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Video_Core : Fix Conversion Warnings
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parent
1be1ff23a9
commit
716120da3d
3 changed files with 3 additions and 18 deletions
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@ -103,7 +103,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
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case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
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{
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{
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unsigned index = id - PICA_REG_INDEX(command_buffer.trigger[0]);
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unsigned index = static_cast<int>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
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u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
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u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
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g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
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g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
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g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
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g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
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@ -85,7 +85,6 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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vertices.push_back(v1);
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vertices.push_back(v1);
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vertices.push_back(v2);
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vertices.push_back(v2);
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int num_vertices = vertices.size();
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faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
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faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
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}
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}
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@ -241,8 +240,6 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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dvle.main_offset_words = main_offset;
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dvle.main_offset_words = main_offset;
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dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
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dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
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dvle.output_register_table_size = output_info_table.size();
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QueueForWriting((u8*)output_info_table.data(), output_info_table.size() * sizeof(OutputRegisterInfo));
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// TODO: Create a label table for "main"
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// TODO: Create a label table for "main"
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@ -497,31 +494,19 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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// Lookup base value
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// Lookup base value
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Math::Vec3<int> ret;
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Math::Vec3<int> ret;
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if (differential_mode) {
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if (differential_mode) {
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ret.r() = differential.r;
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ret.r() = static_cast<int>(differential.r);
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ret.g() = differential.g;
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ret.b() = differential.b;
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if (x >= 2) {
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if (x >= 2) {
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ret.r() += differential.dr;
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ret.g() += differential.dg;
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ret.b() += differential.db;
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}
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}
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ret.r() = Color::Convert5To8(ret.r());
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ret.r() = Color::Convert5To8(ret.r());
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ret.g() = Color::Convert5To8(ret.g());
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ret.g() = Color::Convert5To8(ret.g());
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ret.b() = Color::Convert5To8(ret.b());
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ret.b() = Color::Convert5To8(ret.b());
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} else {
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} else {
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if (x < 2) {
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if (x < 2) {
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ret.r() = Color::Convert4To8(separate.r1);
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ret.g() = Color::Convert4To8(separate.g1);
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ret.b() = Color::Convert4To8(separate.b1);
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} else {
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} else {
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ret.r() = Color::Convert4To8(separate.r2);
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ret.g() = Color::Convert4To8(separate.g2);
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ret.b() = Color::Convert4To8(separate.b2);
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}
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}
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}
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}
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// Add modifier
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// Add modifier
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unsigned table_index = (x < 2) ? table_index_1.Value() : table_index_2.Value();
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static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
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static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
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@ -96,7 +96,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
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state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
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state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
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state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
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};
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};
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u32 binary_offset = state.program_counter - program_code.data();
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u32 binary_offset = static_cast<u32>(state.program_counter - program_code.data());
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state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
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state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
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