Merge pull request #13007 from t895/screen-bias

android: Expose FSR slider and add vertical alignment setting
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liamwhite 2024-02-13 14:46:48 -05:00 committed by GitHub
commit fefdba05ca
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GPG key ID: B5690EEEBB952194
8 changed files with 105 additions and 2 deletions

View file

@ -24,7 +24,9 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME_MODE("theme_mode"),
OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer");
LOCK_DRAWER("lock_drawer"),
VERTICAL_ALIGNMENT("vertical_alignment"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View file

@ -93,4 +93,15 @@ object Settings {
entries.firstOrNull { it.int == int } ?: Unspecified
}
}
enum class EmulationVerticalAlignment(val int: Int) {
Top(1),
Center(0),
Bottom(2);
companion object {
fun from(int: Int): EmulationVerticalAlignment =
entries.firstOrNull { it.int == int } ?: Center
}
}
}

View file

@ -188,6 +188,16 @@ abstract class SettingsItem(
R.array.rendererScalingFilterValues
)
)
put(
SliderSetting(
IntSetting.FSR_SHARPENING_SLIDER,
R.string.fsr_sharpness,
R.string.fsr_sharpness_description,
0,
100,
"%"
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ANTI_ALIASING,
@ -215,6 +225,15 @@ abstract class SettingsItem(
R.array.rendererAspectRatioValues
)
)
put(
SingleChoiceSetting(
IntSetting.VERTICAL_ALIGNMENT,
R.string.vertical_alignment,
0,
R.array.verticalAlignmentEntries,
R.array.verticalAlignmentValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE,

View file

@ -143,10 +143,12 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_RESOLUTION.key)
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.FSR_SHARPENING_SLIDER.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
add(IntSetting.RENDERER_ASPECT_RATIO.key)
add(IntSetting.VERTICAL_ALIGNMENT.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)

View file

@ -15,7 +15,9 @@ import android.os.Handler
import android.os.Looper
import android.os.PowerManager
import android.os.SystemClock
import android.util.Rational
import android.view.*
import android.widget.FrameLayout
import android.widget.TextView
import android.widget.Toast
import androidx.activity.OnBackPressedCallback
@ -24,6 +26,7 @@ import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updateLayoutParams
import androidx.core.view.updatePadding
import androidx.drawerlayout.widget.DrawerLayout
import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
@ -52,6 +55,7 @@ import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationVerticalAlignment
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.Game
@ -617,7 +621,46 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
private fun updateScreenLayout() {
binding.surfaceEmulation.setAspectRatio(null)
val verticalAlignment =
EmulationVerticalAlignment.from(IntSetting.VERTICAL_ALIGNMENT.getInt())
val aspectRatio = when (IntSetting.RENDERER_ASPECT_RATIO.getInt()) {
0 -> Rational(16, 9)
1 -> Rational(4, 3)
2 -> Rational(21, 9)
3 -> Rational(16, 10)
else -> null // Best fit
}
when (verticalAlignment) {
EmulationVerticalAlignment.Top -> {
binding.surfaceEmulation.setAspectRatio(aspectRatio)
val params = FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT
)
params.gravity = Gravity.TOP or Gravity.CENTER_HORIZONTAL
binding.surfaceEmulation.layoutParams = params
}
EmulationVerticalAlignment.Center -> {
binding.surfaceEmulation.setAspectRatio(null)
binding.surfaceEmulation.updateLayoutParams {
width = ViewGroup.LayoutParams.MATCH_PARENT
height = ViewGroup.LayoutParams.MATCH_PARENT
}
}
EmulationVerticalAlignment.Bottom -> {
binding.surfaceEmulation.setAspectRatio(aspectRatio)
val params =
FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT
)
params.gravity = Gravity.BOTTOM or Gravity.CENTER_HORIZONTAL
binding.surfaceEmulation.layoutParams = params
}
}
emulationState.updateSurface()
emulationActivity?.buildPictureInPictureParams()
updateOrientation()
}

View file

@ -38,6 +38,13 @@ struct Values {
Settings::Specialization::Default,
true,
true};
Settings::Setting<s32> vertical_alignment{linkage,
0,
"vertical_alignment",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver};

View file

@ -292,4 +292,15 @@
<item>5</item>
</integer-array>
<string-array name="verticalAlignmentEntries">
<item>@string/top</item>
<item>@string/center</item>
<item>@string/bottom</item>
</string-array>
<integer-array name="verticalAlignmentValues">
<item>1</item>
<item>0</item>
<item>2</item>
</integer-array>
</resources>

View file

@ -226,6 +226,8 @@
<string name="renderer_screen_layout">Orientation</string>
<string name="renderer_aspect_ratio">Aspect ratio</string>
<string name="renderer_scaling_filter">Window adapting filter</string>
<string name="fsr_sharpness">FSR sharpness</string>
<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
@ -558,6 +560,12 @@
<string name="mute">Mute</string>
<string name="unmute">Unmute</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Vertical alignment</string>
<string name="top">Top</string>
<string name="center">Center</string>
<string name="bottom">Bottom</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>