textures: add BC1 and BC3 compressors and recompression setting

This commit is contained in:
Liam 2023-05-20 17:15:36 -04:00
parent f82efe9f65
commit 415c78b87c
23 changed files with 1150 additions and 27 deletions

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@ -139,3 +139,7 @@ if (NOT TARGET LLVM::Demangle)
target_sources(demangle PRIVATE demangle/ItaniumDemangle.cpp)
add_library(LLVM::Demangle ALIAS demangle)
endif()
add_library(stb STATIC)
target_include_directories(stb PUBLIC ./stb)
target_sources(stb PRIVATE stb/stb_dxt.cpp)

765
externals/stb/stb_dxt.cpp vendored Normal file
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@ -0,0 +1,765 @@
// SPDX-FileCopyrightText: fabian "ryg" giesen
// SPDX-License-Identifier: MIT
// stb_dxt.h - v1.12 - DXT1/DXT5 compressor
#include <stb_dxt.h>
#include <stdlib.h>
#include <string.h>
#if !defined(STBD_FABS)
#include <math.h>
#endif
#ifndef STBD_FABS
#define STBD_FABS(x) fabs(x)
#endif
static const unsigned char stb__OMatch5[256][2] = {
{0, 0}, {0, 0}, {0, 1}, {0, 1}, {1, 0}, {1, 0}, {1, 0}, {1, 1}, {1, 1},
{1, 1}, {1, 2}, {0, 4}, {2, 1}, {2, 1}, {2, 1}, {2, 2}, {2, 2}, {2, 2},
{2, 3}, {1, 5}, {3, 2}, {3, 2}, {4, 0}, {3, 3}, {3, 3}, {3, 3}, {3, 4},
{3, 4}, {3, 4}, {3, 5}, {4, 3}, {4, 3}, {5, 2}, {4, 4}, {4, 4}, {4, 5},
{4, 5}, {5, 4}, {5, 4}, {5, 4}, {6, 3}, {5, 5}, {5, 5}, {5, 6}, {4, 8},
{6, 5}, {6, 5}, {6, 5}, {6, 6}, {6, 6}, {6, 6}, {6, 7}, {5, 9}, {7, 6},
{7, 6}, {8, 4}, {7, 7}, {7, 7}, {7, 7}, {7, 8}, {7, 8}, {7, 8}, {7, 9},
{8, 7}, {8, 7}, {9, 6}, {8, 8}, {8, 8}, {8, 9}, {8, 9}, {9, 8}, {9, 8},
{9, 8}, {10, 7}, {9, 9}, {9, 9}, {9, 10}, {8, 12}, {10, 9}, {10, 9}, {10, 9},
{10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13}, {11, 10}, {11, 10}, {12, 8}, {11, 11},
{11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10},
{12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13},
{13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14},
{14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16},
{15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17},
{16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20},
{18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18},
{19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21},
{20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20},
{21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21},
{22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23},
{23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22},
{24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25},
{25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26},
{26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28},
{27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29},
{28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30},
{30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30},
{31, 30}, {31, 30}, {31, 31}, {31, 31},
};
static const unsigned char stb__OMatch6[256][2] = {
{0, 0}, {0, 1}, {1, 0}, {1, 1}, {1, 1}, {1, 2}, {2, 1}, {2, 2}, {2, 2},
{2, 3}, {3, 2}, {3, 3}, {3, 3}, {3, 4}, {4, 3}, {4, 4}, {4, 4}, {4, 5},
{5, 4}, {5, 5}, {5, 5}, {5, 6}, {6, 5}, {6, 6}, {6, 6}, {6, 7}, {7, 6},
{7, 7}, {7, 7}, {7, 8}, {8, 7}, {8, 8}, {8, 8}, {8, 9}, {9, 8}, {9, 9},
{9, 9}, {9, 10}, {10, 9}, {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16}, {11, 11},
{11, 12}, {12, 11}, {9, 17}, {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14},
{14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14},
{16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17},
{20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20},
{20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22},
{22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25},
{25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26},
{24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32},
{29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31},
{31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33},
{33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36},
{36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37},
{38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40},
{40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42},
{42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45},
{45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46},
{46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48},
{50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47},
{51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53},
{53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56},
{56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57},
{58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60},
{60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62},
{62, 63}, {63, 62}, {63, 63}, {63, 63},
};
static int stb__Mul8Bit(int a, int b) {
int t = a * b + 128;
return (t + (t >> 8)) >> 8;
}
static void stb__From16Bit(unsigned char* out, unsigned short v) {
int rv = (v & 0xf800) >> 11;
int gv = (v & 0x07e0) >> 5;
int bv = (v & 0x001f) >> 0;
// expand to 8 bits via bit replication
out[0] = static_cast<unsigned char>((rv * 33) >> 2);
out[1] = static_cast<unsigned char>((gv * 65) >> 4);
out[2] = static_cast<unsigned char>((bv * 33) >> 2);
out[3] = 0;
}
static unsigned short stb__As16Bit(int r, int g, int b) {
return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) +
stb__Mul8Bit(b, 31));
}
// linear interpolation at 1/3 point between a and b, using desired rounding
// type
static int stb__Lerp13(int a, int b) {
#ifdef STB_DXT_USE_ROUNDING_BIAS
// with rounding bias
return a + stb__Mul8Bit(b - a, 0x55);
#else
// without rounding bias
// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really
// need every ounce of speed.
return (2 * a + b) / 3;
#endif
}
// linear interpolation at 1/2 point between a and b
static int stb__Lerp12(int a, int b) {
return (a + b) / 2;
}
// lerp RGB color
static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) {
out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]);
out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]);
out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]);
}
static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) {
out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]);
out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]);
out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]);
}
/****************************************************************************/
static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) {
stb__From16Bit(color + 0, c0);
stb__From16Bit(color + 4, c1);
stb__Lerp13RGB(color + 8, color + 0, color + 4);
stb__Lerp13RGB(color + 12, color + 4, color + 0);
}
static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) {
stb__From16Bit(color + 0, c0);
stb__From16Bit(color + 4, c1);
stb__Lerp12RGB(color + 8, color + 0, color + 4);
}
// The color matching function
static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) {
unsigned int mask = 0;
int dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
int dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
int dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
int dots[16];
int stops[4];
int i;
int c0Point, halfPoint, c3Point;
for (i = 0; i < 16; i++)
dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb;
for (i = 0; i < 4; i++)
stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb;
// think of the colors as arranged on a line; project point onto that line,
// then choose next color out of available ones. we compute the crossover
// points for "best color in top half"/"best in bottom half" and then the same
// inside that subinterval.
//
// relying on this 1d approximation isn't always optimal in terms of euclidean
// distance, but it's very close and a lot faster.
// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
c0Point = (stops[1] + stops[3]);
halfPoint = (stops[3] + stops[2]);
c3Point = (stops[2] + stops[0]);
for (i = 15; i >= 0; i--) {
int dot = dots[i] * 2;
mask <<= 2;
if (dot < halfPoint)
mask |= (dot < c0Point) ? 1 : 3;
else
mask |= (dot < c3Point) ? 2 : 0;
}
return mask;
}
static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) {
unsigned int mask = 0;
int dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
int dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
int dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
int dots[16];
int stops[3];
int i;
int c0Point, c2Point;
for (i = 0; i < 16; i++)
dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb;
for (i = 0; i < 3; i++)
stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb;
c0Point = (stops[1] + stops[2]);
c2Point = (stops[2] + stops[0]);
for (i = 15; i >= 0; i--) {
int dot = dots[i] * 2;
mask <<= 2;
if (block[i * 4 + 3] == 0)
mask |= 3;
else if (dot < c2Point)
mask |= (dot < c0Point) ? 0 : 2;
else
mask |= (dot < c0Point) ? 1 : 0;
}
return mask;
}
static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) {
if (*pmin16 < *pmax16) {
unsigned short t = *pmin16;
*pmin16 = *pmax16;
*pmax16 = t;
}
}
static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16,
unsigned int* pmask) {
if (*pmax16 < *pmin16) {
unsigned short t = *pmin16;
*pmin16 = *pmax16;
*pmax16 = t;
*pmask ^= 0x55555555;
}
}
// The color optimization function. (Clever code, part 1)
static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16,
unsigned short* pmin16) {
int mind, maxd;
unsigned char *minp, *maxp;
double magn;
int v_r, v_g, v_b;
static const int nIterPower = 4;
float covf[6], vfr, vfg, vfb;
// determine color distribution
int cov[6];
int mu[3], min[3], max[3];
int ch, i, iter;
for (ch = 0; ch < 3; ch++) {
const unsigned char* bp = ((const unsigned char*)block) + ch;
int muv, minv, maxv;
muv = minv = maxv = bp[0];
for (i = 4; i < 64; i += 4) {
muv += bp[i];
if (bp[i] < minv)
minv = bp[i];
else if (bp[i] > maxv)
maxv = bp[i];
}
mu[ch] = (muv + 8) >> 4;
min[ch] = minv;
max[ch] = maxv;
}
// determine covariance matrix
for (i = 0; i < 6; i++)
cov[i] = 0;
for (i = 0; i < 16; i++) {
int r = block[i * 4 + 0] - mu[0];
int g = block[i * 4 + 1] - mu[1];
int b = block[i * 4 + 2] - mu[2];
cov[0] += r * r;
cov[1] += r * g;
cov[2] += r * b;
cov[3] += g * g;
cov[4] += g * b;
cov[5] += b * b;
}
// convert covariance matrix to float, find principal axis via power iter
for (i = 0; i < 6; i++)
covf[i] = static_cast<float>(cov[i]) / 255.0f;
vfr = (float)(max[0] - min[0]);
vfg = (float)(max[1] - min[1]);
vfb = (float)(max[2] - min[2]);
for (iter = 0; iter < nIterPower; iter++) {
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
vfr = r;
vfg = g;
vfb = b;
}
magn = STBD_FABS(vfr);
if (STBD_FABS(vfg) > magn)
magn = STBD_FABS(vfg);
if (STBD_FABS(vfb) > magn)
magn = STBD_FABS(vfb);
if (magn < 4.0f) { // too small, default to luminance
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
v_g = 587;
v_b = 114;
} else {
magn = 512.0 / magn;
v_r = (int)(vfr * magn);
v_g = (int)(vfg * magn);
v_b = (int)(vfb * magn);
}
minp = maxp = block;
mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
// Pick colors at extreme points
for (i = 1; i < 16; i++) {
int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b;
if (dot < mind) {
mind = dot;
minp = block + i * 4;
}
if (dot > maxd) {
maxd = dot;
maxp = block + i * 4;
}
}
*pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]);
*pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]);
stb__ReorderColors(pmax16, pmin16);
}
static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16,
unsigned short* pmin16) {
int mind, maxd;
unsigned char *minp, *maxp;
double magn;
int v_r, v_g, v_b;
static const int nIterPower = 4;
float covf[6], vfr, vfg, vfb;
// determine color distribution
int cov[6];
int mu[3], min[3], max[3];
int ch, i, iter;
for (ch = 0; ch < 3; ch++) {
const unsigned char* bp = ((const unsigned char*)block) + ch;
int muv = 0, minv = 256, maxv = -1;
int num = 0;
for (i = 0; i < 64; i += 4) {
if (bp[3 - ch] == 0) {
continue;
}
muv += bp[i];
if (bp[i] < minv)
minv = bp[i];
else if (bp[i] > maxv)
maxv = bp[i];
num++;
}
mu[ch] = num > 0 ? (muv + 8) / num : 0;
min[ch] = minv;
max[ch] = maxv;
}
// determine covariance matrix
for (i = 0; i < 6; i++)
cov[i] = 0;
for (i = 0; i < 16; i++) {
if (block[i * 4 + 3] == 0) {
continue;
}
int r = block[i * 4 + 0] - mu[0];
int g = block[i * 4 + 1] - mu[1];
int b = block[i * 4 + 2] - mu[2];
cov[0] += r * r;
cov[1] += r * g;
cov[2] += r * b;
cov[3] += g * g;
cov[4] += g * b;
cov[5] += b * b;
}
// convert covariance matrix to float, find principal axis via power iter
for (i = 0; i < 6; i++)
covf[i] = static_cast<float>(cov[i]) / 255.0f;
vfr = (float)(max[0] - min[0]);
vfg = (float)(max[1] - min[1]);
vfb = (float)(max[2] - min[2]);
for (iter = 0; iter < nIterPower; iter++) {
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
vfr = r;
vfg = g;
vfb = b;
}
magn = STBD_FABS(vfr);
if (STBD_FABS(vfg) > magn)
magn = STBD_FABS(vfg);
if (STBD_FABS(vfb) > magn)
magn = STBD_FABS(vfb);
if (magn < 4.0f) { // too small, default to luminance
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
v_g = 587;
v_b = 114;
} else {
magn = 512.0 / magn;
v_r = (int)(vfr * magn);
v_g = (int)(vfg * magn);
v_b = (int)(vfb * magn);
}
minp = maxp = NULL;
mind = 0x7fffffff;
maxd = -0x80000000;
// Pick colors at extreme points
for (i = 0; i < 16; i++) {
if (block[i * 4 + 3] == 0) {
continue;
}
int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b;
if (dot < mind) {
mind = dot;
minp = block + i * 4;
}
if (dot > maxd) {
maxd = dot;
maxp = block + i * 4;
}
}
if (!maxp) {
// all alpha, no color
*pmin16 = 0xffff;
*pmax16 = 0;
} else {
// endpoint colors found
*pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]);
*pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]);
if (*pmax16 == *pmin16) {
// modify the endpoints to indicate presence of an alpha block
if (*pmax16 > 0) {
(*pmax16)--;
} else {
(*pmin16)++;
}
}
stb__ReorderColors(pmax16, pmin16);
}
}
static const float stb__midpoints5[32] = {
0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f,
0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f,
0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f,
0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f};
static const float stb__midpoints6[64] = {
0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f,
0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f,
0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f,
0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f,
0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f,
0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f,
0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f,
0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f};
static unsigned short stb__Quantize5(float x) {
unsigned short q;
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
q = (unsigned short)(x * 31);
q += (x > stb__midpoints5[q]);
return q;
}
static unsigned short stb__Quantize6(float x) {
unsigned short q;
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
q = (unsigned short)(x * 63);
q += (x > stb__midpoints6[q]);
return q;
}
// The refinement function. (Clever code, part 2)
// Tries to optimize colors to suit block contents better.
// (By solving a least squares system via normal equations+Cramer's rule)
static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16,
unsigned int mask) {
static const int w1Tab[4] = {3, 0, 2, 1};
static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402};
// ^some magic to save a lot of multiplies in the accumulating loop...
// (precomputed products of weights for least squares system, accumulated
// inside one 32-bit register)
float f;
unsigned short oldMin, oldMax, min16, max16;
int i, akku = 0, xx, xy, yy;
int At1_r, At1_g, At1_b;
int At2_r, At2_g, At2_b;
unsigned int cm = mask;
oldMin = *pmin16;
oldMax = *pmax16;
if ((mask ^ (mask << 2)) < 4) // all pixels have the same index?
{
// yes, linear system would be singular; solve using optimal
// single-color match on average color
int r = 8, g = 8, b = 8;
for (i = 0; i < 16; ++i) {
r += block[i * 4 + 0];
g += block[i * 4 + 1];
b += block[i * 4 + 2];
}
r >>= 4;
g >>= 4;
b >>= 4;
max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) |
stb__OMatch5[b][0]);
min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) |
stb__OMatch5[b][1]);
} else {
At1_r = At1_g = At1_b = 0;
At2_r = At2_g = At2_b = 0;
for (i = 0; i < 16; ++i, cm >>= 2) {
int step = cm & 3;
int w1 = w1Tab[step];
int r = block[i * 4 + 0];
int g = block[i * 4 + 1];
int b = block[i * 4 + 2];
akku += prods[step];
At1_r += w1 * r;
At1_g += w1 * g;
At1_b += w1 * b;
At2_r += r;
At2_g += g;
At2_b += b;
}
At2_r = 3 * At2_r - At1_r;
At2_g = 3 * At2_g - At1_g;
At2_b = 3 * At2_b - At1_b;
// extract solutions and decide solvability
xx = akku >> 16;
yy = (akku >> 8) & 0xff;
xy = (akku >> 0) & 0xff;
f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy);
max16 = static_cast<unsigned short>(
stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11);
max16 |= static_cast<unsigned short>(
stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5);
max16 |= static_cast<unsigned short>(
stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0);
min16 = static_cast<unsigned short>(
stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11);
min16 |= static_cast<unsigned short>(
stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5);
min16 |= static_cast<unsigned short>(
stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0);
}
*pmin16 = min16;
*pmax16 = max16;
stb__ReorderColors(pmax16, pmin16);
return oldMin != min16 || oldMax != max16;
}
// Color block compression
static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha,
int mode) {
unsigned int mask;
int i;
int refinecount;
unsigned short max16, min16;
unsigned char color[4 * 4];
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
// check if block is constant
for (i = 1; i < 16; i++)
if (((unsigned int*)block)[i] != ((unsigned int*)block)[0])
break;
if (i == 16 && block[3] == 0 && alpha) { // constant alpha
mask = 0xffffffff;
max16 = 0;
min16 = 0xffff;
} else if (i == 16) { // constant color
int r = block[0], g = block[1], b = block[2];
mask = 0xaaaaaaaa;
max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) |
stb__OMatch5[b][0]);
min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) |
stb__OMatch5[b][1]);
} else if (alpha) {
stb__OptimizeColorsAlphaBlock(block, &max16, &min16);
stb__Eval3Colors(color, max16, min16);
mask = stb__MatchColorsAlphaBlock(block, color);
} else {
// first step: PCA+map along principal axis
stb__OptimizeColorsBlock(block, &max16, &min16);
if (max16 != min16) {
stb__Eval4Colors(color, max16, min16);
mask = stb__MatchColorsBlock(block, color);
} else
mask = 0;
// third step: refine (multiple times if requested)
for (i = 0; i < refinecount; i++) {
unsigned int lastmask = mask;
if (stb__RefineBlock(block, &max16, &min16, mask)) {
if (max16 != min16) {
stb__Eval4Colors(color, max16, min16);
mask = stb__MatchColorsBlock(block, color);
} else {
mask = 0;
break;
}
}
if (mask == lastmask)
break;
}
}
// write the color block
if (!alpha)
stb__FinalizeColors(&max16, &min16, &mask);
dest[0] = (unsigned char)(max16);
dest[1] = (unsigned char)(max16 >> 8);
dest[2] = (unsigned char)(min16);
dest[3] = (unsigned char)(min16 >> 8);
dest[4] = (unsigned char)(mask);
dest[5] = (unsigned char)(mask >> 8);
dest[6] = (unsigned char)(mask >> 16);
dest[7] = (unsigned char)(mask >> 24);
}
// Alpha block compression (this is easy for a change)
static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) {
int i, dist, bias, dist4, dist2, bits, mask;
// find min/max color
int mn, mx;
mn = mx = src[0];
for (i = 1; i < 16; i++) {
if (src[i * stride] < mn)
mn = src[i * stride];
else if (src[i * stride] > mx)
mx = src[i * stride];
}
// encode them
dest[0] = (unsigned char)mx;
dest[1] = (unsigned char)mn;
dest += 2;
// determine bias and emit color indices
// given the choice of mx/mn, these indices are optimal:
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
dist = mx - mn;
dist4 = dist * 4;
dist2 = dist * 2;
bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2);
bias -= mn * 7;
bits = 0, mask = 0;
for (i = 0; i < 16; i++) {
int a = src[i * stride] * 7 + bias;
int ind, t;
// select index. this is a "linear scale" lerp factor between 0 (val=min)
// and 7 (val=max).
t = (a >= dist4) ? -1 : 0;
ind = t & 4;
a -= dist4 & t;
t = (a >= dist2) ? -1 : 0;
ind += t & 2;
a -= dist2 & t;
ind += (a >= dist);
// turn linear scale into DXT index (0/1 are extremal pts)
ind = -ind & 7;
ind ^= (2 > ind);
// write index
mask |= ind << bits;
if ((bits += 3) >= 8) {
*dest++ = (unsigned char)mask;
mask >>= 8;
bits -= 8;
}
}
}
void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) {
stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode);
}
void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) {
unsigned char data[16][4];
int i;
stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4);
dest += 8;
// make a new copy of the data in which alpha is opaque,
// because code uses a fast test for color constancy
memcpy(data, src, 4 * 16);
for (i = 0; i < 16; ++i)
data[i][3] = 255;
src = &data[0][0];
stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode);
}

36
externals/stb/stb_dxt.h vendored Normal file
View file

@ -0,0 +1,36 @@
// SPDX-FileCopyrightText: fabian "ryg" giesen
// SPDX-License-Identifier: MIT
// stb_dxt.h - v1.12 - DXT1/DXT5 compressor
#ifndef STB_INCLUDE_STB_DXT_H
#define STB_INCLUDE_STB_DXT_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef STB_DXT_STATIC
#define STBDDEF static
#else
#define STBDDEF extern
#endif
// compression mode (bitflags)
#define STB_DXT_NORMAL 0
#define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing!
#define STB_DXT_HIGHQUAL \
2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
STBDDEF void stb_compress_bc1_block(unsigned char* dest,
const unsigned char* src_rgba_four_bytes_per_pixel, int alpha,
int mode);
STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode);
#define STB_COMPRESS_DXT_BLOCK
#ifdef __cplusplus
}
#endif
#endif // STB_INCLUDE_STB_DXT_H

View file

@ -61,6 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);

View file

@ -90,6 +90,12 @@ enum class AntiAliasing : u32 {
LastAA = Smaa,
};
enum class AstcRecompression : u32 {
Uncompressed = 0,
Bc1 = 1,
Bc3 = 2,
};
struct ResolutionScalingInfo {
u32 up_scale{1};
u32 down_shift{0};
@ -473,6 +479,9 @@ struct Values {
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
SwitchableSetting<AstcRecompression, true> astc_recompression{
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};

View file

@ -246,10 +246,14 @@ add_library(video_core STATIC
texture_cache/util.h
textures/astc.h
textures/astc.cpp
textures/bcn.cpp
textures/bcn.h
textures/decoders.cpp
textures/decoders.h
textures/texture.cpp
textures/texture.h
textures/workers.cpp
textures/workers.h
transform_feedback.cpp
transform_feedback.h
video_core.cpp
@ -275,7 +279,7 @@ add_library(video_core STATIC
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PUBLIC glad shader_recompiler)
target_link_libraries(video_core PUBLIC glad shader_recompiler stb)
if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
add_dependencies(video_core ffmpeg-build)

View file

@ -1664,7 +1664,7 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
// mapped buffer size for now.
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
return memory_layout_size;
return std::min(memory_layout_size, static_cast<u32>(8_MiB));
}();
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {

View file

@ -233,6 +233,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() &&
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
!Settings::values.async_astc.GetValue();
}
// Disable other accelerated uploads for now as they don't implement swizzled uploads
@ -437,6 +439,19 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
return GL_R32UI;
}
[[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) {
switch (Settings::values.astc_recompression.GetValue()) {
case Settings::AstcRecompression::Bc1:
return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
break;
case Settings::AstcRecompression::Bc3:
return is_srgb ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
default:
return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
}
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@ -739,9 +754,16 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
if (IsConverted(runtime->device, info.format, info.type)) {
flags |= ImageFlagBits::Converted;
flags |= ImageFlagBits::CostlyLoad;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
const bool is_srgb = IsPixelFormatSRGB(info.format);
gl_internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
if (IsPixelFormatASTC(info.format)) {
gl_internal_format = SelectAstcFormat(info.format, is_srgb);
gl_format = GL_NONE;
}
} else {
const auto& tuple = MaxwellToGL::GetFormatTuple(info.format);
gl_internal_format = tuple.internal_format;
@ -1130,7 +1152,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
views{runtime.null_image_views} {
const Device& device = runtime.device;
if (True(image.flags & ImageFlagBits::Converted)) {
internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
const bool is_srgb = IsPixelFormatSRGB(info.format);
internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
if (IsPixelFormatASTC(info.format)) {
internal_format = SelectAstcFormat(info.format, is_srgb);
}
} else {
internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
}

View file

@ -6,6 +6,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/surface.h"
@ -237,14 +238,25 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
PixelFormat pixel_format) {
ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples));
FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)];
// Use A8B8G8R8_UNORM on hardware that doesn't support ASTC natively
// Transcode on hardware that doesn't support ASTC natively
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
if (is_srgb) {
tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
} else {
tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
tuple.usage |= Storage;
switch (Settings::values.astc_recompression.GetValue()) {
case Settings::AstcRecompression::Uncompressed:
if (is_srgb) {
tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
} else {
tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
tuple.usage |= Storage;
}
break;
case Settings::AstcRecompression::Bc1:
tuple.format = is_srgb ? VK_FORMAT_BC1_RGBA_SRGB_BLOCK : VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
break;
case Settings::AstcRecompression::Bc3:
tuple.format = is_srgb ? VK_FORMAT_BC3_SRGB_BLOCK : VK_FORMAT_BC3_UNORM_BLOCK;
break;
}
}
const bool attachable = (tuple.usage & Attachable) != 0;

View file

@ -1268,7 +1268,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
if (Settings::values.async_astc.GetValue()) {
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
} else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
} else if (Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed &&
Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
}
flags |= VideoCommon::ImageFlagBits::Converted;
@ -1283,7 +1285,9 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
.usage = VK_IMAGE_USAGE_STORAGE_BIT,
};
current_image = *original_image;
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported() &&
Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed) {
const auto& device = runtime->device.GetLogical();
storage_image_views.reserve(info.resources.levels);
for (s32 level = 0; level < info.resources.levels; ++level) {

View file

@ -18,6 +18,8 @@
#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/scratch_buffer.h"
#include "common/settings.h"
#include "video_core/compatible_formats.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
@ -28,6 +30,7 @@
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/bcn.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
@ -585,6 +588,21 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
return info.size.width * BytesPerBlock(info.format);
}
static constexpr Extent2D TILE_SIZE{1, 1};
if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() !=
Settings::AstcRecompression::Uncompressed) {
const u32 bpp_div =
Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2
: 1;
// NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually.
u32 output_size = 0;
for (s32 i = 0; i < info.resources.levels; i++) {
const auto mip_size = AdjustMipSize(info.size, i);
const u32 plane_dim =
Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U);
output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div;
}
return output_size;
}
return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;
}
@ -885,6 +903,7 @@ BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
std::span<BufferImageCopy> copies) {
u32 output_offset = 0;
Common::ScratchBuffer<u8> decode_scratch;
const Extent2D tile_size = DefaultBlockSize(info.format);
for (BufferImageCopy& copy : copies) {
@ -895,22 +914,58 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
ASSERT(copy.image_extent == mip_size);
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
if (IsPixelFormatASTC(info.format)) {
Tegra::Texture::ASTC::Decompress(
input.subspan(copy.buffer_offset), copy.image_extent.width,
copy.image_extent.height,
copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
tile_size.height, output.subspan(output_offset));
} else {
DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
output.subspan(output_offset));
}
const auto input_offset = input.subspan(copy.buffer_offset);
copy.buffer_offset = output_offset;
copy.buffer_row_length = mip_size.width;
copy.buffer_image_height = mip_size.height;
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
const auto recompression_setting = Settings::values.astc_recompression.GetValue();
const bool astc = IsPixelFormatASTC(info.format);
if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) {
Tegra::Texture::ASTC::Decompress(
input_offset, copy.image_extent.width, copy.image_extent.height,
copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
tile_size.height, output.subspan(output_offset));
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
} else if (astc) {
// BC1 uses 0.5 bytes per texel
// BC3 uses 1 byte per texel
const auto compress = recompression_setting == Settings::AstcRecompression::Bc1
? Tegra::Texture::BCN::CompressBC1
: Tegra::Texture::BCN::CompressBC3;
const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1;
const u32 plane_dim = copy.image_extent.width * copy.image_extent.height;
const u32 level_size = plane_dim * copy.image_extent.depth *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
decode_scratch.resize_destructive(level_size);
Tegra::Texture::ASTC::Decompress(
input_offset, copy.image_extent.width, copy.image_extent.height,
copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
tile_size.height, decode_scratch);
compress(decode_scratch, copy.image_extent.width, copy.image_extent.height,
copy.image_subresource.num_layers * copy.image_extent.depth,
output.subspan(output_offset));
const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) *
Common::AlignUp(copy.image_extent.height, 4);
copy.buffer_size =
(aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) /
bpp_div;
output_offset += static_cast<u32>(copy.buffer_size);
} else {
DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset));
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
}
}
}

View file

@ -16,8 +16,8 @@
#include "common/alignment.h"
#include "common/common_types.h"
#include "common/polyfill_ranges.h"
#include "common/thread_worker.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/workers.h"
class InputBitStream {
public:
@ -1656,8 +1656,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
const u32 rows = Common::DivideUp(height, block_height);
const u32 cols = Common::DivideUp(width, block_width);
static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
"ASTCDecompress"};
Common::ThreadWorker& workers{GetThreadWorkers()};
for (u32 z = 0; z < depth; ++z) {
const u32 depth_offset = z * height * width * 4;

View file

@ -0,0 +1,87 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <stb_dxt.h>
#include <string.h>
#include "common/alignment.h"
#include "video_core/textures/bcn.h"
#include "video_core/textures/workers.h"
namespace Tegra::Texture::BCN {
using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha);
template <u32 BytesPerBlock, bool ThresholdAlpha = false>
void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output, BCNCompressor f) {
constexpr u8 alpha_threshold = 128;
constexpr u32 bytes_per_px = 4;
const u32 plane_dim = width * height;
Common::ThreadWorker& workers{GetThreadWorkers()};
for (u32 z = 0; z < depth; z++) {
for (u32 y = 0; y < height; y += 4) {
auto compress_row = [z, y, width, height, plane_dim, f, data, output]() {
for (u32 x = 0; x < width; x += 4) {
// Gather 4x4 block of RGBA texels
u8 input_colors[4][4][4];
bool any_alpha = false;
for (u32 j = 0; j < 4; j++) {
for (u32 i = 0; i < 4; i++) {
const size_t coord =
(z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px;
if ((x + i < width) && (y + j < height)) {
if constexpr (ThresholdAlpha) {
if (data[coord + 3] >= alpha_threshold) {
input_colors[j][i][0] = data[coord + 0];
input_colors[j][i][1] = data[coord + 1];
input_colors[j][i][2] = data[coord + 2];
input_colors[j][i][3] = 255;
} else {
any_alpha = true;
memset(input_colors[j][i], 0, bytes_per_px);
}
} else {
memcpy(input_colors[j][i], &data[coord], bytes_per_px);
}
} else {
memset(input_colors[j][i], 0, bytes_per_px);
}
}
}
const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U);
const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U);
f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row +
(x / 4) * BytesPerBlock,
reinterpret_cast<u8*>(input_colors), any_alpha);
}
};
workers.QueueWork(std::move(compress_row));
}
workers.WaitForRequests();
}
}
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output) {
CompressBCN<8, true>(data, width, height, depth, output,
[](u8* block_output, const u8* block_input, bool any_alpha) {
stb_compress_bc1_block(block_output, block_input, any_alpha,
STB_DXT_NORMAL);
});
}
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output) {
CompressBCN<16, false>(data, width, height, depth, output,
[](u8* block_output, const u8* block_input, bool any_alpha) {
stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL);
});
}
} // namespace Tegra::Texture::BCN

View file

@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <stdint.h>
namespace Tegra::Texture::BCN {
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output);
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
std::span<uint8_t> output);
} // namespace Tegra::Texture::BCN

View file

@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/textures/workers.h"
namespace Tegra::Texture {
Common::ThreadWorker& GetThreadWorkers() {
static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
"ImageTranscode"};
return workers;
}
} // namespace Tegra::Texture

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/thread_worker.h"
namespace Tegra::Texture {
Common::ThreadWorker& GetThreadWorkers();
}

View file

@ -1001,6 +1001,11 @@ u64 Device::GetDeviceMemoryUsage() const {
}
void Device::CollectPhysicalMemoryInfo() {
// Account for resolution scaling in memory limits
const size_t normal_memory = 6_GiB;
const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1);
// Calculate limits using memory budget
VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{};
budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
const auto mem_info =
@ -1030,6 +1035,7 @@ void Device::CollectPhysicalMemoryInfo() {
if (!is_integrated) {
const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB);
device_access_memory -= reserve_memory;
device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory);
return;
}
const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);

View file

@ -711,6 +711,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.astc_recompression);
ReadGlobalSetting(Settings::values.use_reactive_flushing);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
@ -1359,6 +1360,10 @@ void Config::SaveRendererValues() {
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc);
WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
Settings::values.astc_recompression.UsingGlobal());
WriteGlobalSetting(Settings::values.use_reactive_flushing);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),

View file

@ -208,3 +208,4 @@ Q_DECLARE_METATYPE(Settings::ScalingFilter);
Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);

View file

@ -27,6 +27,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
@ -47,14 +48,20 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->anisotropic_filtering_combobox->setCurrentIndex(
Settings::values.max_anisotropy.GetValue());
ui->astc_recompression_combobox->setCurrentIndex(
static_cast<int>(Settings::values.astc_recompression.GetValue()));
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
&Settings::values.astc_recompression);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_astc_recompression,
!Settings::values.astc_recompression.UsingGlobal());
}
}
@ -71,6 +78,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
@ -105,6 +114,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@ -144,6 +155,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->anisotropic_filtering_combobox, ui->af_label,
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->astc_recompression_combobox, ui->label_astc_recompression,
static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
}
void ConfigureGraphicsAdvanced::ExposeComputeOption() {

View file

@ -69,6 +69,50 @@
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="astc_recompression_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_astc_recompression">
<property name="text">
<string>ASTC recompression:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="astc_recompression_combobox">
<item>
<property name="text">
<string>Uncompressed (Best quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC1 (Low quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC3 (Medium quality)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_present">
<property name="text">

View file

@ -318,6 +318,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.async_astc);
ReadSetting("Renderer", Settings::values.astc_recompression);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);

View file

@ -360,6 +360,10 @@ accelerate_astc =
# 0 (default): Off, 1: On
async_astc =
# Recompress ASTC textures to a different format.
# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
async_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =