yuzu/src/shader_recompiler
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
..
backend spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
frontend shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ir_opt shader: Align constant buffer sizes to 16 bytes 2021-07-22 21:51:38 -04:00
CMakeLists.txt shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
host_translate_info.h shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
program_header.h shader_environment: Add shader_local_memory_crs_size to local memory size 2021-07-22 21:51:35 -04:00
runtime_info.h shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
shader_info.h shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00