* par is kept at -Np0 ```sh git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" | while read template; do for p in ${template%/template}/patches/*; do sed -i ' \,^[+-][+-][+-] /dev/null,b /^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b s,^[*][*][*] ,&a/, /^--- /{ s,\(^--- \)\(./\)*,\1a/, s,[.-][Oo][Rr][Ii][Gg]\([ /]\),\1, s/[.-][Oo][Rr][Ii][Gg]$// s/[.]patched[.]\([^.]\)/.\1/ h } /^+++ -/{ g s/^--- a/+++ b/ b } s,\(^+++ \)\(./\)*,\1b/, ' "$p" done sed -i '/^patch_args=/d' $template done ```
27 lines
1.1 KiB
Bash
27 lines
1.1 KiB
Bash
# Template file for 'pcsx2'
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archs="i686*"
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lib32mode="full"
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nopie=yes
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pkgname=pcsx2
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version=1.6.0
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revision=2
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build_style=cmake
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# store all data that pcsx2 has to access into /usr/lib, so it can be accessed
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# on multilib setups. when/if pcsx2 supports 64-bit builds, GAMEINDEX_DIR should
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# be moved to /usr/share/pcsx2
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configure_args="-DGLSL_API=1 -DSDL2_API=TRUE -DPACKAGE_MODE=1 -DREBUILD_SHADER=1
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-DXDG_STD=1 -DDISABLE_ADVANCE_SIMD=1
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-DPLUGIN_DIR=/usr/lib${XBPS_TARGET_WORDSIZE}/pcsx2
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-DGAMEINDEX_DIR=/usr/lib${XBPS_TARGET_WORDSIZE}/pcsx2"
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hostmakedepends="pkg-config sparsehash perl"
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makedepends="alsa-lib-devel SDL2-devel glu-devel glew-devel libaio-devel
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libcanberra-devel libjpeg-turbo-devel wxWidgets-devel portaudio-devel soundtouch-devel
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libpcap-devel glib-devel"
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depends="desktop-file-utils"
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short_desc="Sony PlayStation 2 emulator"
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maintainer="Selfsigned <selfsigned@protonmail.ch>"
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license="GPL-3.0-or-later, GPL-2.0-or-later, LGPL-2.1-or-later, LGPL-3.0-or-later"
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homepage="http://www.pcsx2.net"
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distfiles="https://github.com/PCSX2/pcsx2/archive/v${version}.tar.gz"
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checksum=c09914020e494640f187f46d017f9d142ce2004af763b9a6c5c3a9ea09e5281c
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