mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-14 10:54:57 +00:00
glasm: Fix clamps so the min value has priority on NAN on GLASM
This commit is contained in:
parent
8eb72ff0dc
commit
6237300e36
1 changed files with 15 additions and 12 deletions
|
@ -9,11 +9,10 @@
|
|||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
namespace {
|
||||
template <typename InputType>
|
||||
static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs,
|
||||
std::string_view op, std::string_view type, bool ordered,
|
||||
bool inequality = false) {
|
||||
void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std::string_view op,
|
||||
std::string_view type, bool ordered, bool inequality = false) {
|
||||
const Register ret{ctx.reg_alloc.Define(inst)};
|
||||
ctx.Add("{}.{} RC.x,{},{};", op, type, lhs, rhs);
|
||||
if (ordered && inequality) {
|
||||
|
@ -35,6 +34,16 @@ static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType r
|
|||
}
|
||||
}
|
||||
|
||||
template <typename InputType>
|
||||
void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value,
|
||||
InputType max_value) {
|
||||
// Call MAX first to properly clamp nan to min_value instead
|
||||
ctx.Add("MAX.F {}.x,{},{};"
|
||||
"MIN.F {}.x,{},{};",
|
||||
ret, min_value, value, ret, ret, max_value);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] Register value) {
|
||||
throw NotImplementedException("GLASM instruction");
|
||||
|
@ -171,18 +180,12 @@ void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register
|
|||
|
||||
void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value,
|
||||
ScalarF32 max_value) {
|
||||
const Register ret{ctx.reg_alloc.Define(inst)};
|
||||
ctx.Add("MIN.F {}.x,{},{};"
|
||||
"MAX.F {}.x,{},{};",
|
||||
ret, max_value, value, ret, ret, min_value);
|
||||
Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value);
|
||||
}
|
||||
|
||||
void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value,
|
||||
ScalarF64 max_value) {
|
||||
const Register ret{ctx.reg_alloc.LongDefine(inst)};
|
||||
ctx.Add("MIN.F64 {}.x,{},{};"
|
||||
"MAX.F64 {}.x,{},{};",
|
||||
ret, max_value, value, ret, ret, min_value);
|
||||
Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value);
|
||||
}
|
||||
|
||||
void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
|
||||
|
|
Loading…
Reference in a new issue