0c87bf36c2
This unbreaks accelerated E with Wayland for one. Also, gles2 is now a suboption of opengl, as that makes more sense.
39 lines
1.3 KiB
Diff
39 lines
1.3 KiB
Diff
From e917e3111b2d2b27db21b47c9586d231c5785be5 Mon Sep 17 00:00:00 2001
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From: "Carsten Haitzler (Rasterman)" <raster@rasterman.com>
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Date: Tue, 26 May 2020 12:16:09 +0100
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Subject: [PATCH 1/7] evas - csd and wl csd - fix alpha zeroing to avoid
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framespace junk
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i noticed some junk in framespace... this happesn when solid objects
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are outside the normal window content area and their solid areas are
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not clipped to this inner frame area thus those areas are not "zeroed
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out" next render.
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@fix
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---
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src/lib/evas/canvas/evas_render.c | 9 +++++++++
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1 file changed, 9 insertions(+)
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diff --git src/lib/evas/canvas/evas_render.c src/lib/evas/canvas/evas_render.c
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index 1d47ba06af..567461d1dd 100644
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--- src/lib/evas/canvas/evas_render.c
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+++ src/lib/evas/canvas/evas_render.c
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@@ -2722,6 +2722,15 @@ _evas_render_cutout_add(Evas_Public_Data *evas, void *context,
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obj->cur->cache.clip.w, obj->cur->cache.clip.h);
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}
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else return;
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+ if (!_is_obj_in_framespace(obj, evas))
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+ {
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+ int fw, fh;
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+
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+ fw = evas->viewport.w - evas->framespace.w;
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+ fh = evas->viewport.h - evas->framespace.h;
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+ RECTS_CLIP_TO_RECT(cox, coy, cow, coh,
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+ 0, 0, fw, fh);
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+ }
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if (cutout_margin)
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{
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cox += cutout_margin->l;
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--
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2.27.0
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