mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-11 09:54:57 +00:00
gl_texture_cache: Fix BGR pbo size for scaled textures
This commit is contained in:
parent
581ea90062
commit
e0a3830855
1 changed files with 10 additions and 11 deletions
|
@ -1264,25 +1264,24 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
|||
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
||||
std::span<const VideoCommon::ImageCopy> copies) {
|
||||
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
|
||||
const u32 requested_pbo_size =
|
||||
std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
|
||||
|
||||
if (bgr_pbo_size < requested_pbo_size) {
|
||||
bgr_pbo.Create();
|
||||
bgr_pbo_size = requested_pbo_size;
|
||||
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
|
||||
}
|
||||
const u32 img_bpp = BytesPerBlock(src_image.info.format);
|
||||
for (const ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_offset == zero_offset);
|
||||
ASSERT(copy.dst_offset == zero_offset);
|
||||
|
||||
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
|
||||
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
|
||||
if (bgr_pbo_size < copy_size) {
|
||||
bgr_pbo.Create();
|
||||
bgr_pbo_size = copy_size;
|
||||
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
|
||||
}
|
||||
// Copy from source to PBO
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
|
||||
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
|
||||
copy.src_subresource.num_layers, src_image.GlFormat(),
|
||||
src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
|
||||
num_src_layers, src_image.GlFormat(), src_image.GlType(),
|
||||
static_cast<GLsizei>(bgr_pbo_size), nullptr);
|
||||
|
||||
// Copy from PBO to destination in desired GL format
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
|
Loading…
Reference in a new issue