99 lines
3 KiB
Bash
99 lines
3 KiB
Bash
# Template file for 'mame'
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pkgname=sdlmame
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_distver=0161
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_patchver=0
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version=${_distver}u${_patchver}
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revision=2
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wrksrc="mame-${_distver}s"
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homepage="http://mamedev.org"
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distfiles="${homepage}/downloader.php?file=releases/mame${_distver}s.zip"
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short_desc="The Multiple Arcade Machine Emulator"
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maintainer="Juan RP <xtraeme@voidlinux.eu>"
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license="mame"
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checksum=c0ba4c8e6ea7a491cbf7b317221d03c916dee53ca3cde4ff26adbc478a395a0f
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hostmakedepends="unzip perl pkg-config python automoc4"
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makedepends="SDL2_ttf-devel fontconfig-devel libXinerama-devel qt-devel alsa-lib-devel lua-devel"
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depends="liberation-fonts-ttf"
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repository="nonfree"
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nocross=yes
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do_extract() {
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# mame source code is double-zipped to save space.
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cd ${wrksrc}
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unzip -q ${XBPS_SRCDISTDIR}/${pkgname}-${version}/$(basename $distfiles)
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unzip -q mame.zip
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rm -f mame.zip
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find . -type f -not -name \*.png -print0 | xargs -0 perl -pi -e 's/\r\n?/\n/g'
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# Download and apply released patches.
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for p in $(seq -w 1 ${_patchver}); do
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_patch=${_distver}u${p}
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msg_normal "Fetching patch: ${_patch} ...\n"
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${XBPS_FETCH_CMD} ${homepage}/updates/${_patch}_diff.zip
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msg_normal "Applying patch: ${_patch} ...\n"
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unzip -q ${_patch}_diff.zip
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patch -p0 -E -i ${_patch}.diff
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rm -f ${_patch}_diff
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done
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}
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do_build() {
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# REGENIE=1 rebuild genie binary and dependencies
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# TOOLS=1 replaces target tools
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make REGENIE=1 NOWERROR=1 TOOLS=1 ${makejobs}
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}
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do_install() {
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# Install the sdlmame script
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vbin ${FILESDIR}/${pkgname}.sh ${pkgname}
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# Install the applications and the UI font in /usr/share
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if [ -r mame64 ]; then
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vinstall mame64 755 usr/share/${pkgname} ${pkgname}
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else
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vinstall mame 755 usr/share/${pkgname} ${pkgname}
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fi
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for f in chdman jedutil regrep romcmp testkeys src2html srcclean \
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ldverify ldresample unidasm; do
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vinstall ${f} 755 usr/share/${pkgname}
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if [ -f src/osd/sdl/man/${f}.1 ]; then
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vman src/osd/sdl/man/${f}.1
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fi
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done
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vman src/osd/sdl/man/mame.6
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# Install the extra bits
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install -d ${DESTDIR}/usr/share/${pkgname}/{artwork,ctrlr,keymaps,shader}
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install -m644 src/osd/modules/opengl/shader/glsl*.*h \
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${DESTDIR}/usr/share/${pkgname}/shader
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install -m644 artwork/* ${DESTDIR}/usr/share/${pkgname}/artwork
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install -m644 src/osd/sdl/keymaps/* \
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${DESTDIR}/usr/share/${pkgname}/keymaps
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# Include the license
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vlicense docs/license.txt LICENSE
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}
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sdlmess_package() {
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depends="sdlmame-${version}_${revision}"
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short_desc+=" - Multi Emulator Super System (MESS)"
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pkg_install() {
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make TARGET=mess NOWERROR=1 TOOLS=1 ${makejobs}
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# Install the application
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vmkdir usr/share/${pkgname}
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if [ -r mess64 ]; then
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vinstall mess64 755 usr/share/${pkgname} ${pkgname}
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else
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vinstall mess 755 usr/share/${pkgname} ${pkgname}
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fi
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# Install MESS specific tools and man pages
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for f in castool floptool imgtool; do
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vinstall $f 755 usr/share/${pkgname}
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vman src/osd/sdl/man/$f.1
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done
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vman src/osd/sdl/man/mess.6
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# Install the sdlmess script
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vbin ${FILESDIR}/${pkgname}.sh ${pkgname}
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}
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}
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