.. |
gl_buffer_cache.cpp
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gl_rasterizer: Skip VB upload if the state is clean.
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2018-11-17 14:28:54 +01:00 |
gl_buffer_cache.h
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gl_rasterizer: Skip VB upload if the state is clean.
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2018-11-17 14:28:54 +01:00 |
gl_primitive_assembler.cpp
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rasterizer_cache: Remove reliance on the System singleton
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2018-11-08 06:16:38 -05:00 |
gl_primitive_assembler.h
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
gl_rasterizer.cpp
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gl_rasterizer: Fixup for #1723.
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2018-11-27 10:32:41 +01:00 |
gl_rasterizer.h
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GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
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2018-11-26 18:31:44 -05:00 |
gl_rasterizer_cache.cpp
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video_core: Move morton functions to their own file
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2018-11-25 00:37:18 -03:00 |
gl_rasterizer_cache.h
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Implemented Fast Layered Copy
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2018-11-19 19:51:13 -04:00 |
gl_resource_manager.cpp
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gl_resource_manager: Amend clang-format discrepancies
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2018-11-08 00:23:45 -05:00 |
gl_resource_manager.h
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gl_resource_manager: Split implementations in .cpp file.
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2018-11-06 14:40:39 +01:00 |
gl_shader_cache.cpp
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shader_cache: Only lock covered instructions.
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2018-11-20 21:58:31 +01:00 |
gl_shader_cache.h
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shader_cache: Only lock covered instructions.
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2018-11-20 21:58:31 +01:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Fixup clip distance index
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2018-11-27 15:35:26 -03:00 |
gl_shader_decompiler.h
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global: Use std::optional instead of boost::optional (#1578)
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2018-10-30 00:03:25 -04:00 |
gl_shader_gen.cpp
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-25 04:37:29 -03:00 |
gl_shader_gen.h
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shader_cache: Only lock covered instructions.
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2018-11-20 21:58:31 +01:00 |
gl_shader_manager.cpp
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-25 04:37:29 -03:00 |
gl_shader_manager.h
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-25 04:37:29 -03:00 |
gl_shader_util.cpp
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video_core: fixed arithmetic overflow warnings & improved code style
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2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
gl_state.cpp
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GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
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2018-11-26 18:31:44 -05:00 |
gl_state.h
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GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
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2018-11-26 18:31:44 -05:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Profile orphaning of stream buffer.
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2018-11-06 17:45:32 +01:00 |
gl_stream_buffer.h
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renderer_opengl: Namespace OpenGL code
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2018-08-22 06:14:47 -04:00 |
maxwell_to_gl.h
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maxwell_3d: Implement alternate blend equations.
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2018-11-22 00:51:01 -05:00 |
renderer_opengl.cpp
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video_core: Move morton functions to their own file
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2018-11-25 00:37:18 -03:00 |
renderer_opengl.h
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global: Use std::optional instead of boost::optional (#1578)
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2018-10-30 00:03:25 -04:00 |
utils.cpp
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video_core: Move OpenGL specific utils to its renderer
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2018-10-28 22:22:30 -03:00 |
utils.h
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video_core: Move OpenGL specific utils to its renderer
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2018-10-28 22:22:30 -03:00 |