4b97cd2fb4
```sh git grep -l '^patch_args=-Np0' "srcpkgs/$1*/template" | while read template; do for p in ${template%/template}/patches/*; do sed -i ' \,^[+-][+-][+-] /dev/null,b /^[*-]\+ [0-9]\+\(,[0-9]\+\)\? [*-]\+$/b s,^[*][*][*] ,&a/, /^--- /{ s,\(^--- \)\(./\)*,\1a/, s,[.-][Oo][Rr][Ii][Gg]\([ /]\),\1, s/[.-][Oo][Rr][Ii][Gg]$// s/[.]patched[.]\([^.]\)/.\1/ h } /^+++ -/{ g s/^--- a/+++ b/ b } s,\(^+++ \)\(./\)*,\1b/, ' "$p" done sed -i '/^patch_args=/d' $template done ```
43 lines
1.6 KiB
Diff
43 lines
1.6 KiB
Diff
Original upstream PR: https://github.com/google/shaderc/pull/463
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From 21c8be385b3fab5edcb934a6d99f69fd389c4e67 Mon Sep 17 00:00:00 2001
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From: Niklas Haas <git@haasn.xyz>
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Date: Tue, 29 May 2018 07:34:00 +0200
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Subject: [PATCH] Fix the link order of libglslang and libHLSL
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libglslang depends on libHLSL, so the latter needs to be specified last.
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This fixes an issue when trying to build shaderc against system-wide
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versions of libglslang/libHLSL, rather than the in-tree versions from
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third_party.
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Additionally, libshaderc_util also depends on SPIRV-Tools
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---
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glslc/CMakeLists.txt | 2 +-
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libshaderc_util/CMakeLists.txt | 4 ++--
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2 files changed, 3 insertions(+), 3 deletions(-)
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--- a/glslc/CMakeLists.txt
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+++ b/glslc/CMakeLists.txt
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@@ -18,7 +18,7 @@ add_library(glslc STATIC
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shaderc_default_compile_options(glslc)
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target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR})
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target_link_libraries(glslc PRIVATE glslang OSDependent OGLCompiler
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- HLSL glslang SPIRV ${CMAKE_THREAD_LIBS_INIT})
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+ glslang SPIRV HLSL ${CMAKE_THREAD_LIBS_INIT})
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target_link_libraries(glslc PRIVATE shaderc_util shaderc)
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add_executable(glslc_exe src/main.cc)
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--- a/libshaderc_util/CMakeLists.txt
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+++ b/libshaderc_util/CMakeLists.txt
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@@ -34,8 +34,8 @@ endif(SHADERC_ENABLE_INSTALL)
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find_package(Threads)
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target_link_libraries(shaderc_util PRIVATE
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- glslang OSDependent OGLCompiler HLSL glslang SPIRV
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- SPIRV-Tools-opt ${CMAKE_THREAD_LIBS_INIT})
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+ glslang OSDependent OGLCompiler glslang HLSL SPIRV
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+ SPIRV-Tools-opt SPIRV-Tools ${CMAKE_THREAD_LIBS_INIT})
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shaderc_add_tests(
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TEST_PREFIX shaderc_util
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