Needed to patch vlc-3.0.8 to build with new libplaceabo API (changes taken from upstream code).
74 lines
4.2 KiB
Diff
74 lines
4.2 KiB
Diff
--- modules/video_output/opengl/vout_helper.c.orig 2019-10-26 20:43:34.539073815 -0400
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+++ modules/video_output/opengl/vout_helper.c 2019-10-26 20:44:35.160773193 -0400
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@@ -628,8 +628,8 @@
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.log_level = PL_LOG_INFO,
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});
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if (tc->pl_ctx) {
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-# if PL_API_VER >= 6
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- tc->pl_sh = pl_shader_alloc(tc->pl_ctx, NULL, 0);
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+# if PL_API_VER >= 20
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+ tc->pl_sh = pl_shader_alloc(tc->pl_ctx, NULL);
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# else
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tc->pl_sh = pl_shader_alloc(tc->pl_ctx, NULL, 0);
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# endif
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--- modules/video_output/opengl/fragment_shaders.c.orig 2019-10-26 20:46:43.382252481 -0400
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+++ modules/video_output/opengl/fragment_shaders.c 2019-10-26 20:51:40.295679834 -0400
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@@ -616,7 +616,13 @@
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color_params.intent = var_InheritInteger(tc->gl, "rendering-intent");
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color_params.tone_mapping_algo = var_InheritInteger(tc->gl, "tone-mapping");
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color_params.tone_mapping_param = var_InheritFloat(tc->gl, "tone-mapping-param");
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+# if PL_API_VER >= 10
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+ color_params.intent = var_InheritInteger(tc->gl, "rendering-intent");
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+ color_params.tone_mapping_algo = var_InheritInteger(tc->gl, "tone-mapping");
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+ color_params.tone_mapping_param = var_InheritFloat(tc->gl, "tone-mapping-param");
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+# else
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color_params.tone_mapping_desaturate = var_InheritFloat(tc->gl, "tone-mapping-desat");
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+# endif
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color_params.gamut_warning = var_InheritBool(tc->gl, "tone-mapping-warn");
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struct pl_color_space dst_space = pl_color_space_unknown;
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--- modules/video_output/opengl/vout_helper.h.orig 2019-10-26 21:13:30.126142457 -0400
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+++ modules/video_output/opengl/vout_helper.h 2019-10-26 21:11:44.991922998 -0400
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@@ -171,6 +171,30 @@
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#define DEPTH_TEXT "Dither depth override (0 = framebuffer depth)"
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#define DEPTH_LONGTEXT "Overrides the detected framebuffer depth. Useful to dither to lower bit depths than otherwise required."
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+#define DESAT_STRENGTH_TEXT "Desaturation strength"
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+#define DESAT_STRENGTH_LONGTEXT "How strongly to desaturate bright spectral colors towards white. 0.0 disables this behavior, 1.0 enables full desaturation (hollywood-style)"
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+
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+#define DESAT_EXPONENT_TEXT "Desaturation exponent"
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+#define DESAT_EXPONENT_LONGTEXT "Controls the steepness of the desaturation curve. If you set this to 0.0, the curve will be flat, i.e. desaturation always enabled (hollywood-style)."
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+
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+#define DESAT_BASE_TEXT "Desaturation base"
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+#define DESAT_BASE_LONGTEXT "Controls the starting offset of the desaturation curve. Brightness values below this base will always be colorimetrically tone mapped (never desaturated)."
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+
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+#if PL_API_VER >= 10
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+#define add_desat_params() \
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+ add_float("desat-strength", pl_color_map_default_params.desaturation_strength, \
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+ DESAT_STRENGTH_TEXT, DESAT_STRENGTH_LONGTEXT, false) \
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+ add_float("desat-exponent", pl_color_map_default_params.desaturation_exponent, \
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+ DESAT_EXPONENT_TEXT, DESAT_EXPONENT_LONGTEXT, false) \
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+ add_float("desat-base", pl_color_map_default_params.desaturation_base, \
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+ DESAT_BASE_TEXT, DESAT_BASE_LONGTEXT, false) \
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+ add_obsolete_string("tone-mapping-desat")
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+#else
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+#define add_desat_params() \
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+ add_float("tone-mapping-desat", pl_color_map_default_params.tone_mapping_desaturate, \
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+ TONEMAP_DESAT_TEXT, TONEMAP_DESAT_LONGTEXT, false)
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+#endif
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+
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#define add_glopts_placebo() \
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set_section("Colorspace conversion", NULL) \
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add_integer("rendering-intent", pl_color_map_default_params.intent, \
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@@ -184,10 +208,9 @@
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add_integer("tone-mapping", PL_TONE_MAPPING_HABLE, \
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TONEMAPPING_TEXT, TONEMAPPING_LONGTEXT, false) \
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change_integer_list(tone_values, tone_text) \
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+ add_desat_params() \
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add_float("tone-mapping-param", pl_color_map_default_params.tone_mapping_param, \
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TONEMAP_PARAM_TEXT, TONEMAP_PARAM_LONGTEXT, true) \
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- add_float("tone-mapping-desat", pl_color_map_default_params.tone_mapping_desaturate, \
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- TONEMAP_DESAT_TEXT, TONEMAP_DESAT_LONGTEXT, false) \
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add_bool("tone-mapping-warn", false, TONEMAP_WARN_TEXT, TONEMAP_WARN_LONGTEXT, false) \
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set_section("Dithering", NULL) \
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add_integer("dither-algo", -1, DITHER_TEXT, DITHER_LONGTEXT, false) \
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