void-packages/srcpkgs/kobodeluxe/patches/fix-pipe12_name.patch
Đoàn Trần Công Danh dd9d4a1979 srcpkgs/k*: convert patches to -Np1
```sh
git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" |
while read template; do
	for p in ${template%/template}/patches/*; do
		sed -i '
			\,^[+-][+-][+-] /dev/null,b
			/^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b
			s,^[*][*][*] ,&a/,
			/^--- /{
				s,\(^--- \)\(./\)*,\1a/,
				s,[.][Oo][Rr][Ii][Gg]\([	/]\),\1,
				s/[.][Oo][Rr][Ii][Gg]$//
				s/[.]patched[.]\([^.]\)/.\1/
				h
			}
			/^+++ -/{
				g
				s/^--- a/+++ b/
				b
			}
			s,\(^+++ \)\(./\)*,\1b/,
		' "$p"
	done
	sed -i '/^patch_args=/d' $template
done
```
2021-06-20 13:17:29 +07:00

156 lines
4.1 KiB
Diff

The name pipe2 clashes with unistd.h function pipe2(3),
thus rename pipe1 and pipe2 to kpipe1 and kpipe2.
--- a/enemies.h 2007-12-24 09:18:52.000000000 +0100
+++ b/enemies.h 2015-10-11 17:20:42.882531076 +0200
@@ -70,9 +70,9 @@
extern const enemy_kind bomb2;
extern const enemy_kind bombdeto;
extern const enemy_kind cannon;
-extern const enemy_kind pipe1;
+extern const enemy_kind kpipe1;
extern const enemy_kind core;
-extern const enemy_kind pipe2;
+extern const enemy_kind kpipe2;
extern const enemy_kind rock;
extern const enemy_kind ring;
extern const enemy_kind enemy_m1;
@@ -157,11 +157,11 @@
void move_core();
void kill_core();
- void make_pipe1();
- void move_pipe1();
+ void make_kpipe1();
+ void move_kpipe1();
- void make_pipe2();
- void move_pipe2();
+ void make_kpipe2();
+ void move_kpipe2();
void make_enemy1();
void move_enemy1();
@@ -430,7 +430,7 @@
inline int _enemy::is_pipe()
{
- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
+ return ((_state != notuse) && ((ek == &kpipe1) || (ek == &kpipe2)));
}
--- a/enemy.cpp 2007-12-24 11:36:46.000000000 +0100
+++ b/enemy.cpp 2015-10-11 17:20:18.011533017 +0200
@@ -713,7 +713,7 @@
void _enemy::kill_cannon()
{
- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
+ enemies.make(&kpipe1, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_node_explo(x, y);
release();
}
@@ -755,10 +755,10 @@
void _enemy::kill_core()
{
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_core_explo(x, y);
release();
@@ -777,10 +777,10 @@
/*
* ===========================================================================
- * pipe1
+ * kpipe1
* ===========================================================================
*/
-void _enemy::make_pipe1()
+void _enemy::make_kpipe1()
{
health = 1;
damage = 0;
@@ -790,7 +790,7 @@
b = 0;
}
-void _enemy::move_pipe1()
+void _enemy::move_kpipe1()
{
sound.g_pipe_rumble(x, y);
if((norm < ((VIEWLIMIT >> 1) + 32)) && (count == 1))
@@ -851,10 +851,10 @@
screen.set_map(x1, y1, m ^ a);
release();
}
-const enemy_kind pipe1 = {
+const enemy_kind kpipe1 = {
0,
- &_enemy::make_pipe1,
- &_enemy::move_pipe1,
+ &_enemy::make_kpipe1,
+ &_enemy::move_kpipe1,
&_enemy::kill_default,
-1,
-1, 0,
@@ -863,10 +863,10 @@
/*
* ===========================================================================
- * pipe2
+ * kpipe2
* ===========================================================================
*/
-void _enemy::make_pipe2()
+void _enemy::make_kpipe2()
{
int x1 = (CS2PIXEL(x) & (WORLD_SIZEX - 1)) >> 4;
int y1 = (CS2PIXEL(y) & (WORLD_SIZEY - 1)) >> 4;
@@ -898,7 +898,7 @@
}
-void _enemy::move_pipe2()
+void _enemy::move_kpipe2()
{
if((norm < ((VIEWLIMIT >> 1) + 32)) && (count == 1))
enemies.make(&explosion,
@@ -978,22 +978,22 @@
}
p ^= a;
if(p & U_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
if(p & R_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
if(p & D_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
if(p & L_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&kpipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
manage.add_score(10);
release();
}
-const enemy_kind pipe2 = {
+const enemy_kind kpipe2 = {
0,
- &_enemy::make_pipe2,
- &_enemy::move_pipe2,
+ &_enemy::make_kpipe2,
+ &_enemy::move_kpipe2,
&_enemy::kill_default,
-1,
-1, 0,