4b97cd2fb4
```sh git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" | while read template; do for p in ${template%/template}/patches/*; do sed -i ' \,^[+-][+-][+-] /dev/null,b /^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b s,^[*][*][*] ,&a/, /^--- /{ s,\(^--- \)\(./\)*,\1a/, s,[.-][Oo][Rr][Ii][Gg]\([ /]\),\1, s/[.-][Oo][Rr][Ii][Gg]$// s/[.]patched[.]\([^.]\)/.\1/ h } /^+++ -/{ g s/^--- a/+++ b/ b } s,\(^+++ \)\(./\)*,\1b/, ' "$p" done sed -i '/^patch_args=/d' $template done ```
36 lines
1.2 KiB
Diff
36 lines
1.2 KiB
Diff
Upstream: yes
|
|
https://github.com/stepmania/stepmania/commit/3f64564dd7c62a2f3d9557c1bdb8475fd953abea
|
|
--- a/src/MessageManager.cpp
|
|
+++ b/src/MessageManager.cpp
|
|
@@ -207,8 +207,7 @@ void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m )
|
|
|
|
void MessageManager::Broadcast( Message &msg ) const
|
|
{
|
|
- // GAMESTATE is created before MESSAGEMAN, and has several BroadcastOnChangePtr members, so they all broadcast when they're initialized.
|
|
- if(this != NULL && m_Logging)
|
|
+ if(m_Logging)
|
|
{
|
|
LOG->Trace("MESSAGEMAN:Broadcast: %s", msg.GetName().c_str());
|
|
}
|
|
--- a/src/StepMania.cpp
|
|
+++ b/src/StepMania.cpp
|
|
@@ -1041,8 +1041,10 @@ int sm_main(int argc, char* argv[])
|
|
// This needs PREFSMAN.
|
|
Dialog::Init();
|
|
|
|
- // Create game objects
|
|
+ // Set up the messaging system early to have well defined code.
|
|
+ MESSAGEMAN = new MessageManager;
|
|
|
|
+ // Create game objects
|
|
GAMESTATE = new GameState;
|
|
|
|
// This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow.
|
|
@@ -1162,7 +1164,6 @@ int sm_main(int argc, char* argv[])
|
|
SONGMAN->UpdatePopular();
|
|
SONGMAN->UpdatePreferredSort();
|
|
NSMAN = new NetworkSyncManager( pLoadingWindow );
|
|
- MESSAGEMAN = new MessageManager;
|
|
STATSMAN = new StatsManager;
|
|
|
|
// Initialize which courses are ranking courses here.
|