0758d1b52c
Signed-off-by: Juan RP <xtraeme@gmail.com>
743 lines
25 KiB
Diff
743 lines
25 KiB
Diff
uint is not portable, use unsigned int instead. Fixes musl.
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--xtraeme
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--- src/clientgame.cpp 2018-12-21 19:43:51.000000000 +0100
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+++ src/clientgame.cpp 2019-06-10 11:04:25.230551850 +0200
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@@ -88,7 +88,7 @@ int ClientGame::init(const string& setna
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ClientPlayer *ClientGame::getNextPlayer()
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{
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ClientPlayer *p = NULL;
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- uint startId = curPlayer;
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+ unsigned int startId = curPlayer;
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do {
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curPlayer++;
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@@ -107,7 +107,7 @@ ClientPlayer *ClientGame::getNextPlayer(
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* pis is what controls have been activated
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* return flags what has to be rendered new
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*/
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-int ClientGame::update(uint ms, double rx, PaddleInputState &pis)
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+int ClientGame::update(unsigned int ms, double rx, PaddleInputState &pis)
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{
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int oldScore = game->paddles[0]->score;
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int ret = 0;
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--- src/clientgame.h 2019-03-07 15:36:01.000000000 +0100
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+++ src/clientgame.h 2019-06-10 11:04:25.226551802 +0200
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@@ -21,19 +21,19 @@
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class ClientPlayer {
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string name;
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- uint lives;
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- uint maxLives;
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+ unsigned int lives;
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+ unsigned int maxLives;
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int score;
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- uint level;
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+ unsigned int level;
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Level snapshot;
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public:
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- ClientPlayer(const string &n, uint l, uint ml) :
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+ ClientPlayer(const string &n, unsigned int l, unsigned int ml) :
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name(n), lives(l), maxLives(ml), score(0), level(0) {
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_loginfo("Added player %s\n",n.c_str());
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};
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const string& getName() { return name; }
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- uint getLives() { return lives; }
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- uint getMaxLives() { return maxLives; }
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+ unsigned int getLives() { return lives; }
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+ unsigned int getMaxLives() { return maxLives; }
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void gainLife() {
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if (lives < maxLives)
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lives++;
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@@ -48,11 +48,11 @@ public:
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score += s;
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return score;
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}
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- void setLives(uint l) { lives = l; }
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+ void setLives(unsigned int l) { lives = l; }
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void setScore(int s) { score = s; }
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- uint getLevel() { return level; }
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- uint nextLevel() { return ++level; }
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- void setLevel(uint l) { level = l; }
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+ unsigned int getLevel() { return level; }
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+ unsigned int nextLevel() { return ++level; }
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+ void setLevel(unsigned int l) { level = l; }
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void setLevelSnapshot(const Level *l) {
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if (l == NULL)
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game_get_level_snapshot(&snapshot);
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@@ -100,7 +100,7 @@ class ClientGame {
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Game *game; /* current game context */
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Hiscores hiscores;
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vector<unique_ptr<ClientPlayer>> players;
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- uint curPlayer;
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+ unsigned int curPlayer;
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ClientPlayer *lastDeadPlayer;
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string msg;
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Timeout frictionTimeout;
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@@ -114,12 +114,12 @@ public:
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ClientGame(Config &cfg);
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~ClientGame();
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int init(const string& setname, int levelid = 0);
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- int update(uint ms, double rx, PaddleInputState &pis);
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+ int update(unsigned int ms, double rx, PaddleInputState &pis);
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Game *getGameContext() { return game; }
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string getLevelsetName() { return levelset->name; }
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void getCurrentLevelNameAndAuthor(string &name, string &author) {
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ClientPlayer *p = players[curPlayer].get();
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- uint lid = p->getLevel();
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+ unsigned int lid = p->getLevel();
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if (lid >= (uint)levelset->count) {
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name = "none";
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author = "none"; /* is done, should not happen */
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@@ -131,8 +131,8 @@ public:
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int getLevelCount() { return levelset->count; }
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HiscoreChart *getHiscoreChart() { return hiscores.get(levelset->name); }
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ClientPlayer* getCurrentPlayer() {return players[curPlayer].get(); }
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- uint getCurrentPlayerId() {return curPlayer; }
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- void setCurrentPlayerId(uint id) {
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+ unsigned int getCurrentPlayerId() {return curPlayer; }
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+ void setCurrentPlayerId(unsigned int id) {
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curPlayer = id;
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/* adjust paddle score */
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game->paddles[0]->score = players[curPlayer]->getScore();
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@@ -143,7 +143,7 @@ public:
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void updateHiscores();
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const string& getPlayerMessage() { return msg; }
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vector<unique_ptr<ClientPlayer>>& getPlayers() { return players; }
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- void resumePlayer(uint pid, uint lives, int score, uint level) {
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+ void resumePlayer(unsigned int pid, unsigned int lives, int score, unsigned int level) {
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players[pid]->setLives(lives);
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players[pid]->setScore(score);
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players[pid]->setLevel(level);
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--- src/menu.cpp 2018-11-24 14:35:44.000000000 +0100
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+++ src/menu.cpp 2019-06-10 11:04:25.231551862 +0200
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@@ -24,7 +24,7 @@ extern SDL_Renderer *mrc;
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Font *MenuItem::fNormal = NULL;
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Font *MenuItem::fFocus = NULL;
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Font *MenuItem::fTooltip = NULL;
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-uint MenuItem::tooltipWidth = 300;
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+unsigned int MenuItem::tooltipWidth = 300;
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/** Helper to render a part of the menu item. Position is determined
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* by given alignment. */
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--- src/menu.h 2018-12-22 13:30:58.000000000 +0100
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+++ src/menu.h 2019-06-10 11:04:25.227551814 +0200
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@@ -59,7 +59,7 @@ protected:
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}
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public:
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static Font *fNormal, *fFocus, *fTooltip;
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- static uint tooltipWidth;
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+ static unsigned int tooltipWidth;
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MenuItem(const string &c, const string &tt, int aid = AID_NONE) :
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caption(c), lblNormal(true), lblFocus(true),
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@@ -97,7 +97,7 @@ public:
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}
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}
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- virtual void update(uint ms) {
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+ virtual void update(unsigned int ms) {
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if (!focus && fadingAlpha > 0) {
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fadingAlpha -= 0.7*ms;
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if (fadingAlpha < 0)
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@@ -211,9 +211,9 @@ public:
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setValue(options[v]);
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}
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MenuItemList(const string &c, const string &tt, int aid,
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- int &v, const char **opts, uint optNum)
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+ int &v, const char **opts, unsigned int optNum)
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: MenuItemRange(c,tt,aid,v,0,optNum-1,1) {
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- for (uint i = 0; i < optNum; i++)
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+ for (unsigned int i = 0; i < optNum; i++)
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options.push_back(opts[i]);
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setValue(options[v]);
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}
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@@ -247,10 +247,10 @@ class MenuItemIntList : public MenuItemR
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vector<int> options;
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public:
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MenuItemIntList(const string &c, const string &tt,
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- int &v, const int *opts, uint optNum)
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+ int &v, const int *opts, unsigned int optNum)
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: MenuItemRange(c,tt,AID_NONE,idx,0,optNum-1,1), val(v) {
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idx = 0;
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- for (uint i = 0; i < optNum; i++) {
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+ for (unsigned int i = 0; i < optNum; i++) {
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if (opts[i] == val)
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idx = i;
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options.push_back(opts[i]);
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@@ -334,7 +334,7 @@ public:
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int w = theme.menuItemWidth;
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int x = theme.menuX - w/2;
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int y = theme.menuY - h/2;
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- for (uint i = 0; i < items.size(); i++) {
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+ for (unsigned int i = 0; i < items.size(); i++) {
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MenuItemSub *sub = dynamic_cast<MenuItemSub*>(items[i].get());
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items[i]->setGeometry(x, y + i*theme.menuItemHeight,
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w, theme.menuItemHeight);
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@@ -342,7 +342,7 @@ public:
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sub->getSubMenu()->adjust();
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}
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}
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- void update(uint ms) {
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+ void update(unsigned int ms) {
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for (auto& i : items)
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i->update(ms);
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}
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--- src/mixer.h 2019-03-07 20:54:45.000000000 +0100
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+++ src/mixer.h 2019-06-10 11:04:25.228551826 +0200
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@@ -63,7 +63,7 @@ public:
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_loginfo("Mixer closed\n");
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}
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}
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- void setVolume(uint v) { /* v is 0..100 */
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+ void setVolume(unsigned int v) { /* v is 0..100 */
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if (v > 100)
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v = 100;
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v = v * MIX_MAX_VOLUME / 100;
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--- src/sdl.cpp 2019-03-07 14:07:05.000000000 +0100
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+++ src/sdl.cpp 2019-06-10 11:04:25.231551862 +0200
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@@ -484,7 +484,7 @@ void Font::writeText(int x, int y, const
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SDL_DestroyTexture(tex);
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}
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-void Label::setText(Font &font, const string &str, uint maxw)
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+void Label::setText(Font &font, const string &str, unsigned int maxw)
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{
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if (str == "") {
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empty = true;
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--- src/sdl.h 2019-03-07 13:15:07.000000000 +0100
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+++ src/sdl.h 2019-06-10 11:04:25.228551826 +0200
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@@ -209,7 +209,7 @@ public:
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return TTF_SizeText(font,str.c_str(),w,h);
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return 0;
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};
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- int getWrappedTextSize(const string& str, uint maxw, int *w, int *h) {
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+ int getWrappedTextSize(const string& str, unsigned int maxw, int *w, int *h) {
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*w = *h = 0;
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SDL_Surface *surf = TTF_RenderUTF8_Blended_Wrapped(
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font, str.c_str(), clr, maxw);
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@@ -275,7 +275,7 @@ public:
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b = -1;
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border = b;
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}
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- void setText(Font &f, const string &str, uint max = 0);
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+ void setText(Font &f, const string &str, unsigned int max = 0);
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void clearText() {
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empty = true;
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}
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@@ -295,12 +295,12 @@ public:
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void setAlpha(int a) {
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img.setAlpha(a);
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}
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- uint getHeight() {
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+ unsigned int getHeight() {
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if (empty)
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return 0;
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return img.getHeight();
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}
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- uint getWidth() {
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+ unsigned int getWidth() {
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if (empty)
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return 0;
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return img.getWidth();
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--- src/selectdlg.cpp 2018-12-21 20:02:48.000000000 +0100
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+++ src/selectdlg.cpp 2019-06-10 11:04:25.232551874 +0200
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@@ -31,17 +31,17 @@ SetInfo::SetInfo(const string &n, Theme
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author = "?";
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/* create empty preview */
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- uint sw = theme.menuBackground.getWidth();
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- uint sh = theme.menuBackground.getHeight();
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- uint bw = theme.bricks.getGridWidth();
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- uint bh = theme.bricks.getGridHeight();
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- uint soff = bh/3;
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+ unsigned int sw = theme.menuBackground.getWidth();
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+ unsigned int sh = theme.menuBackground.getHeight();
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+ unsigned int bw = theme.bricks.getGridWidth();
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+ unsigned int bh = theme.bricks.getGridHeight();
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+ unsigned int soff = bh/3;
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preview.create(MAPWIDTH*theme.bricks.getGridWidth(),
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MAPHEIGHT*theme.bricks.getGridHeight());
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SDL_SetRenderTarget(mrc, preview.getTex());
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Image& wallpaper = theme.wallpapers[rand()%theme.numWallpapers];
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- for (uint wy = 0; wy < sh; wy += wallpaper.getHeight())
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- for (uint wx = 0; wx < sw; wx += wallpaper.getWidth())
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+ for (unsigned int wy = 0; wy < sh; wy += wallpaper.getHeight())
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+ for (unsigned int wx = 0; wx < sw; wx += wallpaper.getWidth())
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wallpaper.copy(wx,wy);
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theme.frameShadow.copy(soff,soff);
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@@ -64,7 +64,7 @@ SetInfo::SetInfo(const string &n, Theme
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string fpath = getFullLevelsetPath(n);
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string lines[5+EDIT_HEIGHT];
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ifstream ifs(fpath);
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- uint offset = 0;
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+ unsigned int offset = 0;
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if (!ifs.is_open()) {
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_logerr("Levelset %s not found, no preview created\n",n.c_str());
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@@ -72,7 +72,7 @@ SetInfo::SetInfo(const string &n, Theme
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SDL_SetRenderTarget(mrc, NULL);
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return;
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}
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- for (uint i = 0; i < 5+EDIT_HEIGHT; i++)
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+ for (unsigned int i = 0; i < 5+EDIT_HEIGHT; i++)
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getline(ifs,lines[i]);
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if (lines[0].find("Version") != string::npos) {
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version = trimString(lines[0].substr(lines[0].find(':')+1));
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@@ -89,8 +89,8 @@ SetInfo::SetInfo(const string &n, Theme
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/* add bricks of first level
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* XXX direct access to brick conversion table from libgame */
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- for (uint j = 0; j < EDITHEIGHT; j++)
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- for (uint i = 0; i < EDITWIDTH; i++) {
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+ for (unsigned int j = 0; j < EDITHEIGHT; j++)
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+ for (unsigned int i = 0; i < EDITWIDTH; i++) {
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int k = -1;
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for ( k = 0; k < BRICK_COUNT; k++ )
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if (lines[4+offset+j][i] == brick_conv_table[k].c)
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@@ -99,8 +99,8 @@ SetInfo::SetInfo(const string &n, Theme
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theme.bricksShadow.copy(brick_conv_table[k].id,0,
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(i+1)*bw+bh/3, (1+j)*bh+bh/3);
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}
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- for (uint j = 0; j < EDITHEIGHT; j++)
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- for (uint i = 0; i < EDITWIDTH; i++) {
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+ for (unsigned int j = 0; j < EDITHEIGHT; j++)
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+ for (unsigned int i = 0; i < EDITWIDTH; i++) {
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int k = -1;
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for ( k = 0; k < BRICK_COUNT; k++ )
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if (lines[4+offset+j][i] == brick_conv_table[k].c)
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@@ -117,8 +117,8 @@ SetInfo::SetInfo(const string &n, Theme
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/** Create levelset list and previews + layout. */
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void SelectDialog::init()
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{
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- uint sw = theme.menuBackground.getWidth();
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- uint sh = theme.menuBackground.getHeight();
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+ unsigned int sw = theme.menuBackground.getWidth();
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+ unsigned int sh = theme.menuBackground.getHeight();
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vector<string> list, list2;
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list.push_back(_(TOURNAMENT));
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@@ -185,7 +185,7 @@ void SelectDialog::render()
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font.setColor(theme.menuFontColorNormal);
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font.write(lx, ly-ch, _("<Previous Page>"));
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}
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- for (uint i = 0; i < vlen; i++, y += ch) {
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+ for (unsigned int i = 0; i < vlen; i++, y += ch) {
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if (pos + i < entries.size() && sel == (int)(pos + i))
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font.setColor(theme.menuFontColorFocus);
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else
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--- src/selectdlg.h 2018-10-31 18:49:34.000000000 +0100
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+++ src/selectdlg.h 2019-06-10 11:04:25.228551826 +0200
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@@ -21,7 +21,7 @@ class SetInfo {
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string name;
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string version;
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string author;
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- uint levels;
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+ unsigned int levels;
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Image preview;
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public:
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SetInfo(const string &name, Theme &theme);
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@@ -40,12 +40,12 @@ class SelectDialog {
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bool quitReceived;
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vector<unique_ptr<SetInfo>> entries;
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int sel;
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- uint pos, max, vlen;
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+ unsigned int pos, max, vlen;
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int tx, ty; /* centered title position */
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int lx, ly; /* list start */
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- uint cw, ch; /* cell size */
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+ unsigned int cw, ch; /* cell size */
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int px, py;
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- uint pw, ph; /* preview geometry */
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+ unsigned int pw, ph; /* preview geometry */
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Image background;
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--- src/sprite.cpp 2018-09-02 18:47:18.000000000 +0200
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+++ src/sprite.cpp 2019-06-10 11:04:25.232551874 +0200
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@@ -24,7 +24,7 @@ extern SDL_Renderer *mrc;
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Particle::Particle(GridImage &simg, int _gx, int _gy,
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int _sx, int _sy, int _sw, int _sh,
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double px, double py, double vx, double vy,
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- double vpms, uint lifetime)
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+ double vpms, unsigned int lifetime)
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: img(simg), gx(_gx), gy(_gy), sx(_sx), sy(_sy), sw(_sw), sh(_sh),
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pos(px,py), vel(vx,vy)
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{
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--- src/sprite.h 2018-09-02 18:47:18.000000000 +0200
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+++ src/sprite.h 2019-06-10 11:04:25.229551838 +0200
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@@ -19,21 +19,21 @@
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class Sprite {
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public:
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virtual ~Sprite() {};
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- virtual int update(uint ms) = 0; /* return 1 if to be removed, 0 otherwise */
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+ virtual int update(unsigned int ms) = 0; /* return 1 if to be removed, 0 otherwise */
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virtual void render() = 0;
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};
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class Animation : public Sprite {
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GridImage& img;
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- uint id;
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+ unsigned int id;
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int x, y; /* position on screen */
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FrameCounter fc;
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public:
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- Animation(GridImage &_img, uint _id, uint delay, int _x, int _y)
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+ Animation(GridImage &_img, unsigned int _id, unsigned int delay, int _x, int _y)
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: img(_img), id(_id), x(_x), y(_y) {
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fc.init(img.getGridSizeX(), delay);
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}
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- int update(uint ms) {
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+ int update(unsigned int ms) {
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if (fc.update(ms))
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return 1; /* die */
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return 0;
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@@ -50,8 +50,8 @@ class Particle : public Sprite {
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SmoothCounter sc;
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public:
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Particle(GridImage &simg, int gx, int gy, int sx, int sy, int sw, int sh,
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- double px, double py, double vx, double vy, double vpms, uint lifetime);
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- int update(uint ms) {
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+ double px, double py, double vx, double vy, double vpms, unsigned int lifetime);
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+ int update(unsigned int ms) {
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pos.add(ms, vel);
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return sc.update(ms);
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}
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--- src/theme.cpp 2019-03-07 15:14:49.000000000 +0100
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+++ src/theme.cpp 2019-06-10 11:04:25.233551886 +0200
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@@ -22,12 +22,12 @@ extern SDL_Renderer *mrc;
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/** Load resources and scale if necessary using bricks screen height.
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* Whatever is missing: Fall back to Standard theme. */
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-void Theme::load(string name, uint screenWidth, uint screenHeight,
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- uint brickScreenWidth, uint brickScreenHeight,
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+void Theme::load(string name, unsigned int screenWidth, unsigned int screenHeight,
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+ unsigned int brickScreenWidth, unsigned int brickScreenHeight,
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int antialiasing)
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{
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string path, fpath;
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- uint iw, ih;
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+ unsigned int iw, ih;
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if (name[0] == '~')
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path = getHomeDir() + "/" + CONFIGDIR + "/themes/" + name.substr(1);
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@@ -376,7 +376,7 @@ void Theme::load(string name, uint scree
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/* load and scale up to 10 wallpapers */
|
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string wpath = stdPath;
|
|
- uint wbfh = sbfh, wbfw = sbfw; /* for scaling */
|
|
+ unsigned int wbfh = sbfh, wbfw = sbfw; /* for scaling */
|
|
if (fileExists(path + "/back0.png") || fileExists(path + "/back0.jpg")) {
|
|
wpath = path;
|
|
wbfh = brickFileHeight;
|
|
--- src/theme.h 2019-03-07 15:05:53.000000000 +0100
|
|
+++ src/theme.h 2019-06-10 11:04:25.229551838 +0200
|
|
@@ -33,37 +33,37 @@ class Theme {
|
|
string stdPath; /* path to standard theme for fallbacks */
|
|
bool oldTheme;
|
|
int boardX;
|
|
- uint boardWidth;
|
|
+ unsigned int boardWidth;
|
|
|
|
/* loaded from theme.ini */
|
|
string title;
|
|
string author;
|
|
string version;
|
|
- uint brickFileWidth;
|
|
- uint brickFileHeight;
|
|
+ unsigned int brickFileWidth;
|
|
+ unsigned int brickFileHeight;
|
|
int shadowOffset;
|
|
string fontSmallName;
|
|
- uint fontSmallSize;
|
|
+ unsigned int fontSmallSize;
|
|
string fontNormalName;
|
|
- uint fontNormalSize;
|
|
+ unsigned int fontNormalSize;
|
|
SDL_Color fontColorNormal;
|
|
SDL_Color fontColorHighlight;
|
|
- uint shotFrameNum;
|
|
- uint shotAnimDelay;
|
|
- uint weaponFrameNum;
|
|
- uint weaponAnimDelay;
|
|
- uint explFrameNum;
|
|
- uint explAnimDelay;
|
|
- uint shineFrameNum;
|
|
- uint shineAnimDelay;
|
|
- uint menuX, menuY, menuItemWidth, menuItemHeight;
|
|
+ unsigned int shotFrameNum;
|
|
+ unsigned int shotAnimDelay;
|
|
+ unsigned int weaponFrameNum;
|
|
+ unsigned int weaponAnimDelay;
|
|
+ unsigned int explFrameNum;
|
|
+ unsigned int explAnimDelay;
|
|
+ unsigned int shineFrameNum;
|
|
+ unsigned int shineAnimDelay;
|
|
+ unsigned int menuX, menuY, menuItemWidth, menuItemHeight;
|
|
string menuFontNormalName, menuFontFocusName;
|
|
- uint menuFontNormalSize, menuFontFocusSize;
|
|
+ unsigned int menuFontNormalSize, menuFontFocusSize;
|
|
SDL_Color menuFontColorNormal, menuFontColorFocus;
|
|
|
|
Image menuBackground;
|
|
Image wallpapers[MAXWALLPAPERS];
|
|
- uint numWallpapers;
|
|
+ unsigned int numWallpapers;
|
|
Image frame, frameShadow;
|
|
GridImage bricks, bricksShadow;
|
|
GridImage paddles, paddlesShadow;
|
|
@@ -106,8 +106,8 @@ public:
|
|
{
|
|
stdPath = string(DATADIR) + "/themes/Standard";
|
|
}
|
|
- void load(string name, uint screenWidth, uint screenHeight,
|
|
- uint brickScreenWidth, uint brickScreenHeight,
|
|
+ void load(string name, unsigned int screenWidth, unsigned int screenHeight,
|
|
+ unsigned int brickScreenWidth, unsigned int brickScreenHeight,
|
|
int antialiasing);
|
|
};
|
|
|
|
--- src/tools.cpp 2018-11-04 12:04:17.000000000 +0100
|
|
+++ src/tools.cpp 2019-06-10 11:04:25.233551886 +0200
|
|
@@ -94,7 +94,7 @@ int FileParser::get(const string& k, int
|
|
v = stoi(str);
|
|
return ret;
|
|
}
|
|
-int FileParser::get(const string& k, uint &v)
|
|
+int FileParser::get(const string& k, unsigned int &v)
|
|
{
|
|
string str;
|
|
int ret = get(k,str);
|
|
--- src/tools.h 2018-10-31 12:23:22.000000000 +0100
|
|
+++ src/tools.h 2019-06-10 11:04:25.229551838 +0200
|
|
@@ -95,7 +95,7 @@ public:
|
|
FileParser(const string& fname);
|
|
int get(const string& k, string &v);
|
|
int get(const string& k, int &v);
|
|
- int get(const string& k, uint &v);
|
|
+ int get(const string& k, unsigned int &v);
|
|
int get(const string& k, uint8_t &v);
|
|
int get(const string& k, double &v);
|
|
};
|
|
@@ -167,7 +167,7 @@ public:
|
|
|
|
class FrameCounter : public SmoothCounter {
|
|
public:
|
|
- void init(uint max, uint delay) {
|
|
+ void init(unsigned int max, unsigned int delay) {
|
|
SmoothCounter::init(SCT_REPEAT, 0, -0.01 + max, delay);
|
|
}
|
|
int get() { return SmoothCounter::get(); }
|
|
--- src/view.cpp 2019-03-08 19:13:31.000000000 +0100
|
|
+++ src/view.cpp 2019-06-10 11:04:25.234551898 +0200
|
|
@@ -74,7 +74,7 @@ View::View(Config &cfg, ClientGame &_cg)
|
|
|
|
/** (Re)Initialize window, theme and menu.
|
|
* t is theme name, r=0 means fullscreen, otherwise vertical resolution. */
|
|
-void View::init(string t, uint r)
|
|
+void View::init(string t, unsigned int r)
|
|
{
|
|
_loginfo("Initializing View (Theme=%s, Resolution=%d)\n",t.c_str(),r);
|
|
|
|
@@ -648,7 +648,7 @@ void View::renderBackgroundImage() {
|
|
|
|
/* lives */
|
|
ClientPlayer *cp = cgame.getCurrentPlayer();
|
|
- for (uint i = 0; i < cp->getMaxLives(); i++)
|
|
+ for (unsigned int i = 0; i < cp->getMaxLives(); i++)
|
|
theme.life.copy(0, i < cp->getLives(), 0, (MAPHEIGHT-i-1)*bh);
|
|
|
|
SDL_SetRenderTarget(mrc,NULL);
|
|
@@ -739,12 +739,12 @@ void View::renderScoreImage()
|
|
void View::renderExtrasImage()
|
|
{
|
|
Game *game = cgame.getGameContext();
|
|
- uint bw = brickScreenWidth, bh = brickScreenHeight;
|
|
- uint xstart = (imgExtras.getWidth() - 3*bw) / 4;
|
|
- uint ystart = (imgExtras.getHeight() - 3*bh) / 4;
|
|
- uint xoff = bw + xstart;
|
|
- uint yoff = bh + ystart;
|
|
- uint x = xstart, y = ystart;
|
|
+ unsigned int bw = brickScreenWidth, bh = brickScreenHeight;
|
|
+ unsigned int xstart = (imgExtras.getWidth() - 3*bw) / 4;
|
|
+ unsigned int ystart = (imgExtras.getHeight() - 3*bh) / 4;
|
|
+ unsigned int xoff = bw + xstart;
|
|
+ unsigned int yoff = bh + ystart;
|
|
+ unsigned int x = xstart, y = ystart;
|
|
|
|
SDL_SetRenderTarget(mrc, imgExtras.getTex());
|
|
SDL_SetRenderDrawColor(mrc,0,0,0,0);
|
|
@@ -846,14 +846,14 @@ bool View::showInfo(const vector<string>
|
|
{
|
|
Font &font = theme.fSmall;
|
|
bool ret = true;
|
|
- uint h = text.size() * font.getLineHeight();
|
|
+ unsigned int h = text.size() * font.getLineHeight();
|
|
int tx = mw->getWidth()/2;
|
|
int ty = (mw->getHeight() - h)/2;
|
|
|
|
darkenScreen();
|
|
|
|
font.setAlign(ALIGN_X_CENTER | ALIGN_Y_TOP);
|
|
- for (uint i = 0; i < text.size(); i++) {
|
|
+ for (unsigned int i = 0; i < text.size(); i++) {
|
|
font.write(tx,ty,text[i]);
|
|
ty += font.getLineHeight();
|
|
}
|
|
@@ -964,12 +964,12 @@ void View::createSprites()
|
|
}
|
|
}
|
|
|
|
-void View::getBallViewInfo(Ball *ball, int *x, int *y, uint *type)
|
|
+void View::getBallViewInfo(Ball *ball, int *x, int *y, unsigned int *type)
|
|
{
|
|
Game *game = cgame.getGameContext(); /* direct lib game context */
|
|
Paddle *paddle = game->paddles[0]; /* local paddle always at bottom */
|
|
|
|
- uint bt = 0;
|
|
+ unsigned int bt = 0;
|
|
double px = ball->cur.x;
|
|
double py = ball->cur.y;
|
|
if (ball->attached) {
|
|
@@ -1395,7 +1395,7 @@ void View::saveGame()
|
|
ofs << "difficulty=" << config.diff << "\n";
|
|
ofs << "curplayer=" << cgame.getCurrentPlayerId() << "\n";
|
|
ofs << "players=" << players.size() << "\n";
|
|
- for (uint i = 0; i < players.size(); i++) {
|
|
+ for (unsigned int i = 0; i < players.size(); i++) {
|
|
ofs << "player" << i << " {\n";
|
|
ofs << " name=" << players[i]->getName() << "\n";
|
|
ofs << " level=" << players[i]->getLevel() << "\n";
|
|
@@ -1432,18 +1432,18 @@ int View::resumeGame()
|
|
fp.get(string("player") + to_string(i) + ".name",config.player_names[i]);
|
|
|
|
/* initialize game to level of current player */
|
|
- uint pid = 0;
|
|
+ unsigned int pid = 0;
|
|
fp.get("curplayer",pid);
|
|
if (pid >= MAX_PLAYERS)
|
|
pid = 0;
|
|
- uint levid = 0;
|
|
+ unsigned int levid = 0;
|
|
fp.get(string("player") + to_string(pid) + ".level",levid);
|
|
cgame.init(setname,levid);
|
|
|
|
/* adjust players */
|
|
for (int i = 0; i < config.player_count; i++) {
|
|
string prefix = string("player") + to_string(i) + ".";
|
|
- uint level = 0, lives = 3;
|
|
+ unsigned int level = 0, lives = 3;
|
|
int score = 0;
|
|
fp.get(prefix + "score",score);
|
|
fp.get(prefix + "level",level);
|
|
@@ -1529,8 +1529,8 @@ void View::renderBalls(bool shadow)
|
|
Ball *ball;
|
|
list_reset(game->balls);
|
|
while ( ( ball = (Ball*)list_next( game->balls ) ) != 0 ) {
|
|
- uint type;
|
|
- uint alpha = 255;
|
|
+ unsigned int type;
|
|
+ unsigned int alpha = 255;
|
|
int px, py;
|
|
getBallViewInfo(ball, &px, &py, &type);
|
|
if (type == 1) /* energy ball */
|
|
@@ -1561,7 +1561,7 @@ void View::updateResumeGameTooltip()
|
|
/* XXX multiple locations... */
|
|
const char *diffNames[] = {_("Kids"),_("Easy"),_("Medium"),_("Hard") } ;
|
|
string text, str;
|
|
- uint diff, pnum;
|
|
+ unsigned int diff, pnum;
|
|
FileParser fp(saveFileName);
|
|
fp.get("levelset",text);
|
|
fp.get("difficulty",diff);
|
|
@@ -1573,10 +1573,10 @@ void View::updateResumeGameTooltip()
|
|
text += to_string(pnum);
|
|
text += _(" player(s)\n");
|
|
|
|
- for (uint i = 0; i < pnum; i++) {
|
|
+ for (unsigned int i = 0; i < pnum; i++) {
|
|
string prefix = string("player") + to_string(i) + ".";
|
|
string name;
|
|
- uint level = 0, lives = 3;
|
|
+ unsigned int level = 0, lives = 3;
|
|
int score = 0;
|
|
fp.get(prefix + "name",name);
|
|
fp.get(prefix + "score",score);
|
|
@@ -1591,7 +1591,7 @@ void View::updateResumeGameTooltip()
|
|
resumeMenuItem->setTooltip(text);
|
|
}
|
|
|
|
-void View::renderExtraHelp(GridImage &img, uint gx, uint gy, const string &str, int x, int y)
|
|
+void View::renderExtraHelp(GridImage &img, unsigned int gx, unsigned int gy, const string &str, int x, int y)
|
|
{
|
|
img.copy(gx,gy,x,y);
|
|
theme.fSmall.setAlign(ALIGN_X_LEFT | ALIGN_Y_CENTER);
|
|
@@ -1621,7 +1621,7 @@ void View::showHelp()
|
|
;
|
|
|
|
int x = brickScreenWidth, y = brickScreenHeight;
|
|
- uint maxw = brickScreenWidth * 10;
|
|
+ unsigned int maxw = brickScreenWidth * 10;
|
|
|
|
darkenScreen();
|
|
|
|
--- src/view.h 2019-03-07 15:44:36.000000000 +0100
|
|
+++ src/view.h 2019-06-10 11:04:25.229551838 +0200
|
|
@@ -105,7 +105,7 @@ class View {
|
|
void showHelp();
|
|
void createParticles(BrickHit *hit);
|
|
void createSprites();
|
|
- void getBallViewInfo(Ball *ball, int *x, int *y, uint *type);
|
|
+ void getBallViewInfo(Ball *ball, int *x, int *y, unsigned int *type);
|
|
void playSounds();
|
|
void createMenus();
|
|
void grabInput(int grab);
|
|
@@ -116,14 +116,14 @@ class View {
|
|
void darkenScreen(int alpha = 32);
|
|
void initTitleLabel();
|
|
void updateResumeGameTooltip();
|
|
- void renderExtraHelp(GridImage &img, uint gx, uint gy, const string &str, int x, int y);
|
|
+ void renderExtraHelp(GridImage &img, unsigned int gx, unsigned int gy, const string &str, int x, int y);
|
|
void runBrickDestroyDlg();
|
|
void waitForInputRelease();
|
|
void getNewShinePosition();
|
|
public:
|
|
View(Config &cfg, ClientGame &_cg);
|
|
~View();
|
|
- void init(string t, uint r);
|
|
+ void init(string t, unsigned int r);
|
|
void run();
|
|
void render();
|
|
void runMenu();
|
|
--- src/clientgame.cpp.orig 2019-06-10 11:08:55.515756485 +0200
|
|
+++ src/clientgame.cpp 2019-06-10 11:09:17.964021355 +0200
|
|
@@ -95,7 +95,7 @@ ClientPlayer *ClientGame::getNextPlayer(
|
|
if (curPlayer == players.size())
|
|
curPlayer = 0;
|
|
p = players[curPlayer].get();
|
|
- if (p->getLives() > 0 && p->getLevel() < (uint)levelset->count)
|
|
+ if (p->getLives() > 0 && p->getLevel() < (unsigned int)levelset->count)
|
|
return p;
|
|
} while (curPlayer != startId);
|
|
return NULL;
|
|
@@ -192,7 +192,7 @@ int ClientGame::update(unsigned int ms,
|
|
ClientPlayer *p = players[curPlayer].get();
|
|
/* bonus levels are just skipped on failure */
|
|
if (game->winner == PADDLE_BOTTOM || game->level_type != LT_NORMAL) {
|
|
- if (p->nextLevel() < (uint)levelset->count)
|
|
+ if (p->nextLevel() < (unsigned int)levelset->count)
|
|
p->setLevelSnapshot(levelset->levels[p->getLevel()]);
|
|
else {
|
|
strprintf(msg,_("Congratulations, %s, you cleared all levels!"),p->getName().c_str());
|
|
--- src/clientgame.h.orig 2019-06-10 11:10:30.500877231 +0200
|
|
+++ src/clientgame.h 2019-06-10 11:10:41.972012581 +0200
|
|
@@ -120,7 +120,7 @@ public:
|
|
void getCurrentLevelNameAndAuthor(string &name, string &author) {
|
|
ClientPlayer *p = players[curPlayer].get();
|
|
unsigned int lid = p->getLevel();
|
|
- if (lid >= (uint)levelset->count) {
|
|
+ if (lid >= (unsigned int)levelset->count) {
|
|
name = "none";
|
|
author = "none"; /* is done, should not happen */
|
|
} else {
|