bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Benjamin Barenblat
c0a87bc89f
Properly indicate that CIA support is not implemented yet
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Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
Benjamin Barenblat
cd8be1846b
Give CIA file type a name
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Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
Benjamin Barenblat
7cd5a653ff
Handle invalid Log::Class
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Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`. The case simply calls the `UNREACHABLE`
macro.
2015-08-15 15:39:45 -04:00
bunnei
cebf245504
Merge pull request #1027 from lioncash/debugger
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debugger: Add the ability to view VFP register contents
2015-08-13 18:13:25 -04:00
archshift
d1ae413ffd
Stop defining GCC always_inline attributes as __forceinline
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__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11 19:45:15 -07:00
bunnei
35f3360663
Merge pull request #893 from linkmauve/remove-uint._t-int._t
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Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11 17:55:24 -04:00
Emmanuel Gil Peyrot
5115d0177e
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
2015-08-11 22:38:44 +01:00
bunnei
93f607f549
Merge pull request #1023 from yuriks/gl-state-bugs
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OpenGL: Fix state tracking in situations with reused object handles
2015-08-11 17:19:45 -04:00
LittleWhite
66eabd326f
Add menu and logic to save and load recently loaded files.
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This menu is only for ROM and will not save symbols recently loaded.
When the menu is empty, the menu is disabled (greyed out)
2015-08-11 18:45:44 +02:00
aroulin
38c87733d9
arm_disasm: ARMv6 mul/div and abs media instructions
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SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
2015-08-11 12:48:28 +02:00
aroulin
4a1db13072
arm_disasm: ARMv6 parallel add/sub media instructions
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{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-11 12:48:23 +02:00
aroulin
0be8e1bfb6
arm_disasm: ARMv6 reversal media instructions
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REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
2015-08-09 13:52:51 +02:00
aroulin
e4ff244288
arm_disasm: ARMv6 saturation media instructions
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SSAT, SSAT16, USAT, USAT16
2015-08-09 01:31:10 +02:00
aroulin
47657a1817
arm_disasm: ARMv6 packing and sign-extend media instructions
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PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-09 01:31:03 +02:00
Lioncash
f48a89af8b
Merge pull request #1026 from lioncash/disasm
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arm_disasm: Remove unnecessary code
2015-08-07 07:29:27 -04:00
Lioncash
132961b14f
registers: Support viewing VFP registers
2015-08-07 02:11:07 -04:00
Lioncash
3b457a5876
arm_interface: Implement interface for retrieving VFP registers
2015-08-06 21:24:25 -04:00
Lioncash
5855cf087d
registers: Fix a typo with CPSR's name
2015-08-06 21:11:25 -04:00
Lioncash
59d5358068
arm_disasm: Remove unnecessary code
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This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06 19:55:41 -04:00
aroulin
3425cfe54a
Disassembler: ARMv6K REX instructions
2015-08-06 15:50:54 +02:00
aroulin
5d81a2fd48
Disassembler: ARMv6K hint instructions
2015-08-06 15:25:08 +02:00
Yuri Kunde Schlesner
254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
Yuri Kunde Schlesner
ff68db61bc
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
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All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
bunnei
b6c241d667
Merge pull request #1018 from bbarenblat/master
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Handle invalid `Log::Level::Count`
2015-08-05 11:59:06 -04:00
Yuri Kunde Schlesner
a96502edd3
Videocore: Implement simple vertex caching
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This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00
Benjamin Barenblat
0298b7bedd
Use UNREACHABLE macro for impossible cases in previous commit
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Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
2015-08-02 18:30:24 -04:00
Yuri Kunde Schlesner
48393d452c
Common: Work around bug in MSVC2015 standard library
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The char16_t/char32_t implementations aren't present in the library and
cause linker errors. This is a known issue that wasn't fixed in VS2015
RTM.
2015-08-02 19:03:55 -03:00
Benjamin Barenblat
9ff23da255
Handle invalid Log::Level::Count
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Add a case of `Log::Level::Count` to all switch statements that
dispatch on `Log::Level`. The case simply asserts `false` and notes
the invalid log level.
2015-08-02 12:55:31 -04:00
LittleWhite
cb405ad1b4
Save the path leading where the last file have been loaded
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I use two variables to save the path for the ROMs and the symbols.
Use of QSettings to avoid new member variable to the class.
Global settings of QSettings is done in main.
2015-07-31 17:51:01 +02:00
bunnei
ce65925bc3
Merge pull request #1008 from lioncash/pc
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dyncom: Handle the case where PC is the source register for STR/VSTM/VLDM
2015-07-30 10:44:50 -04:00
bunnei
bb7eb5c574
Merge pull request #1006 from yuriks/fb-commit-profile
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OpenGL: Add a profiler category measuring framebuffer readback
2015-07-30 10:39:38 -04:00
bunnei
a5f77c9886
Merge pull request #1014 from lioncash/unused-warn
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core: Eliminate some unused variable warnings
2015-07-29 16:47:44 -04:00
bunnei
9221e6e67a
Merge pull request #1011 from lioncash/initializer
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citra-qt: Adjust initializer list order
2015-07-29 16:46:34 -04:00
bunnei
31c1bb901b
Merge pull request #963 from yuriks/gpu-fixes
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Misc. GPU vertex loading fixes
2015-07-29 16:45:17 -04:00
Yuri Kunde Schlesner
ea1b04f5da
Merge pull request #1013 from lioncash/unused
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dyncom: Remove an unused variable
2015-07-29 09:59:37 -07:00
Lioncash
75631b2a9f
core: Eliminate some unused variable warnings
2015-07-29 12:34:18 -04:00
Lioncash
46663d657f
dyncom: Remove an unused variable
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This was used prior to InterpreterTranslate existing.
2015-07-29 12:21:16 -04:00
bunnei
d3eb63a773
Merge pull request #1012 from lioncash/prototype
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core: Fix missing prototype warnings
2015-07-29 12:18:29 -04:00
Lioncash
12a9e8502c
core: Fix missing prototype warnings
2015-07-29 12:12:39 -04:00
Lioncash
5df3afd522
citra-qt: Adjust initializer list order
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Silences a warning.
2015-07-29 12:03:59 -04:00
Lioncash
13ddf60f60
citra-qt: Pass string by const reference
2015-07-29 11:54:07 -04:00
Yuri Kunde Schlesner
8165de065b
Merge pull request #1009 from lioncash/table
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am_net: Update function table data
2015-07-29 08:40:19 -07:00
Lioncash
6b25e93119
am_net: Add missing function to the function table
2015-07-29 11:37:55 -04:00
Lioncash
bed3618480
am_net: Add correct function name to the function table
2015-07-29 11:37:09 -04:00
bunnei
e5606d9d6e
Merge pull request #982 from Subv/home
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Service/APT: Return proper parameters in GetLockHandle.
2015-07-29 11:12:17 -04:00
Lioncash
2e420aba3c
dyncom: Handle the case where PC is the source register for STR/VSTM/VLDM
2015-07-29 10:57:47 -04:00
Lioncash
2182adff9e
dyncom: Handle left-operand PC correctly for data-processing ops
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This is considered deprecated in the ARM manual (using PC as an operand),
however, this is still able to be executed on the MPCore (which I'm quite
sure would be rare to begin with).
2015-07-28 20:14:08 -04:00
bunnei
4ccc171db4
Merge pull request #899 from zawata/Winsock-Deprecation
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SOC:U : Fix WinSock function deprecation
2015-07-28 16:44:29 -04:00
Yuri Kunde Schlesner
428154da45
OpenGL: Add a profiler category measuring framebuffer readback
2015-07-28 17:37:46 -03:00
LittleWhite
5e1c32048f
Update Start menu text to match with the real state of the emulator.
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Move start menu text update in ShutdownGame as adviced by neobrain
2015-07-28 21:04:14 +02:00
Trung Do
cc98866b25
Settings: Fix saving wrong values for input configuration
2015-07-28 13:51:09 -04:00
bunnei
fe15cf0019
Merge pull request #1003 from lioncash/armcruft
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dyncom: Minor cleanups.
2015-07-28 09:58:42 -04:00
Tony Wasserka
62adb4ee7b
Merge pull request #873 from jroweboy/input_array
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Move input values into an array.
2015-07-28 13:17:12 +02:00
Lioncash
9be4ef3879
dyncom: Remove an unnecessary typedef
2015-07-28 03:41:25 -04:00
Lioncash
89540ea761
dyncom: Use enum class for instruction decoding results
2015-07-28 02:27:57 -04:00
James Rowe
1bc7829ee9
Move input values into an array
2015-07-27 21:41:21 -06:00
Lioncash
7e4fb4db19
dyncom: Remove code duplication regarding thumb instructions
2015-07-27 22:22:00 -04:00
Lioncash
a507ea23c1
dyncom: Migrate exclusive memory access control into armstate
2015-07-27 22:06:59 -04:00
Lioncash
db4e99c186
dyncom: Remove duplicated typedef and extern
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These are already present in arm_dyncom_dec.h.
2015-07-27 22:06:51 -04:00
bunnei
62caa89f48
Merge pull request #1001 from lioncash/arm
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dyncom: Centralize state-related functions.
2015-07-27 01:09:46 -04:00
bunnei
e1a3fed6ff
Merge pull request #991 from yuriks/globjects
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OpenGL: Make OpenGL object resource wrappers fully inline
2015-07-26 16:37:33 -04:00
Lioncash
816b1ca776
dyncom: Use std::array for register arrays
2015-07-26 13:21:04 -04:00
Lioncash
0ecc6e2f04
dyncom: Use ARMul_State as an object
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Gets rid of C-like parameter passing.
2015-07-26 13:18:32 -04:00
bunnei
cb76453ec4
Merge pull request #992 from yuriks/hot-path-debug
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VideoCore: #ifdef out some debugging routines
2015-07-26 11:45:51 -04:00
Lectem
facb2555a9
citra-qt/debug_utils: Use lock_guard everywhere
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unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization.
2015-07-26 16:28:44 +02:00
Lectem
b335cce22e
citra-qt/command list: Do not recreate a widget after each selection
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Recreating / replacing a widget is slow since it triggers a layout pass.
2015-07-26 16:23:28 +02:00
Lectem
e663751f8b
citra-qt/command list: Add mask column
2015-07-26 16:23:12 +02:00
Lectem
cd06f5cedb
citra-qt/command list: monospace font on windows
2015-07-26 16:07:46 +02:00
Yuri Kunde Schlesner
1762267de4
OpenGL: Make OpenGL object resource wrappers fully inline
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The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
Tony Wasserka
72237a9305
Merge pull request #987 from yuriks/regnames
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Videocore: Don't reinitialize register name map on every query.
2015-07-26 15:56:56 +02:00
Yuri Kunde Schlesner
e130dac7de
Videocore: Don't reinitialize register name map on every query
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This greatly speeds up the command list debug widget.
2015-07-26 10:10:10 -03:00
Yuri Kunde Schlesner
a99fb226fe
Merge pull request #995 from linkmauve/remove-dead-option
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Remove dead gpu_refresh_rate option from the default ini file
2015-07-26 05:18:39 -07:00
Emmanuel Gil Peyrot
168997df46
Citra: Remove dead gpu_refresh_rate option from the default ini file.
2015-07-26 13:16:51 +01:00
Tony Wasserka
7a132e2a77
Merge pull request #986 from Lectem/better_widgets
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citra-qt: Improve pica command list widget.
2015-07-26 14:09:03 +02:00
Yuri Kunde Schlesner
4909a1486e
Videocore: Simplify variables in vertex shader interpreter
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Simplifies the code and gives a tiny speed-up.
2015-07-26 08:49:35 -03:00
Yuri Kunde Schlesner
877d2a0e48
Videocore: Replace std::stack in shader interpreter with static_vector
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Shaves off 1/3rd of the vertex shader time in Fire Emblem
2015-07-26 08:49:35 -03:00
Yuri Kunde Schlesner
13347997ba
VideoCore: #ifdef out some debugging routines
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Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
Lioncash
03213f893e
dyncom: Remove unnecessary initialization code.
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Targeting ARM version variants was only a thing on armemu.
The reset routine also does basically the same thing as NewState.
2015-07-25 22:10:54 -04:00
Lioncash
3257d797e1
dyncom: Remove unnecessary abort-related cruft
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Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
2015-07-25 22:10:53 -04:00
Lioncash
dfb424b6d1
dyncom: Rename armdefs.h to armstate.h
2015-07-25 22:10:44 -04:00
Lioncash
4bb1a5ca47
dyncom: Get rid of skyeye typedefs
2015-07-25 20:52:10 -04:00
Lioncash
0191c26521
dyncom: Move helper functions to their own header
2015-07-25 20:35:18 -04:00
Lioncash
6b73e4566b
dyncom: Move arminit.cpp and armsupp.cpp into skyeye_common
2015-07-25 20:01:44 -04:00
Yuri Kunde Schlesner
453764aefc
Merge pull request #989 from lioncash/extern
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armdefs: Remove unnecessary extern keywords
2015-07-25 15:40:23 -07:00
Lioncash
f7ba683dc3
armdefs: Remove unnecessary extern keywords
2015-07-25 18:32:57 -04:00
Lioncash
43d799fd9d
loader: Remove unnecessary else usages
2015-07-25 18:10:13 -04:00
Lectem
e286cfbadf
citra-qt/command list: Enable uniform row heights and automatically resize columns.
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Uniform row heights enables some optimisations for a smoother scrolling.
Resize columns to content so that we don't have to do it manually
2015-07-25 22:13:23 +02:00
Lectem
129e3dedc3
citra-qt/command list: Split register and value columns.
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Also removed the extra spaces for each cell
2015-07-25 22:13:04 +02:00
Yuri Kunde Schlesner
24d7c05c8d
Merge pull request #888 from zawata/Warning-Fixes-2
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Core\HLE : Fix Warning
2015-07-25 12:55:34 -07:00
Yuri Kunde Schlesner
00529c71d4
Address error that remained in last merge
2015-07-25 16:54:51 -03:00
Yuri Kunde Schlesner
9a0f9f12cd
Merge pull request #892 from zawata/another-warning-fixes
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Yet More Warning Fixes
2015-07-25 12:50:32 -07:00
Yuri Kunde Schlesner
43e1f56ff5
Merge pull request #981 from Subv/checkboxes
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Qt/GPU Breakpoints: Changed the widget to have a checkbox next to each bp type
2015-07-25 12:00:10 -07:00
Subv
599744921d
Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.
2015-07-23 21:32:30 -05:00
Subv
ce31184557
Service/APT: Return proper parameters in GetLockHandle.
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Documented some APT functions
This allows applets to boot.
2015-07-23 20:46:11 -05:00
Subv
23fd13dd64
Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.
2015-07-23 19:37:52 -05:00
Yuri Kunde Schlesner
a989522384
Merge pull request #983 from yuriks/null-memory-fill
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GSP: Don't try to write memory fill registers if start address is 0
2015-07-23 17:31:38 -07:00
Yuri Kunde Schlesner
3b61dd97e0
GSP: Don't try to write memory fill registers if start address is 0
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Verified to be what GSP does via REing. Fixes invalid virt->phys
translation error spam in some games.
2015-07-23 21:20:01 -03:00
Tony Wasserka
1760eb5ca6
Merge pull request #980 from Subv/more_breakpoints
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Qt/GPU Breakpoints: Added three more breakpoint types.
2015-07-24 01:58:11 +02:00
Yuri Kunde Schlesner
1fe9b0b82e
VideoCore: Fix values of unset components in input attribute arrays
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If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.
It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.
Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.
This change has been tested against hardware.
2015-07-23 16:51:25 -03:00