mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-14 09:24:57 +00:00
hle: service: nvflinger: Remove unused BufferQueue.
This commit is contained in:
parent
da46d924e9
commit
741a8c3034
2 changed files with 0 additions and 360 deletions
|
@ -1,206 +0,0 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/k_writable_event.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/service/kernel_helpers.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
|
||||
KernelHelpers::ServiceContext& service_context_)
|
||||
: id(id_), layer_id(layer_id_), service_context{service_context_} {
|
||||
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
|
||||
}
|
||||
|
||||
BufferQueue::~BufferQueue() {
|
||||
service_context.CloseEvent(buffer_wait_event);
|
||||
}
|
||||
|
||||
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
|
||||
ASSERT(slot < buffer_slots);
|
||||
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
|
||||
|
||||
{
|
||||
std::unique_lock lock{free_buffers_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
free_buffers_condition.notify_one();
|
||||
|
||||
buffers[slot] = {
|
||||
.slot = slot,
|
||||
.status = Buffer::Status::Free,
|
||||
.igbp_buffer = igbp_buffer,
|
||||
.transform = {},
|
||||
.crop_rect = {},
|
||||
.swap_interval = 0,
|
||||
.multi_fence = {},
|
||||
};
|
||||
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
|
||||
u32 height) {
|
||||
// Wait for first request before trying to dequeue
|
||||
{
|
||||
std::unique_lock lock{free_buffers_mutex};
|
||||
free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
|
||||
}
|
||||
|
||||
if (!is_connect) {
|
||||
// Buffer was disconnected while the thread was blocked, this is most likely due to
|
||||
// emulation being stopped
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::unique_lock lock{free_buffers_mutex};
|
||||
|
||||
auto f_itr = free_buffers.begin();
|
||||
auto slot = buffers.size();
|
||||
|
||||
while (f_itr != free_buffers.end()) {
|
||||
const Buffer& buffer = buffers[*f_itr];
|
||||
if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
|
||||
buffer.igbp_buffer.height == height) {
|
||||
slot = *f_itr;
|
||||
free_buffers.erase(f_itr);
|
||||
break;
|
||||
}
|
||||
++f_itr;
|
||||
}
|
||||
if (slot == buffers.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
buffers[slot].status = Buffer::Status::Dequeued;
|
||||
return {{buffers[slot].slot, &buffers[slot].multi_fence}};
|
||||
}
|
||||
|
||||
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
||||
ASSERT(slot < buffers.size());
|
||||
ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
|
||||
ASSERT(buffers[slot].slot == slot);
|
||||
|
||||
return buffers[slot].igbp_buffer;
|
||||
}
|
||||
|
||||
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
|
||||
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
|
||||
Service::Nvidia::MultiFence& multi_fence) {
|
||||
ASSERT(slot < buffers.size());
|
||||
ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
|
||||
ASSERT(buffers[slot].slot == slot);
|
||||
|
||||
buffers[slot].status = Buffer::Status::Queued;
|
||||
buffers[slot].transform = transform;
|
||||
buffers[slot].crop_rect = crop_rect;
|
||||
buffers[slot].swap_interval = swap_interval;
|
||||
buffers[slot].multi_fence = multi_fence;
|
||||
std::unique_lock lock{queue_sequence_mutex};
|
||||
queue_sequence.push_back(slot);
|
||||
}
|
||||
|
||||
void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
|
||||
ASSERT(slot < buffers.size());
|
||||
ASSERT(buffers[slot].status != Buffer::Status::Free);
|
||||
ASSERT(buffers[slot].slot == slot);
|
||||
|
||||
buffers[slot].status = Buffer::Status::Free;
|
||||
buffers[slot].multi_fence = multi_fence;
|
||||
buffers[slot].swap_interval = 0;
|
||||
|
||||
{
|
||||
std::unique_lock lock{free_buffers_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
free_buffers_condition.notify_one();
|
||||
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
|
||||
std::unique_lock lock{queue_sequence_mutex};
|
||||
std::size_t buffer_slot = buffers.size();
|
||||
// Iterate to find a queued buffer matching the requested slot.
|
||||
while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
|
||||
const auto slot = static_cast<std::size_t>(queue_sequence.front());
|
||||
ASSERT(slot < buffers.size());
|
||||
if (buffers[slot].status == Buffer::Status::Queued) {
|
||||
ASSERT(buffers[slot].slot == slot);
|
||||
buffer_slot = slot;
|
||||
}
|
||||
queue_sequence.pop_front();
|
||||
}
|
||||
if (buffer_slot == buffers.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
buffers[buffer_slot].status = Buffer::Status::Acquired;
|
||||
return {{buffers[buffer_slot]}};
|
||||
}
|
||||
|
||||
void BufferQueue::ReleaseBuffer(u32 slot) {
|
||||
ASSERT(slot < buffers.size());
|
||||
ASSERT(buffers[slot].status == Buffer::Status::Acquired);
|
||||
ASSERT(buffers[slot].slot == slot);
|
||||
|
||||
buffers[slot].status = Buffer::Status::Free;
|
||||
{
|
||||
std::unique_lock lock{free_buffers_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
free_buffers_condition.notify_one();
|
||||
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
void BufferQueue::Connect() {
|
||||
std::unique_lock lock{queue_sequence_mutex};
|
||||
queue_sequence.clear();
|
||||
is_connect = true;
|
||||
}
|
||||
|
||||
void BufferQueue::Disconnect() {
|
||||
buffers.fill({});
|
||||
{
|
||||
std::unique_lock lock{queue_sequence_mutex};
|
||||
queue_sequence.clear();
|
||||
}
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
is_connect = false;
|
||||
free_buffers_condition.notify_one();
|
||||
}
|
||||
|
||||
u32 BufferQueue::Query(QueryType type) {
|
||||
LOG_WARNING(Service, "(STUBBED) called type={}", type);
|
||||
|
||||
switch (type) {
|
||||
case QueryType::NativeWindowFormat:
|
||||
return static_cast<u32>(PixelFormat::RGBA8888);
|
||||
case QueryType::NativeWindowWidth:
|
||||
case QueryType::NativeWindowHeight:
|
||||
break;
|
||||
case QueryType::NativeWindowMinUndequeuedBuffers:
|
||||
return 0;
|
||||
case QueryType::NativeWindowConsumerUsageBits:
|
||||
return 0;
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
|
||||
return buffer_wait_event->GetWritableEvent();
|
||||
}
|
||||
|
||||
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
|
||||
return buffer_wait_event->GetReadableEvent();
|
||||
}
|
||||
|
||||
} // namespace Service::NVFlinger
|
|
@ -1,154 +0,0 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
#include "core/hle/kernel/k_readable_event.h"
|
||||
#include "core/hle/service/nvdrv/nvdata.h"
|
||||
|
||||
namespace Kernel {
|
||||
class KernelCore;
|
||||
class KEvent;
|
||||
class KReadableEvent;
|
||||
class KWritableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Service::KernelHelpers {
|
||||
class ServiceContext;
|
||||
} // namespace Service::KernelHelpers
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
constexpr u32 buffer_slots = 0x40;
|
||||
struct IGBPBuffer {
|
||||
u32_le magic;
|
||||
u32_le width;
|
||||
u32_le height;
|
||||
u32_le stride;
|
||||
u32_le format;
|
||||
u32_le usage;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le index;
|
||||
INSERT_PADDING_WORDS(3);
|
||||
u32_le gpu_buffer_id;
|
||||
INSERT_PADDING_WORDS(6);
|
||||
u32_le external_format;
|
||||
INSERT_PADDING_WORDS(10);
|
||||
u32_le nvmap_handle;
|
||||
u32_le offset;
|
||||
INSERT_PADDING_WORDS(60);
|
||||
};
|
||||
|
||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
|
||||
|
||||
class BufferQueue final {
|
||||
public:
|
||||
enum class QueryType {
|
||||
NativeWindowWidth = 0,
|
||||
NativeWindowHeight = 1,
|
||||
NativeWindowFormat = 2,
|
||||
/// The minimum number of buffers that must remain un-dequeued after a buffer has been
|
||||
/// queued
|
||||
NativeWindowMinUndequeuedBuffers = 3,
|
||||
/// The consumer gralloc usage bits currently set by the consumer
|
||||
NativeWindowConsumerUsageBits = 10,
|
||||
};
|
||||
|
||||
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
|
||||
KernelHelpers::ServiceContext& service_context_);
|
||||
~BufferQueue();
|
||||
|
||||
enum class BufferTransformFlags : u32 {
|
||||
/// No transform flags are set
|
||||
Unset = 0x00,
|
||||
/// Flip source image horizontally (around the vertical axis)
|
||||
FlipH = 0x01,
|
||||
/// Flip source image vertically (around the horizontal axis)
|
||||
FlipV = 0x02,
|
||||
/// Rotate source image 90 degrees clockwise
|
||||
Rotate90 = 0x04,
|
||||
/// Rotate source image 180 degrees
|
||||
Rotate180 = 0x03,
|
||||
/// Rotate source image 270 degrees clockwise
|
||||
Rotate270 = 0x07,
|
||||
};
|
||||
|
||||
enum class PixelFormat : u32 {
|
||||
RGBA8888 = 1,
|
||||
RGBX8888 = 2,
|
||||
RGB888 = 3,
|
||||
RGB565 = 4,
|
||||
BGRA8888 = 5,
|
||||
RGBA5551 = 6,
|
||||
RRGBA4444 = 7,
|
||||
};
|
||||
|
||||
struct Buffer {
|
||||
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
|
||||
|
||||
u32 slot;
|
||||
Status status = Status::Free;
|
||||
IGBPBuffer igbp_buffer;
|
||||
BufferTransformFlags transform;
|
||||
Common::Rectangle<int> crop_rect;
|
||||
u32 swap_interval;
|
||||
Service::Nvidia::MultiFence multi_fence;
|
||||
};
|
||||
|
||||
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
|
||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
|
||||
u32 height);
|
||||
const IGBPBuffer& RequestBuffer(u32 slot) const;
|
||||
void QueueBuffer(u32 slot, BufferTransformFlags transform,
|
||||
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
|
||||
Service::Nvidia::MultiFence& multi_fence);
|
||||
void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
|
||||
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
|
||||
void ReleaseBuffer(u32 slot);
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
u32 Query(QueryType type);
|
||||
|
||||
u32 GetId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
bool IsConnected() const {
|
||||
return is_connect;
|
||||
}
|
||||
|
||||
Kernel::KWritableEvent& GetWritableBufferWaitEvent();
|
||||
|
||||
Kernel::KReadableEvent& GetBufferWaitEvent();
|
||||
|
||||
private:
|
||||
BufferQueue(const BufferQueue&) = delete;
|
||||
|
||||
u32 id{};
|
||||
u64 layer_id{};
|
||||
std::atomic_bool is_connect{};
|
||||
|
||||
std::list<u32> free_buffers;
|
||||
std::array<Buffer, buffer_slots> buffers;
|
||||
std::list<u32> queue_sequence;
|
||||
Kernel::KEvent* buffer_wait_event{};
|
||||
|
||||
std::mutex free_buffers_mutex;
|
||||
std::condition_variable free_buffers_condition;
|
||||
|
||||
std::mutex queue_sequence_mutex;
|
||||
|
||||
KernelHelpers::ServiceContext& service_context;
|
||||
};
|
||||
|
||||
} // namespace Service::NVFlinger
|
Loading…
Reference in a new issue