last_gesture = gesture;
shared_memory->gesture_lifo.WriteNextEntry(next_state);
}
void Controller_Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
GestureAttribute& attributes) {
const auto& last_entry = GetLastGestureEntry();
gesture.detection_count++;
type = GestureType::Touch;
// New touch after cancel is not considered new
if (last_entry.type != GestureType::Cancel) {
attributes.is_new_touch.Assign(1);
enable_press_and_tap = true;
}
}
void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
// Promote to pan type if touch moved
for (size_t id = 0; id < MAX_POINTS; id++) {
if (gesture.points[id] != last_gesture.points[id]) {
type = GestureType::Pan;
break;
}
}
// Number of fingers changed cancel the last event and clear data
if (gesture.active_points != last_gesture.active_points) {
type = GestureType::Cancel;
enable_press_and_tap = false;
gesture.active_points = 0;
gesture.mid_point = {};
gesture.points.fill({});
return;
}
// Calculate extra parameters of panning
if (type == GestureType::Pan) {
UpdatePanEvent(gesture, last_gesture, type, time_difference);
return;
}
// Promote to press type
if (last_entry.type == GestureType::Touch) {
type = GestureType::Press;
}
}
void Controller_Gesture::EndGesture(GestureProperties& gesture,
GestureProperties& last_gesture_props, GestureType& type,
GestureAttribute& attributes, f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
if (last_gesture_props.active_points != 0) {
switch (last_entry.type) {
case GestureType::Touch:
if (enable_press_and_tap) {
SetTapEvent(gesture, last_gesture_props, type, attributes);
return;
}
type = GestureType::Cancel;
force_update = true;
break;
case GestureType::Press:
case GestureType::Tap:
case GestureType::Swipe:
case GestureType::Pinch:
case GestureType::Rotate:
type = GestureType::Complete;
force_update = true;
break;
case GestureType::Pan:
EndPanEvent(gesture, last_gesture_props, type, time_difference);
break;
default:
break;
}
return;
}
if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
gesture.detection_count++;
}
}
void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, GestureType& type,
GestureAttribute& attributes) {
type = GestureType::Tap;
gesture = last_gesture_props;
force_update = true;
f32 tap_time_difference =
static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
last_tap_timestamp = last_update_timestamp;
if (tap_time_difference < double_tap_delay) {
attributes.is_double_tap.Assign(1);
}
}
void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, GestureType& type,
f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
next_state.delta = gesture.mid_point - last_entry.pos;
next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
last_pan_time_difference = time_difference;
// Promote to pinch type
if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
pinch_threshold) {
type = GestureType::Pinch;
next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
}
const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
(1 + (gesture.angle * last_gesture_props.angle)));
// Promote to rotate type
if (std::abs(angle_between_two_lines) > angle_threshold) {
type = GestureType::Rotate;
next_state.scale = 0;
next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
}
}
void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, GestureType& type,
f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
next_state.vel_x =
static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
next_state.vel_y =
static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
const f32 curr_vel =
std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
// Set swipe event with parameters
if (curr_vel > swipe_threshold) {
SetSwipeEvent(gesture, last_gesture_props, type);
return;
}
// End panning without swipe
type = GestureType::Complete;
next_state.vel_x = 0;
next_state.vel_y = 0;
force_update = true;
}
void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
GestureProperties& last_gesture_props, GestureType& type) {
const auto& last_entry = GetLastGestureEntry();
type = GestureType::Swipe;
gesture = last_gesture_props;
force_update = true;
next_state.delta = last_entry.delta;
if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
if (next_state.delta.x > 0) {
next_state.direction = GestureDirection::Right;
return;
}
next_state.direction = GestureDirection::Left;
return;
}
if (next_state.delta.y > 0) {
next_state.direction = GestureDirection::Down;
return;
}
next_state.direction = GestureDirection::Up;
}
const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const {
return shared_memory->gesture_lifo.ReadCurrentEntry().state;
}
Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
GestureProperties gesture;
std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
gesture.active_points =
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
for (size_t id = 0; id < gesture.active_points; ++id) {
const auto& [active_x, active_y] = active_fingers[id].position;
gesture.points[id] = {
.x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
.y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
};
// Hack: There is no touch in docked but games still allow it
if (Settings::values.use_docked_mode.GetValue()) {
gesture.points[id] = {
.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
};
}
gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
}
for (size_t id = 0; id < gesture.active_points; ++id) {
const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
Square(gesture.mid_point.y - gesture.points[id].y));
gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
}
gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
gesture.detection_count = last_gesture.detection_count;
return gesture;
}
} // namespace Service::HID