mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-14 08:44:58 +00:00
gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
This commit is contained in:
parent
d2419570b9
commit
c88cdc9a2b
1 changed files with 248 additions and 246 deletions
|
@ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_
|
||||||
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
|
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
|
||||||
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
|
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
|
||||||
|
|
||||||
|
static void MemoryFill(const Regs::MemoryFillConfig& config) {
|
||||||
|
u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
|
||||||
|
u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
|
||||||
|
|
||||||
|
// TODO: Consider always accelerating and returning vector of
|
||||||
|
// regions that the accelerated fill did not cover to
|
||||||
|
// reduce/eliminate the fill that the cpu has to do.
|
||||||
|
// This would also mean that the flush below is not needed.
|
||||||
|
// Fill should first flush all surfaces that touch but are
|
||||||
|
// not completely within the fill range.
|
||||||
|
// Then fill all completely covered surfaces, and return the
|
||||||
|
// regions that were between surfaces or within the touching
|
||||||
|
// ones for cpu to manually fill here.
|
||||||
|
if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
|
||||||
|
config.GetEndAddress() - config.GetStartAddress());
|
||||||
|
|
||||||
|
if (config.fill_24bit) {
|
||||||
|
// fill with 24-bit values
|
||||||
|
for (u8* ptr = start; ptr < end; ptr += 3) {
|
||||||
|
ptr[0] = config.value_24bit_r;
|
||||||
|
ptr[1] = config.value_24bit_g;
|
||||||
|
ptr[2] = config.value_24bit_b;
|
||||||
|
}
|
||||||
|
} else if (config.fill_32bit) {
|
||||||
|
// fill with 32-bit values
|
||||||
|
if (end > start) {
|
||||||
|
u32 value = config.value_32bit;
|
||||||
|
size_t len = (end - start) / sizeof(u32);
|
||||||
|
for (size_t i = 0; i < len; ++i)
|
||||||
|
memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// fill with 16-bit values
|
||||||
|
u16 value_16bit = config.value_16bit.Value();
|
||||||
|
for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
|
||||||
|
memcpy(ptr, &value_16bit, sizeof(u16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
|
||||||
|
if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
|
||||||
|
return;
|
||||||
|
|
||||||
|
u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
|
||||||
|
u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
|
||||||
|
|
||||||
|
if (config.scaling > config.ScaleXY) {
|
||||||
|
LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
|
||||||
|
config.scaling.Value());
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config.input_linear && config.scaling != config.NoScale) {
|
||||||
|
LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
|
||||||
|
int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
|
||||||
|
|
||||||
|
u32 output_width = config.output_width >> horizontal_scale;
|
||||||
|
u32 output_height = config.output_height >> vertical_scale;
|
||||||
|
|
||||||
|
u32 input_size =
|
||||||
|
config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
|
||||||
|
u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
|
||||||
|
|
||||||
|
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
|
||||||
|
Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
|
||||||
|
|
||||||
|
for (u32 y = 0; y < output_height; ++y) {
|
||||||
|
for (u32 x = 0; x < output_width; ++x) {
|
||||||
|
Math::Vec4<u8> src_color;
|
||||||
|
|
||||||
|
// Calculate the [x,y] position of the input image
|
||||||
|
// based on the current output position and the scale
|
||||||
|
u32 input_x = x << horizontal_scale;
|
||||||
|
u32 input_y = y << vertical_scale;
|
||||||
|
|
||||||
|
if (config.flip_vertically) {
|
||||||
|
// Flip the y value of the output data,
|
||||||
|
// we do this after calculating the [x,y] position of the input image
|
||||||
|
// to account for the scaling options.
|
||||||
|
y = output_height - y - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
|
||||||
|
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
|
||||||
|
u32 src_offset;
|
||||||
|
u32 dst_offset;
|
||||||
|
|
||||||
|
if (config.input_linear) {
|
||||||
|
if (!config.dont_swizzle) {
|
||||||
|
// Interpret the input as linear and the output as tiled
|
||||||
|
u32 coarse_y = y & ~7;
|
||||||
|
u32 stride = output_width * dst_bytes_per_pixel;
|
||||||
|
|
||||||
|
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
||||||
|
dst_offset =
|
||||||
|
VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
|
||||||
|
} else {
|
||||||
|
// Both input and output are linear
|
||||||
|
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
||||||
|
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!config.dont_swizzle) {
|
||||||
|
// Interpret the input as tiled and the output as linear
|
||||||
|
u32 coarse_y = input_y & ~7;
|
||||||
|
u32 stride = config.input_width * src_bytes_per_pixel;
|
||||||
|
|
||||||
|
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
|
||||||
|
coarse_y * stride;
|
||||||
|
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
||||||
|
} else {
|
||||||
|
// Both input and output are tiled
|
||||||
|
u32 out_coarse_y = y & ~7;
|
||||||
|
u32 out_stride = output_width * dst_bytes_per_pixel;
|
||||||
|
|
||||||
|
u32 in_coarse_y = input_y & ~7;
|
||||||
|
u32 in_stride = config.input_width * src_bytes_per_pixel;
|
||||||
|
|
||||||
|
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
|
||||||
|
in_coarse_y * in_stride;
|
||||||
|
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
|
||||||
|
out_coarse_y * out_stride;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const u8* src_pixel = src_pointer + src_offset;
|
||||||
|
src_color = DecodePixel(config.input_format, src_pixel);
|
||||||
|
if (config.scaling == config.ScaleX) {
|
||||||
|
Math::Vec4<u8> pixel =
|
||||||
|
DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
|
||||||
|
src_color = ((src_color + pixel) / 2).Cast<u8>();
|
||||||
|
} else if (config.scaling == config.ScaleXY) {
|
||||||
|
Math::Vec4<u8> pixel1 =
|
||||||
|
DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
|
||||||
|
Math::Vec4<u8> pixel2 =
|
||||||
|
DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
|
||||||
|
Math::Vec4<u8> pixel3 =
|
||||||
|
DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
|
||||||
|
src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
|
u8* dst_pixel = dst_pointer + dst_offset;
|
||||||
|
switch (config.output_format) {
|
||||||
|
case Regs::PixelFormat::RGBA8:
|
||||||
|
Color::EncodeRGBA8(src_color, dst_pixel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Regs::PixelFormat::RGB8:
|
||||||
|
Color::EncodeRGB8(src_color, dst_pixel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Regs::PixelFormat::RGB565:
|
||||||
|
Color::EncodeRGB565(src_color, dst_pixel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Regs::PixelFormat::RGB5A1:
|
||||||
|
Color::EncodeRGB5A1(src_color, dst_pixel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Regs::PixelFormat::RGBA4:
|
||||||
|
Color::EncodeRGBA4(src_color, dst_pixel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
|
||||||
|
config.output_format.Value());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TextureCopy(const Regs::DisplayTransferConfig& config) {
|
||||||
|
if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
|
||||||
|
return;
|
||||||
|
|
||||||
|
u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
|
||||||
|
u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
|
||||||
|
|
||||||
|
u32 input_width = config.texture_copy.input_width * 16;
|
||||||
|
u32 input_gap = config.texture_copy.input_gap * 16;
|
||||||
|
u32 output_width = config.texture_copy.output_width * 16;
|
||||||
|
u32 output_gap = config.texture_copy.output_gap * 16;
|
||||||
|
|
||||||
|
size_t contiguous_input_size =
|
||||||
|
config.texture_copy.size / input_width * (input_width + input_gap);
|
||||||
|
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
|
||||||
|
static_cast<u32>(contiguous_input_size));
|
||||||
|
|
||||||
|
size_t contiguous_output_size =
|
||||||
|
config.texture_copy.size / output_width * (output_width + output_gap);
|
||||||
|
Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
|
||||||
|
static_cast<u32>(contiguous_output_size));
|
||||||
|
|
||||||
|
u32 remaining_size = config.texture_copy.size;
|
||||||
|
u32 remaining_input = input_width;
|
||||||
|
u32 remaining_output = output_width;
|
||||||
|
while (remaining_size > 0) {
|
||||||
|
u32 copy_size = std::min({remaining_input, remaining_output, remaining_size});
|
||||||
|
|
||||||
|
std::memcpy(dst_pointer, src_pointer, copy_size);
|
||||||
|
src_pointer += copy_size;
|
||||||
|
dst_pointer += copy_size;
|
||||||
|
|
||||||
|
remaining_input -= copy_size;
|
||||||
|
remaining_output -= copy_size;
|
||||||
|
remaining_size -= copy_size;
|
||||||
|
|
||||||
|
if (remaining_input == 0) {
|
||||||
|
remaining_input = input_width;
|
||||||
|
src_pointer += input_gap;
|
||||||
|
}
|
||||||
|
if (remaining_output == 0) {
|
||||||
|
remaining_output = output_width;
|
||||||
|
dst_pointer += output_gap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void Write(u32 addr, const T data) {
|
inline void Write(u32 addr, const T data) {
|
||||||
addr -= HW::VADDR_GPU;
|
addr -= HW::VADDR_GPU;
|
||||||
|
@ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) {
|
||||||
auto& config = g_regs.memory_fill_config[is_second_filler];
|
auto& config = g_regs.memory_fill_config[is_second_filler];
|
||||||
|
|
||||||
if (config.trigger) {
|
if (config.trigger) {
|
||||||
if (config.address_start) { // Some games pass invalid values here
|
MemoryFill(config);
|
||||||
u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
|
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
|
||||||
u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
|
config.GetEndAddress());
|
||||||
|
|
||||||
// TODO: Consider always accelerating and returning vector of
|
if (!is_second_filler) {
|
||||||
// regions that the accelerated fill did not cover to
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
|
||||||
// reduce/eliminate the fill that the cpu has to do.
|
} else {
|
||||||
// This would also mean that the flush below is not needed.
|
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
|
||||||
// Fill should first flush all surfaces that touch but are
|
|
||||||
// not completely within the fill range.
|
|
||||||
// Then fill all completely covered surfaces, and return the
|
|
||||||
// regions that were between surfaces or within the touching
|
|
||||||
// ones for cpu to manually fill here.
|
|
||||||
if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
|
|
||||||
Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
|
|
||||||
config.GetEndAddress() -
|
|
||||||
config.GetStartAddress());
|
|
||||||
|
|
||||||
if (config.fill_24bit) {
|
|
||||||
// fill with 24-bit values
|
|
||||||
for (u8* ptr = start; ptr < end; ptr += 3) {
|
|
||||||
ptr[0] = config.value_24bit_r;
|
|
||||||
ptr[1] = config.value_24bit_g;
|
|
||||||
ptr[2] = config.value_24bit_b;
|
|
||||||
}
|
|
||||||
} else if (config.fill_32bit) {
|
|
||||||
// fill with 32-bit values
|
|
||||||
if (end > start) {
|
|
||||||
u32 value = config.value_32bit;
|
|
||||||
size_t len = (end - start) / sizeof(u32);
|
|
||||||
for (size_t i = 0; i < len; ++i)
|
|
||||||
memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// fill with 16-bit values
|
|
||||||
u16 value_16bit = config.value_16bit.Value();
|
|
||||||
for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
|
|
||||||
memcpy(ptr, &value_16bit, sizeof(u16));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
|
|
||||||
config.GetEndAddress());
|
|
||||||
|
|
||||||
if (!is_second_filler) {
|
|
||||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
|
|
||||||
} else {
|
|
||||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset "trigger" flag and set the "finish" flag
|
// Reset "trigger" flag and set the "finish" flag
|
||||||
|
@ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) {
|
||||||
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
|
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
|
||||||
nullptr);
|
nullptr);
|
||||||
|
|
||||||
if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
|
if (config.is_texture_copy) {
|
||||||
u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
|
TextureCopy(config);
|
||||||
u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
|
LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> "
|
||||||
|
"0x%08X(%u+%u), flags 0x%08X",
|
||||||
if (config.is_texture_copy) {
|
config.texture_copy.size, config.GetPhysicalInputAddress(),
|
||||||
u32 input_width = config.texture_copy.input_width * 16;
|
config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
|
||||||
u32 input_gap = config.texture_copy.input_gap * 16;
|
config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
|
||||||
u32 output_width = config.texture_copy.output_width * 16;
|
config.texture_copy.output_gap * 16, config.flags);
|
||||||
u32 output_gap = config.texture_copy.output_gap * 16;
|
} else {
|
||||||
|
DisplayTransfer(config);
|
||||||
size_t contiguous_input_size =
|
LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> "
|
||||||
config.texture_copy.size / input_width * (input_width + input_gap);
|
|
||||||
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
|
|
||||||
static_cast<u32>(contiguous_input_size));
|
|
||||||
|
|
||||||
size_t contiguous_output_size =
|
|
||||||
config.texture_copy.size / output_width * (output_width + output_gap);
|
|
||||||
Memory::RasterizerFlushAndInvalidateRegion(
|
|
||||||
config.GetPhysicalOutputAddress(),
|
|
||||||
static_cast<u32>(contiguous_output_size));
|
|
||||||
|
|
||||||
u32 remaining_size = config.texture_copy.size;
|
|
||||||
u32 remaining_input = input_width;
|
|
||||||
u32 remaining_output = output_width;
|
|
||||||
while (remaining_size > 0) {
|
|
||||||
u32 copy_size =
|
|
||||||
std::min({remaining_input, remaining_output, remaining_size});
|
|
||||||
|
|
||||||
std::memcpy(dst_pointer, src_pointer, copy_size);
|
|
||||||
src_pointer += copy_size;
|
|
||||||
dst_pointer += copy_size;
|
|
||||||
|
|
||||||
remaining_input -= copy_size;
|
|
||||||
remaining_output -= copy_size;
|
|
||||||
remaining_size -= copy_size;
|
|
||||||
|
|
||||||
if (remaining_input == 0) {
|
|
||||||
remaining_input = input_width;
|
|
||||||
src_pointer += input_gap;
|
|
||||||
}
|
|
||||||
if (remaining_output == 0) {
|
|
||||||
remaining_output = output_width;
|
|
||||||
dst_pointer += output_gap;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_TRACE(
|
|
||||||
HW_GPU,
|
|
||||||
"TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
|
|
||||||
config.texture_copy.size, config.GetPhysicalInputAddress(), input_width,
|
|
||||||
input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap,
|
|
||||||
config.flags);
|
|
||||||
|
|
||||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config.scaling > config.ScaleXY) {
|
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
|
|
||||||
config.scaling.Value());
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config.input_linear && config.scaling != config.NoScale) {
|
|
||||||
LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
|
|
||||||
int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
|
|
||||||
|
|
||||||
u32 output_width = config.output_width >> horizontal_scale;
|
|
||||||
u32 output_height = config.output_height >> vertical_scale;
|
|
||||||
|
|
||||||
u32 input_size = config.input_width * config.input_height *
|
|
||||||
GPU::Regs::BytesPerPixel(config.input_format);
|
|
||||||
u32 output_size =
|
|
||||||
output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
|
|
||||||
|
|
||||||
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
|
|
||||||
Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
|
|
||||||
output_size);
|
|
||||||
|
|
||||||
for (u32 y = 0; y < output_height; ++y) {
|
|
||||||
for (u32 x = 0; x < output_width; ++x) {
|
|
||||||
Math::Vec4<u8> src_color;
|
|
||||||
|
|
||||||
// Calculate the [x,y] position of the input image
|
|
||||||
// based on the current output position and the scale
|
|
||||||
u32 input_x = x << horizontal_scale;
|
|
||||||
u32 input_y = y << vertical_scale;
|
|
||||||
|
|
||||||
if (config.flip_vertically) {
|
|
||||||
// Flip the y value of the output data,
|
|
||||||
// we do this after calculating the [x,y] position of the input image
|
|
||||||
// to account for the scaling options.
|
|
||||||
y = output_height - y - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
|
|
||||||
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
|
|
||||||
u32 src_offset;
|
|
||||||
u32 dst_offset;
|
|
||||||
|
|
||||||
if (config.input_linear) {
|
|
||||||
if (!config.dont_swizzle) {
|
|
||||||
// Interpret the input as linear and the output as tiled
|
|
||||||
u32 coarse_y = y & ~7;
|
|
||||||
u32 stride = output_width * dst_bytes_per_pixel;
|
|
||||||
|
|
||||||
src_offset =
|
|
||||||
(input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
|
||||||
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
|
|
||||||
coarse_y * stride;
|
|
||||||
} else {
|
|
||||||
// Both input and output are linear
|
|
||||||
src_offset =
|
|
||||||
(input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
|
||||||
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!config.dont_swizzle) {
|
|
||||||
// Interpret the input as tiled and the output as linear
|
|
||||||
u32 coarse_y = input_y & ~7;
|
|
||||||
u32 stride = config.input_width * src_bytes_per_pixel;
|
|
||||||
|
|
||||||
src_offset = VideoCore::GetMortonOffset(input_x, input_y,
|
|
||||||
src_bytes_per_pixel) +
|
|
||||||
coarse_y * stride;
|
|
||||||
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
|
||||||
} else {
|
|
||||||
// Both input and output are tiled
|
|
||||||
u32 out_coarse_y = y & ~7;
|
|
||||||
u32 out_stride = output_width * dst_bytes_per_pixel;
|
|
||||||
|
|
||||||
u32 in_coarse_y = input_y & ~7;
|
|
||||||
u32 in_stride = config.input_width * src_bytes_per_pixel;
|
|
||||||
|
|
||||||
src_offset = VideoCore::GetMortonOffset(input_x, input_y,
|
|
||||||
src_bytes_per_pixel) +
|
|
||||||
in_coarse_y * in_stride;
|
|
||||||
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
|
|
||||||
out_coarse_y * out_stride;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const u8* src_pixel = src_pointer + src_offset;
|
|
||||||
src_color = DecodePixel(config.input_format, src_pixel);
|
|
||||||
if (config.scaling == config.ScaleX) {
|
|
||||||
Math::Vec4<u8> pixel =
|
|
||||||
DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
|
|
||||||
src_color = ((src_color + pixel) / 2).Cast<u8>();
|
|
||||||
} else if (config.scaling == config.ScaleXY) {
|
|
||||||
Math::Vec4<u8> pixel1 = DecodePixel(
|
|
||||||
config.input_format, src_pixel + 1 * src_bytes_per_pixel);
|
|
||||||
Math::Vec4<u8> pixel2 = DecodePixel(
|
|
||||||
config.input_format, src_pixel + 2 * src_bytes_per_pixel);
|
|
||||||
Math::Vec4<u8> pixel3 = DecodePixel(
|
|
||||||
config.input_format, src_pixel + 3 * src_bytes_per_pixel);
|
|
||||||
src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
|
|
||||||
}
|
|
||||||
|
|
||||||
u8* dst_pixel = dst_pointer + dst_offset;
|
|
||||||
switch (config.output_format) {
|
|
||||||
case Regs::PixelFormat::RGBA8:
|
|
||||||
Color::EncodeRGBA8(src_color, dst_pixel);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Regs::PixelFormat::RGB8:
|
|
||||||
Color::EncodeRGB8(src_color, dst_pixel);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Regs::PixelFormat::RGB565:
|
|
||||||
Color::EncodeRGB565(src_color, dst_pixel);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Regs::PixelFormat::RGB5A1:
|
|
||||||
Color::EncodeRGB5A1(src_color, dst_pixel);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Regs::PixelFormat::RGBA4:
|
|
||||||
Color::EncodeRGBA4(src_color, dst_pixel);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
|
|
||||||
config.output_format.Value());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> "
|
|
||||||
"0x%08x(%ux%u), dst format %x, flags 0x%08X",
|
"0x%08x(%ux%u), dst format %x, flags 0x%08X",
|
||||||
config.output_height * output_width *
|
|
||||||
GPU::Regs::BytesPerPixel(config.output_format),
|
|
||||||
config.GetPhysicalInputAddress(), config.input_width.Value(),
|
config.GetPhysicalInputAddress(), config.input_width.Value(),
|
||||||
config.input_height.Value(), config.GetPhysicalOutputAddress(),
|
config.input_height.Value(), config.GetPhysicalOutputAddress(),
|
||||||
output_width, output_height, config.output_format.Value(), config.flags);
|
config.output_width.Value(), config.output_height.Value(),
|
||||||
|
config.output_format.Value(), config.flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
g_regs.display_transfer_config.trigger = 0;
|
g_regs.display_transfer_config.trigger = 0;
|
||||||
|
|
Loading…
Reference in a new issue