input_common: Add android input engine

This commit is contained in:
Narr the Reg 2024-01-17 22:01:33 -06:00
parent 915efa4236
commit 72f803c366
6 changed files with 136 additions and 0 deletions

View file

@ -2,6 +2,8 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(input_common STATIC
drivers/android.cpp
drivers/android.h
drivers/camera.cpp
drivers/camera.h
drivers/keyboard.cpp

View file

@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "input_common/drivers/android.h"
namespace InputCommon {
Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
void Android::RegisterController(std::size_t controller_number) {
PreSetController(GetIdentifier(controller_number));
}
void Android::SetButtonState(std::size_t controller_number, int button_id, bool value) {
const auto identifier = GetIdentifier(controller_number);
SetButton(identifier, button_id, value);
}
void Android::SetAxisState(std::size_t controller_number, int axis_id, float value) {
const auto identifier = GetIdentifier(controller_number);
SetAxis(identifier, axis_id, value);
}
void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y,
float accel_z) {
const auto identifier = GetIdentifier(controller_number);
const BasicMotion motion_data{
.gyro_x = gyro_x,
.gyro_y = gyro_y,
.gyro_z = gyro_z,
.accel_x = accel_x,
.accel_y = accel_y,
.accel_z = accel_z,
.delta_timestamp = delta_timestamp,
};
SetMotion(identifier, 0, motion_data);
}
PadIdentifier Android::GetIdentifier(std::size_t controller_number) const {
return {
.guid = Common::UUID{},
.port = controller_number,
.pad = 0,
};
}
} // namespace InputCommon

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@ -0,0 +1,54 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A virtual controller that is always assigned to the game input
*/
class Android final : public InputEngine {
public:
explicit Android(std::string input_engine_);
/**
* Registers controller number to accept new inputs
* @param controller_number the controller number that will take this action
*/
void RegisterController(std::size_t controller_number);
/**
* Sets the status of all buttons bound with the key to pressed
* @param controller_number the controller number that will take this action
* @param button_id the id of the button
* @param value indicates if the button is pressed or not
*/
void SetButtonState(std::size_t controller_number, int button_id, bool value);
/**
* Sets the status of a analog input to a specific player index
* @param controller_number the controller number that will take this action
* @param axis_id the id of the axis to move
* @param value the analog position of the axis
*/
void SetAxisState(std::size_t controller_number, int axis_id, float value);
/**
* Sets the status of the motion sensor to a specific player index
* @param controller_number the controller number that will take this action
* @param delta_timestamp time passed since last reading
* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
* @param accel_x,accel_y,accel_z the accelerometer reading
*/
void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
private:
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(std::size_t controller_number) const;
};
} // namespace InputCommon

View file

@ -210,6 +210,9 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
if (data.engine == "analog_from_button") {
return false;
}
if (data.engine == "virtual_gamepad") {
return false;
}
return true;
}

View file

@ -4,6 +4,7 @@
#include <memory>
#include "common/input.h"
#include "common/param_package.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/camera.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
@ -78,6 +79,7 @@ struct InputSubsystem::Impl {
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
RegisterEngine("android", android);
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
@ -109,6 +111,7 @@ struct InputSubsystem::Impl {
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
UnregisterEngine(android);
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
@ -129,6 +132,8 @@ struct InputSubsystem::Impl {
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
auto android_devices = android->GetInputDevices();
devices.insert(devices.end(), android_devices.begin(), android_devices.end());
#ifdef HAVE_LIBUSB
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
@ -157,6 +162,9 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return mouse;
}
if (engine == android->GetEngineName()) {
return android;
}
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return gcadapter;
@ -237,6 +245,9 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return true;
}
if (engine == android->GetEngineName()) {
return true;
}
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return true;
@ -265,6 +276,7 @@ struct InputSubsystem::Impl {
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
android->BeginConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->BeginConfiguration();
#endif
@ -278,6 +290,7 @@ struct InputSubsystem::Impl {
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
android->EndConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->EndConfiguration();
#endif
@ -308,6 +321,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<Camera> camera;
std::shared_ptr<Android> android;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@ -373,6 +387,14 @@ const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
Android* InputSubsystem::GetAndroid() {
return impl->android.get();
}
const Android* InputSubsystem::GetAndroid() const {
return impl->android.get();
}
VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
return impl->virtual_amiibo.get();
}

View file

@ -29,6 +29,7 @@ enum Values : int;
}
namespace InputCommon {
class Android;
class Camera;
class Keyboard;
class Mouse;
@ -103,6 +104,12 @@ public:
/// Retrieves the underlying camera input device.
[[nodiscard]] const Camera* GetCamera() const;
/// Retrieves the underlying android input device.
[[nodiscard]] Android* GetAndroid();
/// Retrieves the underlying android input device.
[[nodiscard]] const Android* GetAndroid() const;
/// Retrieves the underlying virtual amiibo input device.
[[nodiscard]] VirtualAmiibo* GetVirtualAmiibo();