ec4c2d75fa
```sh git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" | while read template; do for p in ${template%/template}/patches/*; do sed -i ' \,^[+-][+-][+-] /dev/null,b /^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b s,^[*][*][*] ,&a/, /^--- /{ s,\(^--- \)\(./\)*,\1a/, s,[.-][Oo][Rr][Ii][Gg]\([ /]\),\1, s/[.-][Oo][Rr][Ii][Gg]$// s/[.]patched[.]\([^.]\)/.\1/ h } /^+++ -/{ g s/^--- a/+++ b/ b } s,\(^+++ \)\(./\)*,\1b/, ' "$p" done sed -i '/^patch_args=/d' $template done ```
112 lines
3.8 KiB
Diff
112 lines
3.8 KiB
Diff
Boost >= 1.5 renamed path::leaf() to path::filename().
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Function path(const string_type&, name_check) was removed,
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thus here we use path(const string_type&).
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--- a/src/core/filesystem/filesystem.cpp 2015-10-30 19:17:02.512620204 +0100
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+++ b/src/core/filesystem/filesystem.cpp 2015-10-30 19:17:57.036620043 +0100
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@@ -64,7 +64,7 @@
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bool Dir_Exists( const std::string &dir )
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{
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- return fs::exists( fs::path( dir, fs::native ) );
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+ return fs::exists( fs::path( dir ) );
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/*struct stat file_info;
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@@ -89,7 +89,7 @@
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bool Create_Directory( const std::string &dir )
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{
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- return fs::create_directory( fs::path( dir, fs::native ) );
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+ return fs::create_directory( fs::path( dir ) );
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}
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size_t Get_File_Size( const std::string &filename )
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@@ -130,7 +130,7 @@
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{
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vector<std::string> valid_files;
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- fs::path full_path( dir, fs::native );
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+ fs::path full_path( dir );
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fs::directory_iterator end_iter;
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// load all available objects
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@@ -142,32 +142,32 @@
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if( fs::is_directory( *dir_itr ) )
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{
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// ignore hidden directories
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- if( dir_itr->path().leaf().find( "." ) == 0 )
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+ if( dir_itr->path().filename().string().find( "." ) == 0 )
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{
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continue;
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}
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if( with_directories )
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{
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- valid_files.push_back( dir + "/" + dir_itr->path().leaf() );
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+ valid_files.push_back( dir + "/" + dir_itr->path().filename().string() );
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}
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// load all items from the sub-directory
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if( search_in_sub_directories )
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{
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- vector<std::string> new_valid_files = Get_Directory_Files( dir + "/" + dir_itr->path().leaf(), file_type, with_directories );
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+ vector<std::string> new_valid_files = Get_Directory_Files( dir + "/" + dir_itr->path().filename().string(), file_type, with_directories );
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valid_files.insert( valid_files.end(), new_valid_files.begin(), new_valid_files.end() );
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}
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}
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// valid file
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- else if( file_type.empty() || dir_itr->path().leaf().rfind( file_type ) != std::string::npos )
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+ else if( file_type.empty() || dir_itr->path().filename().string().rfind( file_type ) != std::string::npos )
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{
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- valid_files.push_back( dir + "/" + dir_itr->path().leaf() );
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+ valid_files.push_back( dir + "/" + dir_itr->path().filename().string() );
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}
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}
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catch( const std::exception &ex )
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{
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- printf( "%s %s\n", dir_itr->path().leaf().c_str(), ex.what() );
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+ printf( "%s %s\n", dir_itr->path().filename().c_str(), ex.what() );
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}
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}
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--- a/src/overworld/world_manager.cpp 2015-10-30 19:17:02.649620204 +0100
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+++ b/src/overworld/world_manager.cpp 2015-10-30 18:30:23.299628497 +0100
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@@ -111,7 +111,7 @@
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void cOverworld_Manager :: Load_Dir( const std::string &dir, bool user_dir /* = 0 */ )
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{
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// set world directory
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- fs::path full_path( dir, fs::native );
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+ fs::path full_path( dir );
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fs::directory_iterator end_iter;
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for( fs::directory_iterator dir_itr( full_path ); dir_itr != end_iter; ++dir_itr )
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@@ -118,7 +118,7 @@
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{
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try
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{
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- std::string current_dir = dir_itr->path().leaf();
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+ std::string current_dir = dir_itr->path().filename().string();
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// only directories with an existing description
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if( fs::is_directory( *dir_itr ) && File_Exists( dir + "/" + current_dir + "/description.xml" ) )
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--- a/src/video/video.cpp 2015-10-30 19:17:02.822620203 +0100
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+++ b/src/video/video.cpp 2015-10-30 19:18:57.493619864 +0100
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@@ -747,7 +747,7 @@
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{
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try
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{
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- fs::remove_all( fs::path( m_imgcache_dir, fs::native ) );
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+ fs::remove_all( fs::path( m_imgcache_dir ) );
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}
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// could happen if a file is locked or we have no write rights
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catch( const std::exception &ex )
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@@ -769,7 +769,7 @@
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// no cache available
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if( !Dir_Exists( imgcache_dir_active ) )
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{
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- fs::create_directories( fs::path( imgcache_dir_active + "/" GAME_PIXMAPS_DIR, fs::native ) );
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+ fs::create_directories( fs::path( imgcache_dir_active + "/" GAME_PIXMAPS_DIR ) );
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}
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// cache available
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else
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