chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2014-11-02 19:34:14 +00:00
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#pragma once
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2015-01-21 01:16:47 +00:00
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#include <utility>
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2016-09-18 00:38:01 +00:00
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#include "common/common_funcs.h"
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2015-01-11 15:32:31 +00:00
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2014-11-02 19:34:14 +00:00
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namespace detail {
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2016-09-18 00:38:01 +00:00
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template <typename Func>
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struct ScopeExitHelper {
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2020-12-05 16:40:14 +00:00
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explicit ScopeExitHelper(Func&& func_) : func(std::move(func_)) {}
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2016-09-18 00:38:01 +00:00
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~ScopeExitHelper() {
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2020-03-31 19:16:07 +00:00
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if (active) {
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func();
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}
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}
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void Cancel() {
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active = false;
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2016-09-18 00:38:01 +00:00
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}
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2014-11-02 19:34:14 +00:00
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2016-09-18 00:38:01 +00:00
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Func func;
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2020-03-31 19:16:07 +00:00
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bool active{true};
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2016-09-18 00:38:01 +00:00
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};
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2014-11-02 19:34:14 +00:00
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2016-09-18 00:38:01 +00:00
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template <typename Func>
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ScopeExitHelper<Func> ScopeExit(Func&& func) {
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2019-04-12 00:01:31 +00:00
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return ScopeExitHelper<Func>(std::forward<Func>(func));
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2016-09-18 00:38:01 +00:00
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}
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2018-01-20 07:48:02 +00:00
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} // namespace detail
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2014-11-02 19:34:14 +00:00
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/**
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* This macro allows you to conveniently specify a block of code that will run on scope exit. Handy
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* for doing ad-hoc clean-up tasks in a function with multiple returns.
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*
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* Example usage:
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* \code
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* const int saved_val = g_foo;
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* g_foo = 55;
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* SCOPE_EXIT({ g_foo = saved_val; });
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*
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* if (Bar()) {
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* return 0;
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* } else {
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* return 20;
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* }
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* \endcode
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*/
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2015-01-11 15:32:31 +00:00
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#define SCOPE_EXIT(body) auto CONCAT2(scope_exit_helper_, __LINE__) = detail::ScopeExit([&]() body)
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2021-02-01 00:54:10 +00:00
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/**
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* This macro is similar to SCOPE_EXIT, except the object is caller managed. This is intended to be
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* used when the caller might want to cancel the ScopeExit.
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*/
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#define SCOPE_GUARD(body) detail::ScopeExit([&]() body)
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