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SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
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3 changed files with 43 additions and 8 deletions
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@ -308,6 +308,37 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
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GetCurrentThread()->wait_address = wait_address;
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GetCurrentThread()->wait_address = wait_address;
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}
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}
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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/// Callback that will wake up the thread it was scheduled for
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static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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Handle handle = static_cast<Handle>(parameter);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
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return;
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}
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Kernel::ResumeThreadFromWait(handle);
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}
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void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
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return;
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}
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u64 microseconds = nanoseconds / 1000;
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
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}
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/// Resumes a thread from waiting by marking it as "ready"
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle) {
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void ResumeThreadFromWait(Handle handle) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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@ -499,14 +530,6 @@ void Reschedule() {
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
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}
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}
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}
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}
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// TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
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// to sleep. So, we'll just immediately set it to "ready" again after an attempted context
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// switch has occurred. This results in the current thread yielding on a sleep once, and then it
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// will immediately be placed back in the queue for execution.
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if (CheckWaitType(prev, WAITTYPE_SLEEP))
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ResumeThreadFromWait(prev->GetHandle());
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}
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}
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bool IsIdleThread(Handle handle) {
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bool IsIdleThread(Handle handle) {
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@ -533,6 +556,7 @@ ResultCode GetThreadId(u32* thread_id, Handle handle) {
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void ThreadingInit() {
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void ThreadingInit() {
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next_thread_id = INITIAL_THREAD_ID;
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next_thread_id = INITIAL_THREAD_ID;
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ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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}
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}
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void ThreadingShutdown() {
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void ThreadingShutdown() {
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@ -87,6 +87,13 @@ Handle GetCurrentThreadHandle();
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*/
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*/
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
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/**
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* Schedules an event to wake up the specified thread after the specified delay.
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* @param handle The thread handle.
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* @param nanoseconds The time this thread will be allowed to sleep for.
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*/
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void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
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/**
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/**
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* Puts the current thread in the wait state for the given type
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* Puts the current thread in the wait state for the given type
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* @param wait_type Type of wait
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* @param wait_type Type of wait
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@ -344,6 +344,10 @@ static void SleepThread(s64 nanoseconds) {
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// Sleep current thread and check for next thread to schedule
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// Sleep current thread and check for next thread to schedule
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThreadHandle(), nanoseconds);
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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}
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}
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