adding initial project layout

This commit is contained in:
ShizZy 2013-08-29 23:35:09 -04:00
parent 8404376c6b
commit 27474060e1
340 changed files with 61084 additions and 0 deletions

49
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 2.6)
project(akiru)
# silence some spam
add_definitions(-Wno-attributes)
add_definitions(-DSINGLETHREADED)
# dependency checking
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
include(FindOpenGL REQUIRED)
include(FindGLFW REQUIRED)
include(FindX11 REQUIRED)
if(NOT GLFW_FOUND)
message(FATAL_ERROR "glfw not found")
else()
include_directories(${GLFW_INCLUDE_DIRS})
endif()
option(DISABLE_QT4 "Disable Qt4 GUI" OFF)
if(NOT DISABLE_QT4)
include(FindQt4)
find_package(Qt4 COMPONENTS QtCore QtGui QtOpenGL)
if(QT4_FOUND AND QT_QTCORE_FOUND AND QT_QTGUI_FOUND AND QT_QTOPENGL_FOUND)
include(${QT_USE_FILE})
include_directories(${QT_INCLUDES})
include_directories(externals/qhexedit)
else()
message("Qt4 libraries not found! Disabling Qt4 GUI")
endif()
endif()
# external includes
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${OPENGL_INCLUDE_DIR})
# internal includes
include_directories(src/common/src)
include_directories(src/core/src)
include_directories(src/akiru/src)
include_directories(src/akiru_qt/src)
# process subdirectories
if(QT4_FOUND AND QT_QTCORE_FOUND AND QT_QTGUI_FOUND AND QT_QTOPENGL_FOUND AND NOT DISABLE_QT4)
add_subdirectory(externals/qhexedit)
endif()
add_subdirectory(src)

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akiru.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru_qt", "src\akiru_qt\akiru_qt.vcxproj", "{A587F714-490F-407A-9E36-7AB7FA0D7BAB}"
ProjectSection(ProjectDependencies) = postProject
{8AEA7F29-3466-4786-A10D-6A4BD0610977} = {8AEA7F29-3466-4786-A10D-6A4BD0610977}
{6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
{E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
{DFE335FC-755D-4BAA-8452-94434F8A1EDB} = {DFE335FC-755D-4BAA-8452-94434F8A1EDB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
ProjectSection(ProjectDependencies) = postProject
{6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
{E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.ActiveCfg = Debug|Win32
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.Build.0 = Debug|Win32
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.ActiveCfg = Debug|x64
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.Build.0 = Debug|x64
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.ActiveCfg = Release|Win32
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.Build.0 = Release|Win32
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.ActiveCfg = Release|x64
{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.Build.0 = Release|x64
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.ActiveCfg = Debug|Win32
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.Build.0 = Debug|Win32
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|x64.ActiveCfg = Debug|x64
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|x64.Build.0 = Debug|x64
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.ActiveCfg = Release|Win32
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.ActiveCfg = Debug|Win32
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.Build.0 = Debug|Win32
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.ActiveCfg = Debug|x64
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.Build.0 = Debug|x64
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.ActiveCfg = Release|Win32
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.Build.0 = Release|Win32
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.ActiveCfg = Release|x64
{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.Build.0 = Release|x64
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.ActiveCfg = Debug|Win32
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.Build.0 = Debug|Win32
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.ActiveCfg = Debug|x64
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.Build.0 = Debug|x64
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.ActiveCfg = Release|Win32
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.Build.0 = Release|Win32
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.ActiveCfg = Release|x64
{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.Build.0 = Release|x64
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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externals/glew-1.10.0/LICENSE.txt vendored Normal file
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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
Mesa 3-D graphics library
Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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externals/glew-1.10.0/README.txt vendored Normal file
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See doc/index.html for more information.
If you downloaded the tarball from the GLEW website, you just need to:
Unix:
make
Windows:
use the project file in build/vc6/
If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make). The extension data
is regenerated from the top level source directory with:
make extensions

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externals/glew-1.10.0/TODO.txt vendored Normal file
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Major:
- add support for windows mini-client drivers
- add windows installer (msi)
- separate build of static and shared object files (for mingw and
cygwin)
- start designing GLEW 2.0
Minor:
- make auto scripts work with text mode cygwin mounts
- add support for all SUN, MTX, and OML extensions
- make auto/Makefile more robust against auto/core/*~ mistakes
- web poll on separating glew, glxew and wglew

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externals/glew-1.10.0/doc/advanced.html vendored Normal file
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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
<html>
<head>
<title>GLEW: The OpenGL Extension Wrangler Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<link href="glew.css" type="text/css" rel="stylesheet">
</head>
<body bgcolor="#fff0d0">
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
<tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
<tr><td align="center"><a href="build.html">Building</a></td></tr>
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
<tr><td align="center">Source Generation</td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
<!--- <tr><td align="center"><a
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
src="http://images.sourceforge.net/images/project-support.jpg"
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
</table>
</td>
</tr>
</table>
</td>
<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Automatic Code Generation</h2>
<p>
Starting from release 1.1.0, the source code and parts of the
documentation are automatically generated from the extension
specifications in a two-step process. In the first step,
specification files from the OpenGL registry are downloaded and
parsed. Skeleton descriptors are created for each extension. These
descriptors contain all necessary information for creating the source
code and documentation in a simple and compact format, including the
name of the extension, url link to the specification, tokens, function
declarations, typedefs and struct definitions. In the second step,
the header files as well as the library and glewinfo source are
generated from the descriptor files. The code generation scripts are
located in the <tt>auto</tt> subdirectory.
</p>
<p>
The code generation scripts require GNU make, wget, and perl. On
Windows, the simplest way to get access to these tools is to install
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
root directory is mounted in binary mode. The makefile in the
<tt>auto</tt> directory provides the following build targets:
</p>
<table border=0 cellpadding=0 cellspacing=5>
<tr><td align="left" valign="top"><tt>make</tt></td>
<td align=left>Create the source files from the descriptors.<br/> If the
descriptors do not exist, create them from the spec files.<br/> If the spec
files do not exist, download them from the OpenGL repository.</td></tr>
<tr><td align="left" valign="top"><tt>make&nbsp;clean</tt></td>
<td align=left>Delete the source files.</td></tr>
<tr><td align="left" valign="top"><tt>make&nbsp;clobber</tt></td>
<td align=left>Delete the source files and the descriptors.</td></tr>
<tr><td align="left" valign="top"><tt>make&nbsp;destroy</tt></td>
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
<tr><td align="left" valign="top"><tt>make&nbsp;custom</tt></td>
<td align=left>Create the source files for the extensions
listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
Generation" below for more details.</td></tr>
</table>
<h3>Adding a New Extension</h3>
<p>
To add a new extension, create a descriptor file for the extension in
<tt>auto/core</tt> and rerun the code generation scripts by typing
<tt>make clean; make</tt> in the <tt>auto</tt> directory.
</p>
<p>
The format of the descriptor file is given below. Items in
brackets are optional.
</p>
<p class="pre">
&lt;Extension Name&gt;<br>
[&lt;URL of Specification File&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br>
<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
</p>
<!--
<p>
Note that <tt>Function Definitions</tt> are copied to the header files
without changes and have to be terminated with a semicolon. In
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
<tt>Typedefs</tt> should not be terminated with a semicolon.
</p>
-->
<p>
Take a look at one of the files in <tt>auto/core</tt> for an
example. Note that typedefs and function signatures should not be
terminated with a semicolon.
</p>
<h3>Custom Code Generation</h3>
<p>
Starting from GLEW 1.3.0, it is possible to control which extensions
to include in the libarary by specifying a list in
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
extensions and would like to reduce the size of the source files.
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
to rerun the scripts with the custom list of extensions.
</p>
<p>
For example, the following is the list of extensions needed to get GLEW and the
utilities to compile.
</p>
<p class="pre">
WGL_ARB_extensions_string<br>
WGL_ARB_multisample<br>
WGL_ARB_pixel_format<br>
WGL_ARB_pbuffer<br>
WGL_EXT_extensions_string<br>
WGL_ATI_pixel_format_float<br>
WGL_NV_float_buffer<br>
</p>
<h2>Multiple Rendering Contexts (GLEW MX)</h2>
<p>Starting with release 1.2.0, thread-safe support for multiple
rendering contexts, possibly with different capabilities, is
available. Since this is not required by most users, it is not added
to the binary releases to maintain compatibility between different
versions. To include multi-context support, you have to do the
following:</p>
<ol>
<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
defined.</li>
<li>For each rendering context, create a <tt>GLEWContext</tt> object
that will be available as long as the rendering context exists.</li>
<li>Define a macro or function called <tt>glewGetContext()</tt> that
returns a pointer to the <tt>GLEWContext</tt> object associated with
the rendering context from which OpenGL/WGL/GLX calls are issued. This
dispatch mechanism is primitive, but generic.
<li>Make sure that you call <tt>glewInit()</tt> after creating the
<tt>GLEWContext</tt> object in each rendering context. Note, that the
<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
to reside in global or thread-local memory.
</ol>
<p>Note that according to the <a
href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
WGL documentation</a>, you have to initialize the entry points for
every rendering context that use pixel formats with different
capabilities For example, the pixel formats provided by the generic
software OpenGL implementation by Microsoft vs. the hardware
accelerated pixel formats have different capabilities. <b>GLEW by
default ignores this requirement, and does not define per-context
entry points (you can however do this using the steps described
above).</b> Assuming a global namespace for the entry points works in
most situations, because typically all hardware accelerated pixel
formats provide the same entry points and capabilities. This means
that unless you use the multi-context version of GLEW, you need to
call <tt>glewInit()</tt> only once in your program, or more precisely,
once per process.</p>
<h2>Separate Namespace</h2>
<p>
To avoid name clashes when linking with libraries that include the
same symbols, extension entry points are declared in a separate
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
function names to their GLEW equivalents. For instance,
<tt>glFancyFunction</tt> is simply an alias to
<tt>glewFancyFunction</tt>. The separate namespace does not effect
token and function pointer definitions.
</p>
<h2>Known Issues</h2>
<p>
GLEW requires GLX 1.2 for compatibility with GLUT.
</p>
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<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
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<tr>
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<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center">Usage</td></tr>
<tr><td align="center"><a href="build.html">Building</a></td></tr>
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
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<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
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<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Initializing GLEW</h2>
<p>
First you need to create a valid OpenGL rendering context and call
<tt>glewInit()</tt> to initialize the extension entry points. If
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
succeeded and you can use the available extensions as well as core
OpenGL functionality. For example:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
...<br>
glutInit(&amp;argc, argv);<br>
glutCreateWindow("GLEW Test");<br>
GLenum err = glewInit();<br>
if (GLEW_OK != err)<br>
{<br>
&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
&nbsp;&nbsp;...<br>
}<br>
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
</p>
<h2>Checking for Extensions</h2>
<p>
Starting from GLEW 1.1.0, you can find out if a particular extension
is available on your platform by querying globally defined variables
of the form <tt>GLEW_{extension_name}</tt>:
</p>
<p class="pre">
if (GLEW_ARB_vertex_program)<br>
{<br>
&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
&nbsp;&nbsp;glGenProgramsARB(...);<br>
}<br>
</p>
<p>
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
binary compatibility between releases, the struct was replaced with a
set of variables.</b>
</p>
<p>
You can also check for core OpenGL functionality. For example, to
see if OpenGL 1.3 is supported, do the following:
</p>
<p class="pre">
if (GLEW_VERSION_1_3)<br>
{<br>
&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
}<br>
</p>
<p>
In general, you can check if <tt>GLEW_{extension_name}</tt> or
<tt>GLEW_VERSION_{version}</tt> is true or false.
</p>
<p>
It is also possible to perform extension checks from string
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
to check if the required core or extension functionality is
available:
</p>
<p class="pre">
if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
{<br>
&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
}<br>
</p>
<p>
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
<tt>glewGetExtension</tt> <b>was replaced with </b>
<tt>glewIsSupported</tt>.
</p>
<p class="pre">
if (glewGetExtension("GL_ARB_fragment_program"))<br>
{<br>
&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
}<br>
</p>
<h2>Experimental Drivers</h2>
<p>
GLEW obtains information on the supported extensions from the graphics
driver. Experimental or pre-release drivers, however, might not
report every available extension through the standard mechanism, in
which case GLEW will report it unsupported. To circumvent this
situation, the <tt>glewExperimental</tt> global switch can be turned
on by setting it to <tt>GL_TRUE</tt> before calling
<tt>glewInit()</tt>, which ensures that all extensions with valid
entry points will be exposed.
</p>
<h2>Platform Specific Extensions</h2>
<p>
Platform specific extensions are separated into two header files:
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
extension is supported, query <tt>WGLEW_{extension name}</tt> or
<tt>GLXEW_{extension_name}</tt>. For example:
</p>
<p class="pre">
#include &lt;GL/wglew.h&gt;<br>
<br>
if (WGLEW_ARB_pbuffer)<br>
{<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br>
else<br>
{<br>
&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
}<br>
</p>
<p>
Alternatively, use <tt>wglewIsSupported</tt> or
<tt>glxewIsSupported</tt> to check for extensions from a string:
</p>
<p class="pre">
if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
{<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br>
</p>
<h2>Utilities</h2>
<p>
GLEW provides two command-line utilities: one for creating a list of
available extensions and visuals; and another for verifying extension
entry points.
</p>
<h3>visualinfo: extensions and visuals</h3>
<p>
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
Windows version creates a file called <tt>visualinfo.txt</tt>, which
contains a list of available OpenGL, WGL, and GLU extensions as well
as a table of visuals aka. pixel formats. Pbuffer and MRT capable
visuals are also included. For additional usage information, type
<tt>visualinfo -h</tt>.
</p>
<h3>glewinfo: extension verification utility</h3>
<p>
<tt>glewinfo</tt> allows you to verify the entry points for the
extensions supported on your platform. The Windows version
reports the results to a text file called <tt>glewinfo.txt</tt>. The
Unix version prints the results to <tt>stdout</tt>.
</p>
<p>Windows usage:</p>
<blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
capabilities are displayed.</p>
<p>Unix usage:</p>
<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
the visual id for which the capabilities are displayed.</p>
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<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
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<html>
<head>
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<body bgcolor="#fff0d0">
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<tr>
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<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
<tr><td align="center">Building</td></tr>
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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</table>
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</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
<!--- <tr><td align="center"><a
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
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</td>
</tr>
</table>
</td>
<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Building GLEW</h2>
<h3>Windows</h3>
<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
<h3>Makefile</h3>
<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
<h4>Command-line variables</h4>
<table border=0 cellpadding=0 cellspacing=10>
<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
<td align=left>Base directory for installation.</td></tr>
</table>
<h4>Make targets</h4>
<table border=0 cellpadding=0 cellspacing=10>
<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
</table>
<h4>Requirements</h4>
<ul>
<li>GNU make</li>
<li>perl</li>
<li>wget</li>
<li>GNU sed</li>
<li>gcc compiler</li>
</ul>
Ubuntu: <pre>sudo apt-get install Xmu-dev Xi-Dev</pre>
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<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
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<head>
<title>GLEW: The OpenGL Extension Wrangler Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<link href="glew.css" type="text/css" rel="stylesheet">
</head>
<body bgcolor="#fff0d0">
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<tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200">
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<tr>
<td valign="top">
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
<tr><td align="center"><a href="build.html">Building</a></td></tr>
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center">Credits & Copyright</td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
<!--- <tr><td align="center"><a
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
src="http://images.sourceforge.net/images/project-support.jpg"
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
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</tr>
</table>
</td>
<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Credits</h2>
<p>
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
Ikits</a> and <a
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
Magallon</a>. They also perform occasional maintainance to make sure
that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
Wyman were the first users and also assisted with the design and
debugging process. The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
which modifications were made by Michael Wimmer.
</p>
<h2>Copyright</h2>
<p>
GLEW is originally derived from the EXTGL project by Lev Povalahev.
The source code is licensed under the <a href="glew.txt">Modified BSD
License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
License), and the <a href="khronos.txt">Khronos License</a> (MIT
License). The automatic code generation scripts are released under
the <a href="gpl.txt">GNU GPL</a>.
</p>
<!-- begin footer.html -->
</td></tr></table></body>
<!-- end footer.html -->

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h1
{
color: black;
font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
font-weight: bold;
text-align: center;
margin-top: 12px;
margin-bottom: 18px;
}
h2
{
color: black;
font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
font-weight: bold;
text-align: left;
padding-top: 0px;
padding-bottom: 0px;
margin-top: 18px;
margin-bottom: 12px;
}
h3
{
color: black;
font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
text-align: left;
padding-top: 0px;
padding-bottom: 0px;
margin-top: 12px;
margin-bottom: 12px;
}
small
{
font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
}
body
{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
text-align: left;
}
td
{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
}
tt
{
color: rgb(0,120,0);
}
/* color: maroon; */
td.num
{
color: lightgrey;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
text-align: right;
}
blockquote
{
color: rgb(0,120,0);
background: #f0f0f0;
text-align: left;
margin-left: 40px;
margin-right: 40px;
margin-bottom: 6px;
padding-bottom: 0px;
margin-top: 0px;
padding-top: 0px;
border-top: 0px;
border-width: 0px;
}
pre
{
color: rgb(0,120,0);
background: #f0f0f0;
text-align: left;
margin-left: 40px;
margin-right: 40px;
margin-bottom: 6px;
padding-bottom: 0px;
margin-top: 0px;
padding-top: 0px;
border-top: 0px;
border-width: 0px;
}
p
{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
text-align: left;
margin-bottom: 0px;
padding-bottom: 6px;
margin-top: 0px;
padding-top: 0px;
}
p.right
{
color: black;
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
text-align: right;
margin-bottom: 0px;
padding-bottom: 6px;
margin-top: 0px;
padding-top: 0px;
}
p.pre
{
color: rgb(0,120,0);
font: 10pt "Courier New", "Courier", monospace;
background: #f0f0f0;
text-align: left;
margin-top: 0px;
margin-bottom: 6px;
margin-left: 40px;
margin-right: 40px;
padding-top: 0px;
padding-bottom: 6px;
padding-left: 6px;
padding-right: 6px;
border-top: 0px;
border-width: 0px;
}
a:link
{
color: rgb(0,0,139);
text-decoration: none;
}
a:visited
{
color: rgb(220,20,60);
text-decoration: none;
}
a:hover
{
color: rgb(220,20,60);
text-decoration: underline;
background: "#e8e8e8";
}
ul
{
list-style-type: disc;
text-align: left;
margin-left: 40px;
margin-top: 0px;
padding-top: 0px;
margin-bottom: 0px;
padding-bottom: 3px;
}
ul.none
{
list-style-type: none;
}
ol
{
text-align: left;
margin-left: 40px;
margin-top: 0px;
padding-top: 0px;
margin-bottom: 0px;
padding-bottom: 12px;
}
hr
{
color: maroon;
background-color: maroon;
height: 1px;
border: 0px;
width: 80%;
}

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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
-->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
<html>
<head>
<title>GLEW: The OpenGL Extension Wrangler Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<link href="glew.css" type="text/css" rel="stylesheet">
</head>
<body bgcolor="#fff0d0">
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
<tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
<tr><td align="center"><a href="build.html">Building</a></td></tr>
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
<!--- <tr><td align="center"><a
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
src="http://images.sourceforge.net/images/project-support.jpg"
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
</table>
</td>
</tr>
</table>
</td>
<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Supported OpenGL Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
<tr><td class="num">99</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
<tr><td class="num">210</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
<tr><td class="num">212</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_material.txt">EXT_index_material</a></td></tr>
<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
<tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table>
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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.

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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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<title>GLEW: The OpenGL Extension Wrangler Library</title>
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<tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200">
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<tr>
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<tr><td align="center"><a href="index.html">Download</a></td></tr>
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<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
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<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
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height="35" border="0" alt="OpenGL Logo"></a>
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<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Supported GLX Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/import_context.txt">EXT_import_context</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_video_output.txt">NV_video_output</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/cushion.txt">SGI_cushion</a></td></tr>
<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
</table>
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</td></tr></table></body>
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
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special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
<!--- <tr><td align="center"><a
href="http://sourceforge.net/donate/index.php?group_id=67586"><img
src="http://images.sourceforge.net/images/project-support.jpg"
width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
</table>
</td>
</tr>
</table>
</td>
<td bgcolor="#ffffff" align="left" valign="top">
<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<p>
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file. GLEW has been
tested on a variety of operating systems, including Windows, Linux,
Mac OS X, FreeBSD, Irix, and Solaris.
</p>
<h2>Downloads</h2>
<p>
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries.<br/>
The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
</p>
<p>
</p>
<p>
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
<tr>
<td>
<table border="0" cellpadding="3" cellspacing="0">
<tr>
<td></td>
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
</td>
<td></td>
</tr>
</table>
</tr>
</table>
<p></p>
<p>
An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
</p>
<ul>
<li><a href="https://github.com/nigels-com/glew">github</a><br/>
<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
</ul>
<p></p>
<p>
<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
</p>
<ul>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130715.tgz/download">glew-20130715.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130118.tgz/download">glew-20130118.tgz</a></li>
</ul>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 4.4 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
<li><a href="wglew.html">WGL extensions</a>
<li><a href="glxew.html">GLX extensions</a>
</ul>
<h2>News</h2>
<ul>
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
</ul>
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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
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<html>
<head>
<title>GLEW: The OpenGL Extension Wrangler Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<link href="glew.css" type="text/css" rel="stylesheet">
</head>
<body bgcolor="#fff0d0">
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
<tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr>
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center">
<table border="0" cellpadding="0" cellspacing="0" align="center">
<tr><td align="center"><a href="index.html">Download</a></td></tr>
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
<tr><td align="center"><a href="build.html">Building</a></td></tr>
<tr><td align="center">Installation</td></tr>
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
</table>
</td>
</tr>
<tr>
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
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<h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html -->
<h2>Installation</h2>
<p>
To use the shared library version of GLEW, you need to copy the
headers and libraries into their destination directories. On Windows
this typically boils down to copying:
</p>
<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
</table>
<p>
</p>
<p>
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
</p>
<p>
On Unix, typing <tt>make install</tt> will attempt to install GLEW
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
customize the installation target via the <tt>GLEW_DEST</tt>
environment variable if you do not have write access to these
directories.
</p>
<h2>Building Your Project with GLEW</h2>
<p>
There are two ways to build your project with GLEW.
</p>
<h3>Including the source files / project file</h3>
<p>
The simpler but less flexible way is to include <tt>glew.h</tt> and
<tt>glew.c</tt> into your project. On Windows, you also need to
define the <tt>GLEW_STATIC</tt> preprocessor token when building a
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
token when building a dll. You also need to replace
<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
flag (<tt>-I</tt>) to tell the compiler where to look for it. For
example:
</p>
<p class="pre">
#include &lt;glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br>
</p>
<p>
Depending on where you put <tt>glew.h</tt> you may also need to change
the include directives in <tt>glew.c</tt>. Note that if you are using
GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
need to include it separately.
</p>
<p>
On Windows, you also have the option of adding the supplied project
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
it together with your other projects. In this case you also need to
change the <tt>GLEW_BUILD</tt> preprocessor constant to
<tt>GLEW_STATIC</tt> when building a static library or executable,
otherwise you get build errors.
</p>
<p>
<b>Note that GLEW does not use the C
runtime library, so it does not matter which version (single-threaded,
multi-threaded or multi-threaded DLL) it is linked with (without
debugging information). It is, however, always a good idea to compile all
your projects including GLEW with the same C runtime settings.</b>
</p>
<h3>Using GLEW as a shared library</h3>
<p>
Alternatively, you can use the provided project files / makefile to
build a separate shared library you can link your projects with later.
In this case the best practice is to install <tt>glew.h</tt>,
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
need administrative privileges to do this. If you do not have
administrator access and your system administrator will not do it for
you, you can install GLEW into your own lib and include subdirectories
and tell the compiler where to find it. Then you can just replace
<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
program:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br>
</p>
<p>
or:
</p>
<p class="pre">
#include &lt;GL/glew.h&gt;<br>
&lt;gl and glu functionality is available here&gt;<br>
</p>
<p>
Remember to link your project with <tt>glew32.lib</tt>,
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
Unix (<tt>-lGLEW -lGLU -lGL</tt>).
</p>
<p>
It is important to keep in mind that <tt>glew.h</tt> includes neither
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
issuing a preprocessor error in case you have included <tt>gl.h</tt>,
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
</p>
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Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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Mesa 3-D graphics library
Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Supported WGL Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop.txt">NV_DX_interop</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop2.txt">NV_DX_interop2</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_video_output.txt">NV_video_output</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
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Copyright (c) 2002-2006 Marcus Geelnard
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<dt><a class="anchor" id="_bug000001"></a>Global <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (GLFWmonitorfun cbfun)</dt>
<dd><b>X11:</b> This callback is not yet called on monitor configuration changes. </dd>
<dt><a class="anchor" id="_bug000002"></a>Global <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (GLFWwindow *window, int xpos, int ypos)</dt>
<dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd>
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&#160;<span id="projectnumber">3.0.2</span>
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<div class="title">Building programs using GLFW </div> </div>
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<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
</ul>
</li>
<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
<li class="level2"><a href="#build_link_cmake_pkgconfig">With CMake on Unix and installed GLFW binaries</a></li>
<li class="level2"><a href="#build_link_pkgconfig">With pkg-config on OS X or other Unix</a></li>
<li class="level2"><a href="#build_link_xcode">With Xcode on OS X</a></li>
<li class="level2"><a href="#build_link_osx">With command-line on OS X</a></li>
</ul>
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</div>
<div class="textblock"><p>This is about compiling and linking programs that use GLFW. For information on how to <em>write</em> such programs, start with the <a class="el" href="quick.html">introductory tutorial</a>.</p>
<h1><a class="anchor" id="build_include"></a>
Including the GLFW header file</h1>
<p>In the files of your program where you use OpenGL or GLFW, you should include the GLFW 3 header file, i.e.:</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the chosen client API header files (by default OpenGL), and defines all the constants and types necessary for those headers to work on that platform.</p>
<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
<p>In other words:</p>
<ul>
<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
</ul>
<p>If you are using an OpenGL extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>, the GLEW header should also be included <em>before</em> the GLFW one. The GLEW header defines macros that disable any OpenGL header that the GLFW header includes and GLEW will work as expected.</p>
<h2><a class="anchor" id="build_macros"></a>
GLFW header option macros</h2>
<p>These macros may be defined before the inclusion of the GLFW header and affect how that header behaves.</p>
<p><code>GLFW_INCLUDE_GLCOREARB</code> makes the header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on OS X) instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES1</code> makes the header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES2</code> makes the header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_ES3</code> makes the header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
<p><code>GLFW_INCLUDE_NONE</code> makes the header not include any client API header.</p>
<p><code>GLFW_INCLUDE_GLU</code> makes the header include the GLU header <em>in addition to</em> the OpenGL header. This should only be used with the default <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on OS X), i.e. if you are not using any of the above macros.</p>
<p><code>GLFW_DLL</code> is necessary when using the GLFW DLL on Windows, in order to explain to the compiler that the GLFW functions will be coming from another executable. It has no function on other platforms.</p>
<h1><a class="anchor" id="build_link"></a>
Link with the right libraries</h1>
<h2><a class="anchor" id="build_link_win32"></a>
With MinGW or Visual C++ on Windows</h2>
<p>The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
<p>When linking a program under Windows that uses the static version of GLFW, you must link with <code>opengl32</code>. If you are using GLU, you must also link with <code>glu32</code>.</p>
<p>The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling a program that uses the DLL version of GLFW, you need to define the <code>GLFW_DLL</code> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
<p>A program using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against <code>opengl32</code> if your program uses OpenGL and <code>glu32</code> if it uses GLU.</p>
<h2><a class="anchor" id="build_link_cmake_source"></a>
With CMake and GLFW source</h2>
<p>You can use the GLFW source tree directly from a project that uses CMake. This way, GLFW will be built along with your application as needed.</p>
<p>Firstly, add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target and the necessary cache variables to your project. </p>
<pre class="fragment">add_subdirectory(path/to/glfw)
</pre><p>To be able to include the GLFW header from your code, you need to tell the compiler where to find it. </p>
<pre class="fragment">include_directories(path/to/glfw/include)
</pre><p>Once GLFW has been added to the project, the <code>GLFW_LIBRARIES</code> cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the <code>glfw</code> target. </p>
<pre class="fragment">target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
</pre><p>Note that <code>GLFW_LIBRARIES</code> does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the <code>OPENGL_glu_LIBRARY</code> cache variable, which is implicitly created when the GLFW CMake files look for OpenGL. </p>
<pre class="fragment">target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
</pre><h2><a class="anchor" id="build_link_cmake_pkgconfig"></a>
With CMake on Unix and installed GLFW binaries</h2>
<p>CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file <code>glfw3.pc</code> was installed along with it.</p>
<p>First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution. </p>
<pre class="fragment">find_package(PkgConfig REQUIRED)
</pre><p>This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package. </p>
<pre class="fragment">pkg_search_module(GLFW REQUIRED glfw3)
</pre><p>This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is. </p>
<pre class="fragment">include_directories(${GLFW_INCLUDE_DIRS})
</pre><p>You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the <code>GLFW_LIBRARIES</code> variable. </p>
<pre class="fragment">target_link_libraries(simple ${GLFW_LIBRARIES})
</pre><p>If you are using the static library version of GLFW, use the <code>GLFW_STATIC_LIBRARIES</code> variable instead. </p>
<pre class="fragment">target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
</pre><h2><a class="anchor" id="build_link_pkgconfig"></a>
With pkg-config on OS X or other Unix</h2>
<p>GLFW supports <a href="http://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and <code>glfw3.pc</code> file is generated when the GLFW library is built and installed along with it.</p>
<p>A typical compile and link command-line when using the static may look like this: </p>
<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
</pre><p>If you are using the shared library, simply omit the <code>--static</code> flag. </p>
<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
</pre><p>You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable. </p>
<pre class="fragment">env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
</pre><p>The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add <code>-lGLU</code> to your link flags.</p>
<p>See the manpage and other documentation for pkg-config and your compiler and linker for more information on how to link programs.</p>
<h2><a class="anchor" id="build_link_xcode"></a>
With Xcode on OS X</h2>
<p>If you are using the dynamic library version of GLFW, simply add it to the project dependencies.</p>
<p>If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies.</p>
<h2><a class="anchor" id="build_link_osx"></a>
With command-line on OS X</h2>
<p>If you do not wish to use pkg-config, you need to add the required frameworks and libraries to your command-line using the <code>-l</code> and <code>-framework</code> switches, i.e.: </p>
<pre class="fragment">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
</pre><p>Note that you do not add the <code>.framework</code> extension to a framework when adding it from the command-line.</p>
<p>The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have <code>libGL</code>-style OpenGL libraries, they are for use with the X Window System and will <em>not</em> work with the OS X native version of GLFW. </p>
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<ul><li class="level1"><a href="#compat_wm">ICCCM and EWMH conformance</a></li>
<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
<li class="level1"><a href="#compat_osx">OpenGL 3.2 and later on OS X</a></li>
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<div class="textblock"><p>This chapter describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers wishing to deploy their applications on machines with varied specifications.</p>
<p>Note that the information in this appendix is not a part of the API specification but merely list some of the preconditions for certain parts of the API to function on a given machine. As such, any part of it may change in future versions without this being considered a breaking API change.</p>
<h1><a class="anchor" id="compat_wm"></a>
ICCCM and EWMH conformance</h1>
<p>As GLFW uses Xlib, directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
<p>GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
<p>GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
<p>GLFW uses the EWMH <code>_NET_WM_STATE</code> protocol to tell the window manager to make the GLFW window full screen. If the running window manager does not support this protocol, full screen windows may not work properly. GLFW has a fallback code path in case this protocol is unavailable, but every window manager behaves slightly differently in this regard.</p>
<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
<h1><a class="anchor" id="compat_glx"></a>
GLX extensions</h1>
<p>The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
<p>GLFW uses the <code>GLXFBConfig</code> API to enumerate and select framebuffer pixel formats. This requires either GLX 1.3 or greater, or the <code>GLX_SGIX_fbconfig</code> extension. Where both are available, the SGIX extension is preferred. If neither is available, GLFW will be unable to create windows.</p>
<p>GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or "vsync"), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
<p>GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
<p>GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<h1><a class="anchor" id="compat_wgl"></a>
WGL extensions</h1>
<p>The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
<p>GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
<p>GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or 'vsync'). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
<p>GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
<p>GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<h1><a class="anchor" id="compat_osx"></a>
OpenGL 3.2 and later on OS X</h1>
<p>Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
<p>Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail if given version 3.0 or 3.1, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> is required for creating contexts for OpenGL 3.2 and later, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored and setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything except <code>GLFW_OPENGL_CORE_PROFILE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
<p>Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail. </p>
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<div class="title">Context handling guide </div> </div>
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<div class="contents">
<div class="toc"><h3>Table of Contents</h3>
<ul><li class="level1"><a href="#context_object">Context handles</a></li>
<li class="level1"><a href="#context_hints">Context creation hints</a></li>
<li class="level1"><a href="#context_current">Current context</a></li>
<li class="level1"><a href="#context_swap">Swapping buffers</a></li>
<li class="level1"><a href="#context_glext">OpenGL extension handling</a><ul><li class="level2"><a href="#context_glext_header">The glext.h header</a></li>
<li class="level2"><a href="#context_glext_string">Checking for extensions</a></li>
<li class="level2"><a href="#context_glext_proc">Fetching function pointers</a></li>
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<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, each of which has its own context.</p>
<h1><a class="anchor" id="context_object"></a>
Context handles</h1>
<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
<h1><a class="anchor" id="context_hints"></a>
Context creation hints</h1>
<p>There are a number of hints, specified using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window.html#window_hints_ctx">context related hints</a> in the window handling guide.</p>
<h1><a class="anchor" id="context_current"></a>
Current context</h1>
<p>Before you can use the OpenGL or OpenGL ES APIs, you need to have a current context of the proper type. The context encapsulates all render state and all objects like textures and shaders.</p>
<p>Note that a context can only be current for a single thread at a time, and a thread can only have a single context at a time.</p>
<p>A context is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
</div><!-- fragment --><p>The current context is returned by <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>.</p>
<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>();</div>
</div><!-- fragment --><h1><a class="anchor" id="context_swap"></a>
Swapping buffers</h1>
<p>See <a class="el" href="window.html#window_swap">swapping buffers</a> in the window handling guide.</p>
<h1><a class="anchor" id="context_glext"></a>
OpenGL extension handling</h1>
<p>One of the benefits of OpenGL is its extensibility. Independent hardware vendors (IHVs) may include functionality in their OpenGL implementations that expand upon the OpenGL standard before that functionality is included in a new version of the OpenGL specification.</p>
<p>An extension is defined by:</p>
<ul>
<li>An extension name (e.g. <code>GL_ARB_debug_output</code>)</li>
<li>New OpenGL tokens (e.g. <code>GL_DEBUG_SEVERITY_HIGH_ARB</code>)</li>
<li>New OpenGL functions (e.g. <code>glGetDebugMessageLogARB</code>)</li>
</ul>
<p>Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. There are many different affixes, depending on who wrote the extension. A list of extensions, together with their specifications, can be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>.</p>
<p>To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions.</p>
<p>This can be done with GLFW, as will be described in this section, but usually you will instead want to use a dedicated extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>. This kind of library greatly reduces the amount of work necessary to use both OpenGL extensions and modern versions of the OpenGL API. GLEW in particular has been extensively tested with and works well with GLFW.</p>
<h2><a class="anchor" id="context_glext_header"></a>
The glext.h header</h2>
<p>The <code>glext.h</code> header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>. It it strongly recommended that you use your own copy, as the one shipped with your development environment may be several years out of date and may not include the extensions you wish to use.</p>
<p>The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLGETDEBUGMESSAGELOGARB</code> (for <code>glGetDebugMessageLogARB</code>), i.e. the name is made uppercase and <code>PFN</code> and <code>PROC</code> are added to the ends.</p>
<h2><a class="anchor" id="context_glext_string"></a>
Checking for extensions</h2>
<p>A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
<div class="line">{</div>
<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
<div class="line">}</div>
</div><!-- fragment --><p>The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns non-zero, otherwise it returns zero.</p>
<h2><a class="anchor" id="context_glext_proc"></a>
Fetching function pointers</h2>
<p>Many extensions, though not all, require the use of new OpenGL functions. These entry points are often not exposed by your link libraries, making it necessary to fetch them at run time. With <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> you can retrieve the address of extension and non-extension OpenGL functions.</p>
<div class="fragment"><div class="line">PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div>
</div><!-- fragment --><p>In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
<p>Now that all the pieces have been introduced, here is what they might look like when used together.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &quot;glext.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="preprocessor">#define glGetDebugMessageLogARB pfnGetDebugMessageLog</span></div>
<div class="line"><span class="preprocessor"></span>PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;</div>
<div class="line"></div>
<div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div>
<div class="line"><span class="keywordtype">int</span> has_debug_output = 0;</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div>
<div class="line">{</div>
<div class="line"> <span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
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<div class="line"> <span class="keywordflow">if</span> (pfnGetDebugMessageLog)</div>
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<div class="line"> <span class="comment">// Both the extension name and the function pointer are present</span></div>
<div class="line"> has_debug_output = 1;</div>
<div class="line"> }</div>
<div class="line"> }</div>
<div class="line">}</div>
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<div class="line"><span class="keywordtype">void</span> some_function(<span class="keywordtype">void</span>)</div>
<div class="line">{</div>
<div class="line"> <span class="comment">// Now the extension function can be called as usual</span></div>
<div class="line"> glGetDebugMessageLogARB(...);</div>
<div class="line">}</div>
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<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_h_</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_h_</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment"> * Global definitions</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="comment">/* Please report any problems that you find with your compiler, which may</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"> * be solved in this section! There are several compilers that I have not</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment"> * been able to test this file with yet.</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * First: If we are we on Windows, we want a single define for it (_WIN32)</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * (Note: For Cygwin the compiler flag -mwin32 should be used, but to</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment"> * make sure that things run smoothly for Cygwin users, we add __CYGWIN__</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment"> * to the list of &quot;valid Win32 identifiers&quot;, which removes the need for</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment"> * -mwin32)</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WIN32</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">/* In order for extension support to be portable, we need to define an</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"> * OpenGL function call method. We use the keyword APIENTRY, which is</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment"> * defined for Win32. (Note: Windows also needs this for &lt;GL/gl.h&gt;)</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #ifdef _WIN32</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">/* The following three defines are here solely to make some Windows-based</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> * &lt;GL/gl.h&gt; files happy. Theoretically we could include &lt;windows.h&gt;, but</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"> * it has the major drawback of severely polluting our namespace.</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">/* Under Windows, we need WINGDIAPI defined */</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++, Borland C++ Builder and Pelles C */</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #elif defined(__LCC__)</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor"></span> <span class="comment">/* LCC-Win32 */</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor"> #define WINGDIAPI __stdcall</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Others (e.g. MinGW, Cygwin) */</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"> #define WINGDIAPI extern</span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">/* Some &lt;GL/glu.h&gt; files also need CALLBACK defined */</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER)</span></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++ */</span></div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"> #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) &amp;&amp; !defined(MIDL_PASS)</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK</span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Other Windows compilers */</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"> #define CALLBACK __stdcall</span></div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="comment">/* Most GL/glu.h variants on Windows need wchar_t</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="comment"> * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */</span></div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">/* ---------------- GLFW related system specific defines ----------------- */</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor"></span> <span class="comment">/* GLFW_DLL is defined by users of GLFW when compiling programs that will link</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"> * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the</span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> * GLFW configuration header when compiling the DLL version of the library.</span></div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">/* We are building a Win32 DLL */</span></div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">/* We are calling a Win32 DLL */</span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor"> #if defined(__LCC__)</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI extern</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;)))</span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <span class="comment">/* We are either building/calling a static lib or we are non-win32 */</span></div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"> #define GLFWAPI</span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment">/* Include the chosen client API headers.</span></div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor">#if defined(__APPLE_CC__)</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#else</span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES1)</span></div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES2)</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES3)</span></div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="comment"> * GLFW API tokens</span></div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div>
<div class="line"><a name="l00217"></a><span class="lineno"><a class="code" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 217</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00224"></a><span class="lineno"><a class="code" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 224</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MINOR 0</span></div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00231"></a><span class="lineno"><a class="code" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 231</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_REVISION 2</span></div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00239"></a><span class="lineno"><a class="code" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 239</a></span>&#160;<span class="preprocessor">#define GLFW_RELEASE 0</span></div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00243"></a><span class="lineno"><a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 243</a></span>&#160;<span class="preprocessor">#define GLFW_PRESS 1</span></div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00247"></a><span class="lineno"><a class="code" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 247</a></span>&#160;<span class="preprocessor">#define GLFW_REPEAT 2</span></div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment">/* The unknown key */</span></div>
<div class="line"><a name="l00272"></a><span class="lineno"><a class="code" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 272</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="comment">/* Printable keys */</span></div>
<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 275</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
<div class="line"><a name="l00276"></a><span class="lineno"><a class="code" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 276</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00277"></a><span class="lineno"><a class="code" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 277</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00278"></a><span class="lineno"><a class="code" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 278</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00279"></a><span class="lineno"><a class="code" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 279</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00280"></a><span class="lineno"><a class="code" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 280</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00281"></a><span class="lineno"><a class="code" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 281</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
<div class="line"><a name="l00282"></a><span class="lineno"><a class="code" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 282</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
<div class="line"><a name="l00283"></a><span class="lineno"><a class="code" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 283</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
<div class="line"><a name="l00284"></a><span class="lineno"><a class="code" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 284</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
<div class="line"><a name="l00285"></a><span class="lineno"><a class="code" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 285</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
<div class="line"><a name="l00286"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 286</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
<div class="line"><a name="l00287"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 287</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
<div class="line"><a name="l00288"></a><span class="lineno"><a class="code" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 288</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
<div class="line"><a name="l00289"></a><span class="lineno"><a class="code" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 289</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
<div class="line"><a name="l00290"></a><span class="lineno"><a class="code" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 290</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
<div class="line"><a name="l00291"></a><span class="lineno"><a class="code" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 291</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00292"></a><span class="lineno"><a class="code" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 292</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00293"></a><span class="lineno"><a class="code" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 293</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
<div class="line"><a name="l00294"></a><span class="lineno"><a class="code" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 294</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
<div class="line"><a name="l00295"></a><span class="lineno"><a class="code" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 295</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
<div class="line"><a name="l00296"></a><span class="lineno"><a class="code" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 296</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
<div class="line"><a name="l00297"></a><span class="lineno"><a class="code" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 297</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
<div class="line"><a name="l00298"></a><span class="lineno"><a class="code" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 298</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
<div class="line"><a name="l00299"></a><span class="lineno"><a class="code" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 299</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
<div class="line"><a name="l00300"></a><span class="lineno"><a class="code" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 300</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
<div class="line"><a name="l00301"></a><span class="lineno"><a class="code" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 301</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"><a class="code" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 302</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
<div class="line"><a name="l00303"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 303</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
<div class="line"><a name="l00304"></a><span class="lineno"><a class="code" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 304</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
<div class="line"><a name="l00305"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 305</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
<div class="line"><a name="l00306"></a><span class="lineno"><a class="code" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 306</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
<div class="line"><a name="l00307"></a><span class="lineno"><a class="code" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 307</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
<div class="line"><a name="l00308"></a><span class="lineno"><a class="code" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 308</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
<div class="line"><a name="l00309"></a><span class="lineno"><a class="code" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 309</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
<div class="line"><a name="l00310"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 310</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
<div class="line"><a name="l00311"></a><span class="lineno"><a class="code" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 311</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
<div class="line"><a name="l00312"></a><span class="lineno"><a class="code" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 312</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
<div class="line"><a name="l00313"></a><span class="lineno"><a class="code" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 313</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
<div class="line"><a name="l00314"></a><span class="lineno"><a class="code" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 314</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
<div class="line"><a name="l00315"></a><span class="lineno"><a class="code" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 315</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
<div class="line"><a name="l00316"></a><span class="lineno"><a class="code" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 316</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
<div class="line"><a name="l00317"></a><span class="lineno"><a class="code" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 317</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
<div class="line"><a name="l00318"></a><span class="lineno"><a class="code" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 318</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"><a class="code" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 319</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00320"></a><span class="lineno"><a class="code" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 320</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00321"></a><span class="lineno"><a class="code" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 321</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00322"></a><span class="lineno"><a class="code" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 322</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00323"></a><span class="lineno"><a class="code" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 323</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00324"></a><span class="lineno"><a class="code" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 324</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="comment">/* Function keys */</span></div>
<div class="line"><a name="l00327"></a><span class="lineno"><a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 327</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
<div class="line"><a name="l00328"></a><span class="lineno"><a class="code" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 328</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
<div class="line"><a name="l00329"></a><span class="lineno"><a class="code" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 329</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
<div class="line"><a name="l00330"></a><span class="lineno"><a class="code" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 330</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
<div class="line"><a name="l00331"></a><span class="lineno"><a class="code" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 331</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
<div class="line"><a name="l00332"></a><span class="lineno"><a class="code" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 332</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
<div class="line"><a name="l00333"></a><span class="lineno"><a class="code" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 333</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
<div class="line"><a name="l00334"></a><span class="lineno"><a class="code" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 334</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
<div class="line"><a name="l00335"></a><span class="lineno"><a class="code" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 335</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
<div class="line"><a name="l00336"></a><span class="lineno"><a class="code" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 336</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
<div class="line"><a name="l00337"></a><span class="lineno"><a class="code" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 337</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
<div class="line"><a name="l00338"></a><span class="lineno"><a class="code" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 338</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
<div class="line"><a name="l00339"></a><span class="lineno"><a class="code" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 339</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
<div class="line"><a name="l00340"></a><span class="lineno"><a class="code" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 340</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
<div class="line"><a name="l00341"></a><span class="lineno"><a class="code" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 341</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
<div class="line"><a name="l00342"></a><span class="lineno"><a class="code" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 342</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
<div class="line"><a name="l00343"></a><span class="lineno"><a class="code" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 343</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 344</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
<div class="line"><a name="l00345"></a><span class="lineno"><a class="code" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 345</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
<div class="line"><a name="l00346"></a><span class="lineno"><a class="code" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 346</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
<div class="line"><a name="l00347"></a><span class="lineno"><a class="code" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 347</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
<div class="line"><a name="l00348"></a><span class="lineno"><a class="code" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 348</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
<div class="line"><a name="l00349"></a><span class="lineno"><a class="code" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 349</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
<div class="line"><a name="l00350"></a><span class="lineno"><a class="code" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 350</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
<div class="line"><a name="l00351"></a><span class="lineno"><a class="code" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 351</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
<div class="line"><a name="l00352"></a><span class="lineno"><a class="code" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 352</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
<div class="line"><a name="l00353"></a><span class="lineno"><a class="code" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 353</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
<div class="line"><a name="l00354"></a><span class="lineno"><a class="code" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 354</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"><a class="code" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 355</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
<div class="line"><a name="l00356"></a><span class="lineno"><a class="code" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 356</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
<div class="line"><a name="l00357"></a><span class="lineno"><a class="code" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 357</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
<div class="line"><a name="l00358"></a><span class="lineno"><a class="code" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 358</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
<div class="line"><a name="l00359"></a><span class="lineno"><a class="code" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 359</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
<div class="line"><a name="l00360"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 360</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
<div class="line"><a name="l00361"></a><span class="lineno"><a class="code" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 361</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
<div class="line"><a name="l00362"></a><span class="lineno"><a class="code" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 362</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
<div class="line"><a name="l00363"></a><span class="lineno"><a class="code" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 363</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
<div class="line"><a name="l00364"></a><span class="lineno"><a class="code" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 364</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
<div class="line"><a name="l00365"></a><span class="lineno"><a class="code" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 365</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
<div class="line"><a name="l00366"></a><span class="lineno"><a class="code" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 366</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
<div class="line"><a name="l00367"></a><span class="lineno"><a class="code" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 367</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
<div class="line"><a name="l00368"></a><span class="lineno"><a class="code" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 368</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
<div class="line"><a name="l00369"></a><span class="lineno"><a class="code" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 369</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
<div class="line"><a name="l00370"></a><span class="lineno"><a class="code" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 370</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
<div class="line"><a name="l00371"></a><span class="lineno"><a class="code" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 371</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
<div class="line"><a name="l00372"></a><span class="lineno"><a class="code" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 372</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
<div class="line"><a name="l00373"></a><span class="lineno"><a class="code" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 373</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
<div class="line"><a name="l00374"></a><span class="lineno"><a class="code" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 374</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
<div class="line"><a name="l00375"></a><span class="lineno"><a class="code" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 375</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
<div class="line"><a name="l00376"></a><span class="lineno"><a class="code" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 376</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
<div class="line"><a name="l00377"></a><span class="lineno"><a class="code" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 377</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
<div class="line"><a name="l00378"></a><span class="lineno"><a class="code" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 378</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
<div class="line"><a name="l00379"></a><span class="lineno"><a class="code" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 379</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
<div class="line"><a name="l00380"></a><span class="lineno"><a class="code" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 380</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
<div class="line"><a name="l00381"></a><span class="lineno"><a class="code" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 381</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
<div class="line"><a name="l00382"></a><span class="lineno"><a class="code" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 382</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
<div class="line"><a name="l00383"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 383</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
<div class="line"><a name="l00384"></a><span class="lineno"><a class="code" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 384</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 385</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
<div class="line"><a name="l00386"></a><span class="lineno"><a class="code" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 386</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
<div class="line"><a name="l00387"></a><span class="lineno"><a class="code" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 387</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
<div class="line"><a name="l00388"></a><span class="lineno"><a class="code" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 388</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
<div class="line"><a name="l00389"></a><span class="lineno"><a class="code" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 389</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
<div class="line"><a name="l00390"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 390</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
<div class="line"><a name="l00391"></a><span class="lineno"><a class="code" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 391</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
<div class="line"><a name="l00392"></a><span class="lineno"><a class="code" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 392</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
<div class="line"><a name="l00393"></a><span class="lineno"><a class="code" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 393</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
<div class="line"><a name="l00394"></a><span class="lineno"><a class="code" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 394</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
<div class="line"><a name="l00395"></a><span class="lineno"><a class="code" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 395</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
<div class="line"><a name="l00396"></a><span class="lineno"><a class="code" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 396</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
<div class="line"><a name="l00397"></a><span class="lineno"><a class="code" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 397</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00407"></a><span class="lineno"><a class="code" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 407</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00410"></a><span class="lineno"><a class="code" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 410</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00413"></a><span class="lineno"><a class="code" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 413</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00416"></a><span class="lineno"><a class="code" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 416</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00423"></a><span class="lineno"><a class="code" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 423</a></span>&#160;<span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
<div class="line"><a name="l00424"></a><span class="lineno"><a class="code" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 424</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
<div class="line"><a name="l00425"></a><span class="lineno"><a class="code" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 425</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
<div class="line"><a name="l00426"></a><span class="lineno"><a class="code" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 426</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
<div class="line"><a name="l00427"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 427</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
<div class="line"><a name="l00428"></a><span class="lineno"><a class="code" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 428</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
<div class="line"><a name="l00429"></a><span class="lineno"><a class="code" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 429</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
<div class="line"><a name="l00430"></a><span class="lineno"><a class="code" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 430</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
<div class="line"><a name="l00431"></a><span class="lineno"><a class="code" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 431</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
<div class="line"><a name="l00432"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 432</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
<div class="line"><a name="l00433"></a><span class="lineno"><a class="code" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 433</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
<div class="line"><a name="l00434"></a><span class="lineno"><a class="code" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 434</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00440"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 440</a></span>&#160;<span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
<div class="line"><a name="l00441"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 441</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
<div class="line"><a name="l00442"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 442</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
<div class="line"><a name="l00443"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 443</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
<div class="line"><a name="l00444"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 444</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
<div class="line"><a name="l00445"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 445</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
<div class="line"><a name="l00446"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 446</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
<div class="line"><a name="l00447"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 447</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
<div class="line"><a name="l00448"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf"> 448</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_9 8</span></div>
<div class="line"><a name="l00449"></a><span class="lineno"><a class="code" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec"> 449</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_10 9</span></div>
<div class="line"><a name="l00450"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4"> 450</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_11 10</span></div>
<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"> 451</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_12 11</span></div>
<div class="line"><a name="l00452"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 452</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
<div class="line"><a name="l00453"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 453</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
<div class="line"><a name="l00454"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 454</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
<div class="line"><a name="l00455"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 455</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
<div class="line"><a name="l00456"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9"> 456</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16</span></div>
<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00464"></a><span class="lineno"><a class="code" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 464</a></span>&#160;<span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00467"></a><span class="lineno"><a class="code" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0"> 467</a></span>&#160;<span class="preprocessor">#define GLFW_NO_CURRENT_CONTEXT 0x00010002</span></div>
<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00471"></a><span class="lineno"><a class="code" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce"> 471</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_ENUM 0x00010003</span></div>
<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00474"></a><span class="lineno"><a class="code" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 474</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00477"></a><span class="lineno"><a class="code" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 477</a></span>&#160;<span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00481"></a><span class="lineno"><a class="code" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 481</a></span>&#160;<span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00484"></a><span class="lineno"><a class="code" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 484</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00488"></a><span class="lineno"><a class="code" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 488</a></span>&#160;<span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00491"></a><span class="lineno"><a class="code" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 491</a></span>&#160;<span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00494"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e"> 494</a></span>&#160;<span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
<div class="line"><a name="l00495"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a"> 495</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
<div class="line"><a name="l00496"></a><span class="lineno"><a class="code" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d"> 496</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
<div class="line"><a name="l00497"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4"> 497</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
<div class="line"><a name="l00498"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e"> 498</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00500"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982"> 500</a></span>&#160;<span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
<div class="line"><a name="l00501"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d"> 501</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
<div class="line"><a name="l00502"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3"> 502</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
<div class="line"><a name="l00503"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c"> 503</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
<div class="line"><a name="l00504"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07"> 504</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
<div class="line"><a name="l00505"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d"> 505</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
<div class="line"><a name="l00506"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6"> 506</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
<div class="line"><a name="l00507"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471"> 507</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
<div class="line"><a name="l00508"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce"> 508</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
<div class="line"><a name="l00509"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f"> 509</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174"> 510</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
<div class="line"><a name="l00511"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03"> 511</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
<div class="line"><a name="l00512"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535"> 512</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
<div class="line"><a name="l00513"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b"> 513</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
<div class="line"><a name="l00514"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212"> 514</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00516"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b"> 516</a></span>&#160;<span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
<div class="line"><a name="l00517"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0"> 517</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
<div class="line"><a name="l00518"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07"> 518</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
<div class="line"><a name="l00519"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08"> 519</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
<div class="line"><a name="l00520"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00"> 520</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
<div class="line"><a name="l00521"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b"> 521</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
<div class="line"><a name="l00522"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1"> 522</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
<div class="line"><a name="l00523"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12"> 523</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00525"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 525</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
<div class="line"><a name="l00526"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 526</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00528"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 528</a></span>&#160;<span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
<div class="line"><a name="l00529"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 529</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
<div class="line"><a name="l00530"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 530</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00532"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 532</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
<div class="line"><a name="l00533"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 533</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
<div class="line"><a name="l00534"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 534</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00536"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 536</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
<div class="line"><a name="l00537"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 537</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
<div class="line"><a name="l00538"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 538</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00540"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 540</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
<div class="line"><a name="l00541"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 541</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
<div class="line"><a name="l00542"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 542</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00544"></a><span class="lineno"><a class="code" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 544</a></span>&#160;<span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
<div class="line"><a name="l00545"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 545</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div>
<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="comment"> * GLFW API types</span></div>
<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;</div>
<div class="line"><a name="l00559"></a><span class="lineno"><a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811"> 559</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a>)(void);</div>
<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;</div>
<div class="line"><a name="l00567"></a><span class="lineno"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 567</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div>
<div class="line"><a name="l00575"></a><span class="lineno"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242"> 575</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>;</div>
<div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160;</div>
<div class="line"><a name="l00588"></a><span class="lineno"><a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f"> 588</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a>)(int,<span class="keyword">const</span> <span class="keywordtype">char</span>*);</div>
<div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160;</div>
<div class="line"><a name="l00604"></a><span class="lineno"><a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924"> 604</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a>)(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>*,int,int);</div>
<div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160;</div>
<div class="line"><a name="l00618"></a><span class="lineno"><a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a"> 618</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a>)(GLFWwindow*,int,int);</div>
<div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;</div>
<div class="line"><a name="l00630"></a><span class="lineno"><a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f"> 630</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a>)(GLFWwindow*);</div>
<div class="line"><a name="l00631"></a><span class="lineno"> 631</span>&#160;</div>
<div class="line"><a name="l00642"></a><span class="lineno"><a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b"> 642</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a>)(GLFWwindow*);</div>
<div class="line"><a name="l00643"></a><span class="lineno"> 643</span>&#160;</div>
<div class="line"><a name="l00656"></a><span class="lineno"><a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104"> 656</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a>)(GLFWwindow*,int);</div>
<div class="line"><a name="l00657"></a><span class="lineno"> 657</span>&#160;</div>
<div class="line"><a name="l00671"></a><span class="lineno"><a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524"> 671</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a>)(GLFWwindow*,int);</div>
<div class="line"><a name="l00672"></a><span class="lineno"> 672</span>&#160;</div>
<div class="line"><a name="l00686"></a><span class="lineno"><a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc"> 686</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a>)(GLFWwindow*,int,int);</div>
<div class="line"><a name="l00687"></a><span class="lineno"> 687</span>&#160;</div>
<div class="line"><a name="l00703"></a><span class="lineno"><a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf"> 703</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a>)(GLFWwindow*,int,int,int);</div>
<div class="line"><a name="l00704"></a><span class="lineno"> 704</span>&#160;</div>
<div class="line"><a name="l00717"></a><span class="lineno"><a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437"> 717</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a>)(GLFWwindow*,double,double);</div>
<div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160;</div>
<div class="line"><a name="l00731"></a><span class="lineno"><a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f"> 731</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a>)(GLFWwindow*,int);</div>
<div class="line"><a name="l00732"></a><span class="lineno"> 732</span>&#160;</div>
<div class="line"><a name="l00745"></a><span class="lineno"><a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a"> 745</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a>)(GLFWwindow*,double,double);</div>
<div class="line"><a name="l00746"></a><span class="lineno"> 746</span>&#160;</div>
<div class="line"><a name="l00762"></a><span class="lineno"><a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695"> 762</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a>)(GLFWwindow*,int,int,int,int);</div>
<div class="line"><a name="l00763"></a><span class="lineno"> 763</span>&#160;</div>
<div class="line"><a name="l00775"></a><span class="lineno"><a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1"> 775</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a>)(GLFWwindow*,<span class="keywordtype">unsigned</span> int);</div>
<div class="line"><a name="l00776"></a><span class="lineno"> 776</span>&#160;</div>
<div class="line"><a name="l00788"></a><span class="lineno"><a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210"> 788</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a>)(<a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>*,int);</div>
<div class="line"><a name="l00789"></a><span class="lineno"> 789</span>&#160;</div>
<div class="line"><a name="l00796"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html"> 796</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct</span></div>
<div class="line"><a name="l00797"></a><span class="lineno"> 797</span>&#160;{</div>
<div class="line"><a name="l00800"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d"> 800</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>;</div>
<div class="line"><a name="l00803"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c"> 803</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>;</div>
<div class="line"><a name="l00806"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b"> 806</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>;</div>
<div class="line"><a name="l00809"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa"> 809</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>;</div>
<div class="line"><a name="l00812"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047"> 812</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>;</div>
<div class="line"><a name="l00815"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649"> 815</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>;</div>
<div class="line"><a name="l00816"></a><span class="lineno"> 816</span>&#160;} <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>;</div>
<div class="line"><a name="l00817"></a><span class="lineno"> 817</span>&#160;</div>
<div class="line"><a name="l00826"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html"> 826</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct</span></div>
<div class="line"><a name="l00827"></a><span class="lineno"> 827</span>&#160;{</div>
<div class="line"><a name="l00830"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138"> 830</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a>;</div>
<div class="line"><a name="l00833"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a"> 833</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a>;</div>
<div class="line"><a name="l00836"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b"> 836</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a>;</div>
<div class="line"><a name="l00839"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5"> 839</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>;</div>
<div class="line"><a name="l00840"></a><span class="lineno"> 840</span>&#160;} <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>;</div>
<div class="line"><a name="l00841"></a><span class="lineno"> 841</span>&#160;</div>
<div class="line"><a name="l00842"></a><span class="lineno"> 842</span>&#160;</div>
<div class="line"><a name="l00843"></a><span class="lineno"> 843</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00844"></a><span class="lineno"> 844</span>&#160;<span class="comment"> * GLFW API functions</span></div>
<div class="line"><a name="l00845"></a><span class="lineno"> 845</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00846"></a><span class="lineno"> 846</span>&#160;</div>
<div class="line"><a name="l00878"></a><span class="lineno"> 878</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00879"></a><span class="lineno"> 879</span>&#160;</div>
<div class="line"><a name="l00902"></a><span class="lineno"> 902</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00903"></a><span class="lineno"> 903</span>&#160;</div>
<div class="line"><a name="l00922"></a><span class="lineno"> 922</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197" title="Retrieves the version of the GLFW library.">glfwGetVersion</a>(<span class="keywordtype">int</span>* major, <span class="keywordtype">int</span>* minor, <span class="keywordtype">int</span>* rev);</div>
<div class="line"><a name="l00923"></a><span class="lineno"> 923</span>&#160;</div>
<div class="line"><a name="l00952"></a><span class="lineno"> 952</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__init.html#ga23d47dc013fce2bf58036da66079a657" title="Returns a string describing the compile-time configuration.">glfwGetVersionString</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00953"></a><span class="lineno"> 953</span>&#160;</div>
<div class="line"><a name="l00977"></a><span class="lineno"> 977</span>&#160;GLFWAPI <a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a> <a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(<a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a> cbfun);</div>
<div class="line"><a name="l00978"></a><span class="lineno"> 978</span>&#160;</div>
<div class="line"><a name="l00999"></a><span class="lineno"> 999</span>&#160;GLFWAPI GLFWmonitor** <a class="code" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a>(<span class="keywordtype">int</span>* count);</div>
<div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;</div>
<div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;GLFWAPI GLFWmonitor* <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;</div>
<div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9" title="Returns the position of the monitor&#39;s viewport on the virtual screen.">glfwGetMonitorPos</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
<div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;</div>
<div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d" title="Returns the physical size of the monitor.">glfwGetMonitorPhysicalSize</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
<div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;</div>
<div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf" title="Returns the name of the specified monitor.">glfwGetMonitorName</a>(GLFWmonitor* monitor);</div>
<div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;</div>
<div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;GLFWAPI <a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a> <a class="code" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378" title="Sets the monitor configuration callback.">glfwSetMonitorCallback</a>(<a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a> cbfun);</div>
<div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;</div>
<div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* <a class="code" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* count);</div>
<div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;</div>
<div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* <a class="code" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a>(GLFWmonitor* monitor);</div>
<div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;</div>
<div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a" title="Generates a gamma ramp and sets it for the specified monitor.">glfwSetGamma</a>(GLFWmonitor* monitor, <span class="keywordtype">float</span> gamma);</div>
<div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;</div>
<div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* <a class="code" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a>(GLFWmonitor* monitor);</div>
<div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;</div>
<div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a>(GLFWmonitor* monitor, <span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* ramp);</div>
<div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;</div>
<div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a" title="Resets all window hints to their default values.">glfwDefaultWindowHints</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;</div>
<div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b" title="Sets the specified window hint to the desired value.">glfwWindowHint</a>(<span class="keywordtype">int</span> target, <span class="keywordtype">int</span> hint);</div>
<div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;</div>
<div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;GLFWAPI GLFWwindow* <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keyword">const</span> <span class="keywordtype">char</span>* title, GLFWmonitor* monitor, GLFWwindow* share);</div>
<div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;</div>
<div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;</div>
<div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;</div>
<div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(GLFWwindow* window, <span class="keywordtype">int</span> value);</div>
<div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;</div>
<div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(GLFWwindow* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* title);</div>
<div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;</div>
<div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a>(GLFWwindow* window, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
<div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;</div>
<div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a>(GLFWwindow* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
<div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;</div>
<div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a>(GLFWwindow* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
<div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;</div>
<div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a>(GLFWwindow* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
<div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;</div>
<div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(GLFWwindow* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
<div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;</div>
<div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4" title="Iconifies the specified window.">glfwIconifyWindow</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;</div>
<div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7" title="Restores the specified window.">glfwRestoreWindow</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;</div>
<div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga61be47917b72536a148300f46494fc66" title="Makes the specified window visible.">glfwShowWindow</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;</div>
<div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c" title="Hides the specified window.">glfwHideWindow</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;</div>
<div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;GLFWAPI GLFWmonitor* <a class="code" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16" title="Returns the monitor that the window uses for full screen mode.">glfwGetWindowMonitor</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;</div>
<div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337" title="Returns an attribute of the specified window.">glfwGetWindowAttrib</a>(GLFWwindow* window, <span class="keywordtype">int</span> attrib);</div>
<div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160;</div>
<div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651" title="Sets the user pointer of the specified window.">glfwSetWindowUserPointer</a>(GLFWwindow* window, <span class="keywordtype">void</span>* pointer);</div>
<div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160;</div>
<div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160;GLFWAPI <span class="keywordtype">void</span>* <a class="code" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06" title="Returns the user pointer of the specified window.">glfwGetWindowUserPointer</a>(GLFWwindow* window);</div>
<div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160;</div>
<div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a> <a class="code" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a> cbfun);</div>
<div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160;</div>
<div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;GLFWAPI <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a> <a class="code" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a> cbfun);</div>
<div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160;</div>
<div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a> <a class="code" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a> cbfun);</div>
<div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;</div>
<div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a> <a class="code" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb" title="Sets the refresh callback for the specified window.">glfwSetWindowRefreshCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a> cbfun);</div>
<div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;</div>
<div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a> <a class="code" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f" title="Sets the focus callback for the specified window.">glfwSetWindowFocusCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a> cbfun);</div>
<div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;</div>
<div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;GLFWAPI <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a> <a class="code" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367" title="Sets the iconify callback for the specified window.">glfwSetWindowIconifyCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a> cbfun);</div>
<div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160;</div>
<div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a> <a class="code" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a> cbfun);</div>
<div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;</div>
<div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;</div>
<div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;</div>
<div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4" title="Returns the value of an input option for the specified window.">glfwGetInputMode</a>(GLFWwindow* window, <span class="keywordtype">int</span> mode);</div>
<div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;</div>
<div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#gaa92336e173da9c8834558b54ee80563b" title="Sets an input option for the specified window.">glfwSetInputMode</a>(GLFWwindow* window, <span class="keywordtype">int</span> mode, <span class="keywordtype">int</span> value);</div>
<div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;</div>
<div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2" title="Returns the last reported state of a keyboard key for the specified window.">glfwGetKey</a>(GLFWwindow* window, <span class="keywordtype">int</span> key);</div>
<div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;</div>
<div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704" title="Returns the last reported state of a mouse button for the specified window.">glfwGetMouseButton</a>(GLFWwindow* window, <span class="keywordtype">int</span> button);</div>
<div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;</div>
<div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc" title="Retrieves the last reported cursor position, relative to the client area of the window.">glfwGetCursorPos</a>(GLFWwindow* window, <span class="keywordtype">double</span>* xpos, <span class="keywordtype">double</span>* ypos);</div>
<div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;</div>
<div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7" title="Sets the position of the cursor, relative to the client area of the window.">glfwSetCursorPos</a>(GLFWwindow* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
<div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;</div>
<div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a> <a class="code" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a> cbfun);</div>
<div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;</div>
<div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> <a class="code" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> cbfun);</div>
<div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div>
<div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> <a class="code" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> cbfun);</div>
<div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;</div>
<div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> <a class="code" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> cbfun);</div>
<div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;</div>
<div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a> <a class="code" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04" title="Sets the cursor enter/exit callback.">glfwSetCursorEnterCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a> cbfun);</div>
<div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;</div>
<div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a> <a class="code" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e" title="Sets the scroll callback.">glfwSetScrollCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a> cbfun);</div>
<div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;</div>
<div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790" title="Returns whether the specified joystick is present.">glfwJoystickPresent</a>(<span class="keywordtype">int</span> joy);</div>
<div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;</div>
<div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">float</span>* <a class="code" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731" title="Returns the values of all axes of the specified joystick.">glfwGetJoystickAxes</a>(<span class="keywordtype">int</span> joy, <span class="keywordtype">int</span>* count);</div>
<div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;</div>
<div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b" title="Returns the state of all buttons of the specified joystick.">glfwGetJoystickButtons</a>(<span class="keywordtype">int</span> joy, <span class="keywordtype">int</span>* count);</div>
<div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;</div>
<div class="line"><a name="l02057"></a><span class="lineno"> 2057</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19" title="Returns the name of the specified joystick.">glfwGetJoystickName</a>(<span class="keywordtype">int</span> joy);</div>
<div class="line"><a name="l02058"></a><span class="lineno"> 2058</span>&#160;</div>
<div class="line"><a name="l02074"></a><span class="lineno"> 2074</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a>(GLFWwindow* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
<div class="line"><a name="l02075"></a><span class="lineno"> 2075</span>&#160;</div>
<div class="line"><a name="l02097"></a><span class="lineno"> 2097</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94" title="Retrieves the contents of the clipboard as a string.">glfwGetClipboardString</a>(GLFWwindow* window);</div>
<div class="line"><a name="l02098"></a><span class="lineno"> 2098</span>&#160;</div>
<div class="line"><a name="l02115"></a><span class="lineno"> 2115</span>&#160;GLFWAPI <span class="keywordtype">double</span> <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l02116"></a><span class="lineno"> 2116</span>&#160;</div>
<div class="line"><a name="l02130"></a><span class="lineno"> 2130</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0" title="Sets the GLFW timer.">glfwSetTime</a>(<span class="keywordtype">double</span> time);</div>
<div class="line"><a name="l02131"></a><span class="lineno"> 2131</span>&#160;</div>
<div class="line"><a name="l02148"></a><span class="lineno"> 2148</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(GLFWwindow* window);</div>
<div class="line"><a name="l02149"></a><span class="lineno"> 2149</span>&#160;</div>
<div class="line"><a name="l02164"></a><span class="lineno"> 2164</span>&#160;GLFWAPI GLFWwindow* <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l02165"></a><span class="lineno"> 2165</span>&#160;</div>
<div class="line"><a name="l02184"></a><span class="lineno"> 2184</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(GLFWwindow* window);</div>
<div class="line"><a name="l02185"></a><span class="lineno"> 2185</span>&#160;</div>
<div class="line"><a name="l02213"></a><span class="lineno"> 2213</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a>(<span class="keywordtype">int</span> interval);</div>
<div class="line"><a name="l02214"></a><span class="lineno"> 2214</span>&#160;</div>
<div class="line"><a name="l02234"></a><span class="lineno"> 2234</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* extension);</div>
<div class="line"><a name="l02235"></a><span class="lineno"> 2235</span>&#160;</div>
<div class="line"><a name="l02255"></a><span class="lineno"> 2255</span>&#160;GLFWAPI <a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a> <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
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<div class="line"><a name="l02257"></a><span class="lineno"> 2257</span>&#160;</div>
<div class="line"><a name="l02258"></a><span class="lineno"> 2258</span>&#160;<span class="comment">/*************************************************************************</span></div>
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<div class="line"><a name="l02261"></a><span class="lineno"> 2261</span>&#160;</div>
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<div class="line"><a name="l02267"></a><span class="lineno"> 2267</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l02268"></a><span class="lineno"> 2268</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l02269"></a><span class="lineno"> 2269</span>&#160;<span class="preprocessor">#ifdef GLFW_CALLBACK_DEFINED</span></div>
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<div class="line"><a name="l02271"></a><span class="lineno"> 2271</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #undef GLFW_CALLBACK_DEFINED</span></div>
<div class="line"><a name="l02272"></a><span class="lineno"> 2272</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l02273"></a><span class="lineno"> 2273</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l02274"></a><span class="lineno"> 2274</span>&#160;<span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
<div class="line"><a name="l02275"></a><span class="lineno"> 2275</span>&#160;</div>
<div class="line"><a name="l02276"></a><span class="lineno"> 2276</span>&#160;</div>
<div class="line"><a name="l02277"></a><span class="lineno"> 2277</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l02278"></a><span class="lineno"> 2278</span>&#160;<span class="preprocessor"></span>}</div>
<div class="line"><a name="l02279"></a><span class="lineno"> 2279</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l02280"></a><span class="lineno"> 2280</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l02281"></a><span class="lineno"> 2281</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _glfw3_h_ */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l02282"></a><span class="lineno"> 2282</span>&#160;<span class="preprocessor"></span></div>
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<div id="projectname">GLFW
&#160;<span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
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<div class="title">glfw3native.h File Reference</div> </div>
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<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br/></td></tr>
<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br/></td></tr>
<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br/></td></tr>
<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br/></td></tr>
<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br/></td></tr>
<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br/></td></tr>
<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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&#160;<span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
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<div class="title">glfw3native.h</div> </div>
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<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_native_h_</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_native_h_</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * System headers and types</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(__OBJC__)</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #import &lt;Cocoa/Cocoa.h&gt;</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor"> #else</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">void</span>* id;</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor"> #endif</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;X11/Xlib.h&gt;</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No window API specified&quot;</span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor"></span> <span class="comment">/* WGL is declared by windows.h */</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor"></span> <span class="comment">/* NSGL is declared by Cocoa.h */</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glx.h&gt;</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;EGL/egl.h&gt;</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No context API specified&quot;</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment">/*************************************************************************</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> * Functions</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment"> *************************************************************************/</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;GLFWAPI HWND <a class="code" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667" title="Returns the HWND of the specified window.">glfwGetWin32Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;GLFWAPI HGLRC <a class="code" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143" title="Returns the HGLRC of the specified window.">glfwGetWGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715" title="Returns the NSWindow of the specified window.">glfwGetCocoaWindow</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc" title="Returns the NSOpenGLContext of the specified window.">glfwGetNSGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;GLFWAPI Display* <a class="code" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406" title="Returns the Display used by GLFW.">glfwGetX11Display</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;GLFWAPI Window <a class="code" href="group__native.html#ga90ca676322740842db446999a1b1f21d" title="Returns the Window of the specified window.">glfwGetX11Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;GLFWAPI GLXContext <a class="code" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2" title="Returns the GLXContext of the specified window.">glfwGetGLXContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;GLFWAPI EGLDisplay <a class="code" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138" title="Returns the EGLDisplay used by GLFW.">glfwGetEGLDisplay</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;GLFWAPI EGLContext <a class="code" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1" title="Returns the EGLContext of the specified window.">glfwGetEGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;GLFWAPI EGLSurface <a class="code" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6" title="Returns the EGLSurface of the specified window.">glfwGetEGLSurface</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"></span>}</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _glfw3_native_h_ */</span><span class="preprocessor"></span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span></div>
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<div id="projectname">GLFW
&#160;<span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<li>GLFW_FORMAT_UNAVAILABLE
: <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">glfw3.h</a>
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<div id="projectname">GLFW
&#160;<span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>GLFW_GREEN_BITS
: <a class="el" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d">glfw3.h</a>
</li>
<li>GLFWcharfun
: <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">glfw3.h</a>
</li>
<li>GLFWcursorenterfun
: <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">glfw3.h</a>
</li>
<li>GLFWcursorposfun
: <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">glfw3.h</a>
</li>
<li>GLFWerrorfun
: <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">glfw3.h</a>
</li>
<li>GLFWframebuffersizefun
: <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">glfw3.h</a>
</li>
<li>glfwGetClipboardString()
: <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfw3.h</a>
</li>
<li>glfwGetCocoaWindow()
: <a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfw3native.h</a>
</li>
<li>glfwGetCurrentContext()
: <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfw3.h</a>
</li>
<li>glfwGetCursorPos()
: <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfw3.h</a>
</li>
<li>glfwGetEGLContext()
: <a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfw3native.h</a>
</li>
<li>glfwGetEGLDisplay()
: <a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfw3native.h</a>
</li>
<li>glfwGetEGLSurface()
: <a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfw3native.h</a>
</li>
<li>glfwGetFramebufferSize()
: <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfw3.h</a>
</li>
<li>glfwGetGammaRamp()
: <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfw3.h</a>
</li>
<li>glfwGetGLXContext()
: <a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfw3native.h</a>
</li>
<li>glfwGetInputMode()
: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
</li>
<li>glfwGetJoystickAxes()
: <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfw3.h</a>
</li>
<li>glfwGetJoystickButtons()
: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
</li>
<li>glfwGetJoystickName()
: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
</li>
<li>glfwGetKey()
: <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfw3.h</a>
</li>
<li>glfwGetMonitorName()
: <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfw3.h</a>
</li>
<li>glfwGetMonitorPhysicalSize()
: <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfw3.h</a>
</li>
<li>glfwGetMonitorPos()
: <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfw3.h</a>
</li>
<li>glfwGetMonitors()
: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
</li>
<li>glfwGetMouseButton()
: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
</li>
<li>glfwGetNSGLContext()
: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
</li>
<li>glfwGetPrimaryMonitor()
: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
</li>
<li>glfwGetProcAddress()
: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
</li>
<li>glfwGetTime()
: <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
</li>
<li>glfwGetVersion()
: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
</li>
<li>glfwGetVersionString()
: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
</li>
<li>glfwGetVideoMode()
: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
</li>
<li>glfwGetVideoModes()
: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
</li>
<li>glfwGetWGLContext()
: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
</li>
<li>glfwGetWin32Window()
: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
</li>
<li>glfwGetWindowAttrib()
: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
</li>
<li>glfwGetWindowMonitor()
: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
</li>
<li>glfwGetWindowPos()
: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
</li>
<li>glfwGetWindowSize()
: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
</li>
<li>glfwGetWindowUserPointer()
: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
</li>
<li>glfwGetX11Display()
: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
</li>
<li>glfwGetX11Window()
: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
</li>
<li>GLFWglproc
: <a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">glfw3.h</a>
</li>
<li>GLFWkeyfun
: <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">glfw3.h</a>
</li>
<li>GLFWmonitor
: <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">glfw3.h</a>
</li>
<li>GLFWmonitorfun
: <a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">glfw3.h</a>
</li>
<li>GLFWmousebuttonfun
: <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">glfw3.h</a>
</li>
<li>GLFWscrollfun
: <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">glfw3.h</a>
</li>
<li>GLFWwindow
: <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">glfw3.h</a>
</li>
<li>GLFWwindowclosefun
: <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">glfw3.h</a>
</li>
<li>GLFWwindowfocusfun
: <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">glfw3.h</a>
</li>
<li>GLFWwindowiconifyfun
: <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">glfw3.h</a>
</li>
<li>GLFWwindowposfun
: <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">glfw3.h</a>
</li>
<li>GLFWwindowrefreshfun
: <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">glfw3.h</a>
</li>
<li>GLFWwindowsizefun
: <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">glfw3.h</a>
</li>
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&#160;<span id="projectnumber">3.0.2</span>
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<div class="contents">
<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
<li>GLFW_KEY_0
: <a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">glfw3.h</a>
</li>
<li>GLFW_KEY_1
: <a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">glfw3.h</a>
</li>
<li>GLFW_KEY_2
: <a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">glfw3.h</a>
</li>
<li>GLFW_KEY_3
: <a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">glfw3.h</a>
</li>
<li>GLFW_KEY_4
: <a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">glfw3.h</a>
</li>
<li>GLFW_KEY_5
: <a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">glfw3.h</a>
</li>
<li>GLFW_KEY_6
: <a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">glfw3.h</a>
</li>
<li>GLFW_KEY_7
: <a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">glfw3.h</a>
</li>
<li>GLFW_KEY_8
: <a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">glfw3.h</a>
</li>
<li>GLFW_KEY_9
: <a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">glfw3.h</a>
</li>
<li>GLFW_KEY_A
: <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">glfw3.h</a>
</li>
<li>GLFW_KEY_APOSTROPHE
: <a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">glfw3.h</a>
</li>
<li>GLFW_KEY_B
: <a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">glfw3.h</a>
</li>
<li>GLFW_KEY_BACKSLASH
: <a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">glfw3.h</a>
</li>
<li>GLFW_KEY_BACKSPACE
: <a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">glfw3.h</a>
</li>
<li>GLFW_KEY_C
: <a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">glfw3.h</a>
</li>
<li>GLFW_KEY_CAPS_LOCK
: <a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">glfw3.h</a>
</li>
<li>GLFW_KEY_COMMA
: <a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">glfw3.h</a>
</li>
<li>GLFW_KEY_D
: <a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">glfw3.h</a>
</li>
<li>GLFW_KEY_DELETE
: <a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">glfw3.h</a>
</li>
<li>GLFW_KEY_DOWN
: <a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">glfw3.h</a>
</li>
<li>GLFW_KEY_E
: <a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">glfw3.h</a>
</li>
<li>GLFW_KEY_END
: <a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">glfw3.h</a>
</li>
<li>GLFW_KEY_ENTER
: <a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">glfw3.h</a>
</li>
<li>GLFW_KEY_EQUAL
: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
</li>
<li>GLFW_KEY_ESCAPE
: <a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">glfw3.h</a>
</li>
<li>GLFW_KEY_F
: <a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">glfw3.h</a>
</li>
<li>GLFW_KEY_F1
: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
</li>
<li>GLFW_KEY_F10
: <a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">glfw3.h</a>
</li>
<li>GLFW_KEY_F11
: <a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">glfw3.h</a>
</li>
<li>GLFW_KEY_F12
: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
</li>
<li>GLFW_KEY_F13
: <a class="el" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b">glfw3.h</a>
</li>
<li>GLFW_KEY_F14
: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
</li>
<li>GLFW_KEY_F15
: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
</li>
<li>GLFW_KEY_F16
: <a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">glfw3.h</a>
</li>
<li>GLFW_KEY_F17
: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
</li>
<li>GLFW_KEY_F18
: <a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">glfw3.h</a>
</li>
<li>GLFW_KEY_F19
: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
</li>
<li>GLFW_KEY_F2
: <a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">glfw3.h</a>
</li>
<li>GLFW_KEY_F20
: <a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">glfw3.h</a>
</li>
<li>GLFW_KEY_F21
: <a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">glfw3.h</a>
</li>
<li>GLFW_KEY_F22
: <a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">glfw3.h</a>
</li>
<li>GLFW_KEY_F23
: <a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">glfw3.h</a>
</li>
<li>GLFW_KEY_F24
: <a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">glfw3.h</a>
</li>
<li>GLFW_KEY_F25
: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
</li>
<li>GLFW_KEY_F3
: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
</li>
<li>GLFW_KEY_F4
: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
</li>
<li>GLFW_KEY_F5
: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
</li>
<li>GLFW_KEY_F6
: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
</li>
<li>GLFW_KEY_F7
: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
</li>
<li>GLFW_KEY_F8
: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
</li>
<li>GLFW_KEY_F9
: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
</li>
<li>GLFW_KEY_G
: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
</li>
<li>GLFW_KEY_GRAVE_ACCENT
: <a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">glfw3.h</a>
</li>
<li>GLFW_KEY_H
: <a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">glfw3.h</a>
</li>
<li>GLFW_KEY_HOME
: <a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">glfw3.h</a>
</li>
<li>GLFW_KEY_I
: <a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">glfw3.h</a>
</li>
<li>GLFW_KEY_INSERT
: <a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">glfw3.h</a>
</li>
<li>GLFW_KEY_J
: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
</li>
<li>GLFW_KEY_K
: <a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_0
: <a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_1
: <a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_2
: <a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_3
: <a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_4
: <a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_5
: <a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_6
: <a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_7
: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_8
: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_9
: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_ADD
: <a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_DECIMAL
: <a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_DIVIDE
: <a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_ENTER
: <a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_EQUAL
: <a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_MULTIPLY
: <a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">glfw3.h</a>
</li>
<li>GLFW_KEY_KP_SUBTRACT
: <a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">glfw3.h</a>
</li>
<li>GLFW_KEY_L
: <a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">glfw3.h</a>
</li>
<li>GLFW_KEY_LAST
: <a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT
: <a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_ALT
: <a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_BRACKET
: <a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_CONTROL
: <a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_SHIFT
: <a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">glfw3.h</a>
</li>
<li>GLFW_KEY_LEFT_SUPER
: <a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">glfw3.h</a>
</li>
<li>GLFW_KEY_M
: <a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">glfw3.h</a>
</li>
<li>GLFW_KEY_MENU
: <a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">glfw3.h</a>
</li>
<li>GLFW_KEY_MINUS
: <a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">glfw3.h</a>
</li>
<li>GLFW_KEY_N
: <a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">glfw3.h</a>
</li>
<li>GLFW_KEY_NUM_LOCK
: <a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">glfw3.h</a>
</li>
<li>GLFW_KEY_O
: <a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">glfw3.h</a>
</li>
<li>GLFW_KEY_P
: <a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">glfw3.h</a>
</li>
<li>GLFW_KEY_PAGE_DOWN
: <a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">glfw3.h</a>
</li>
<li>GLFW_KEY_PAGE_UP
: <a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">glfw3.h</a>
</li>
<li>GLFW_KEY_PAUSE
: <a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">glfw3.h</a>
</li>
<li>GLFW_KEY_PERIOD
: <a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">glfw3.h</a>
</li>
<li>GLFW_KEY_PRINT_SCREEN
: <a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">glfw3.h</a>
</li>
<li>GLFW_KEY_Q
: <a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">glfw3.h</a>
</li>
<li>GLFW_KEY_R
: <a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT
: <a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_ALT
: <a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">glfw3.h</a>
</li>
<li>GLFW_KEY_RIGHT_BRACKET
: <a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">glfw3.h</a>
</li>
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: <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">glfw3.h</a>
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<li>GLFW_PRESS
: <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">glfw3.h</a>
</li>
<li>glfwPollEvents()
: <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfw3.h</a>
</li>
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