..
gl_buffer_cache.cpp
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_buffer_cache.h
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_device.cpp
renderer_opengl: Detect Nvidia Nsight as a debugging tool
2020-03-16 03:59:08 -03:00
gl_device.h
renderer_opengl: Detect Nvidia Nsight as a debugging tool
2020-03-16 03:59:08 -03:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
gl_rasterizer.h
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
gl_resource_manager.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_resource_manager.h
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
gl_shader_cache.h
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
gl_shader_decompiler.cpp
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-01 21:48:55 -03:00
gl_shader_decompiler.h
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_state_tracker.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
gl_state_tracker.h
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
gl_texture_cache.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
maxwell_to_gl.h
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
renderer_opengl.cpp
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
renderer_opengl.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
utils.cpp
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
utils.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00