yuzu/src/shader_recompiler/ir_opt
2024-01-07 23:15:38 +00:00
..
collect_shader_info_pass.cpp shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
conditional_barrier_pass.cpp shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
constant_propagation_pass.cpp Fix "Propietary" typo elsewhere 2024-01-07 23:15:38 +00:00
dead_code_elimination_pass.cpp Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 2022-10-25 12:57:25 +08:00
dual_vertex_pass.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
global_memory_to_storage_buffer_pass.cpp shader_recompiler: Align SSBO offsets to meet host requirements 2023-10-31 20:10:54 -04:00
identity_removal_pass.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
layer_pass.cpp shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
lower_fp16_to_fp32.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
lower_fp64_to_fp32.cpp shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
lower_int64_to_int32.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
passes.h Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
position_pass.cpp video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
rescaling_pass.cpp video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
ssa_rewrite_pass.cpp ssa_rewrite_pass: use proper maps 2023-07-23 11:38:01 -04:00
texture_pass.cpp shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
vendor_workaround_pass.cpp shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
verification_pass.cpp GCC 12 fixes 2022-04-28 16:50:34 -04:00