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https://github.com/yuzu-emu/yuzu.git
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core/hid: Explain better what a temporary value does
This commit is contained in:
parent
d8e3f2b10b
commit
5f69fdbfcc
2 changed files with 28 additions and 24 deletions
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@ -88,8 +88,9 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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ReloadInput();
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}
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}
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void EmulatedController::LoadDevices() {
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void EmulatedController::LoadDevices() {
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const auto left_joycon = button_params[Settings::NativeButton::ZL];
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// TODO(german77): Use more buttons to detect the correct device
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const auto right_joycon = button_params[Settings::NativeButton::ZR];
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const auto left_joycon = button_params[Settings::NativeButton::A];
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const auto right_joycon = button_params[Settings::NativeButton::DRight];
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// Triggers for GC controllers
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// Triggers for GC controllers
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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@ -142,6 +143,7 @@ void EmulatedController::LoadTASParams() {
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param = common_params;
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param = common_params;
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}
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}
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// TODO(german77): Replace this with an input profile or something better
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tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
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tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
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tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
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tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
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tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
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tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
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@ -271,24 +273,24 @@ void EmulatedController::UnloadInput() {
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void EmulatedController::EnableConfiguration() {
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void EmulatedController::EnableConfiguration() {
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is_configuring = true;
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is_configuring = true;
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temporary_is_connected = is_connected;
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tmp_is_connected = is_connected;
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temporary_npad_type = npad_type;
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tmp_npad_type = npad_type;
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}
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}
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void EmulatedController::DisableConfiguration() {
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void EmulatedController::DisableConfiguration() {
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is_configuring = false;
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is_configuring = false;
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// Apply temporary npad type to the real controller
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// Apply temporary npad type to the real controller
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if (temporary_npad_type != npad_type) {
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if (tmp_npad_type != npad_type) {
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if (is_connected) {
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if (is_connected) {
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Disconnect();
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Disconnect();
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}
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}
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SetNpadType(temporary_npad_type);
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SetNpadType(tmp_npad_type);
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}
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}
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// Apply temporary connected status to the real controller
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// Apply temporary connected status to the real controller
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if (temporary_is_connected != is_connected) {
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if (tmp_is_connected != is_connected) {
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if (temporary_is_connected) {
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if (tmp_is_connected) {
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Connect();
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Connect();
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return;
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return;
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}
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}
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@ -791,7 +793,7 @@ void EmulatedController::Connect() {
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{
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{
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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if (is_configuring) {
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if (is_configuring) {
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temporary_is_connected = true;
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tmp_is_connected = true;
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TriggerOnChange(ControllerTriggerType::Connected, false);
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TriggerOnChange(ControllerTriggerType::Connected, false);
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return;
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return;
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}
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}
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@ -808,7 +810,7 @@ void EmulatedController::Disconnect() {
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{
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{
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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if (is_configuring) {
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if (is_configuring) {
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temporary_is_connected = false;
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tmp_is_connected = false;
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TriggerOnChange(ControllerTriggerType::Disconnected, false);
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TriggerOnChange(ControllerTriggerType::Disconnected, false);
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return;
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return;
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}
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}
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@ -821,9 +823,9 @@ void EmulatedController::Disconnect() {
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TriggerOnChange(ControllerTriggerType::Disconnected, true);
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TriggerOnChange(ControllerTriggerType::Disconnected, true);
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}
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}
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bool EmulatedController::IsConnected(bool temporary) const {
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bool EmulatedController::IsConnected(bool get_temporary_value) const {
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if (temporary) {
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if (get_temporary_value) {
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return temporary_is_connected;
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return tmp_is_connected;
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}
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}
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return is_connected;
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return is_connected;
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}
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}
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@ -838,9 +840,9 @@ NpadIdType EmulatedController::GetNpadIdType() const {
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return npad_id_type;
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return npad_id_type;
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}
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}
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NpadType EmulatedController::GetNpadType(bool temporary) const {
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NpadType EmulatedController::GetNpadType(bool get_temporary_value) const {
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if (temporary) {
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if (get_temporary_value) {
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return temporary_npad_type;
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return tmp_npad_type;
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}
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}
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return npad_type;
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return npad_type;
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}
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}
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@ -850,10 +852,10 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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if (is_configuring) {
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if (is_configuring) {
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if (temporary_npad_type == npad_type_) {
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if (tmp_npad_type == npad_type_) {
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return;
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return;
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}
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}
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temporary_npad_type = npad_type_;
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tmp_npad_type = npad_type_;
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TriggerOnChange(ControllerTriggerType::Type, false);
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TriggerOnChange(ControllerTriggerType::Type, false);
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return;
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return;
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}
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}
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@ -149,10 +149,10 @@ public:
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/**
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/**
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* Gets the NpadType for this controller
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* Gets the NpadType for this controller
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* @param Returns the temporary value if true
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* @param If true tmp_npad_type will be returned
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* @return NpadType set on the controller
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* @return NpadType set on the controller
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*/
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*/
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NpadType GetNpadType(bool temporary = false) const;
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NpadType GetNpadType(bool get_temporary_value = false) const;
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/// Sets the connected status to true
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/// Sets the connected status to true
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void Connect();
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void Connect();
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@ -162,10 +162,10 @@ public:
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/**
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/**
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* Is the emulated connected
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* Is the emulated connected
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* @param Returns the temporary value if true
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* @param If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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* @return true if the controller has the connected status
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*/
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*/
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bool IsConnected(bool temporary = false) const;
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bool IsConnected(bool get_temporary_value = false) const;
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/// Returns true if vibration is enabled
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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bool IsVibrationEnabled() const;
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@ -346,12 +346,14 @@ private:
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NpadIdType npad_id_type;
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NpadIdType npad_id_type;
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NpadType npad_type{NpadType::None};
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NpadType npad_type{NpadType::None};
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NpadType temporary_npad_type{NpadType::None};
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bool is_connected{false};
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bool is_connected{false};
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bool temporary_is_connected{false};
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bool is_configuring{false};
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bool is_configuring{false};
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f32 motion_sensitivity{0.01f};
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f32 motion_sensitivity{0.01f};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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NpadType tmp_npad_type{NpadType::None};
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bool tmp_is_connected{false};
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ButtonParams button_params;
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ButtonParams button_params;
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StickParams stick_params;
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StickParams stick_params;
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ControllerMotionParams motion_params;
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ControllerMotionParams motion_params;
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