void-packages/templates/libart/template
Juan RP fa2748d9b2 Reorganize the templates directory for possible future changes.
Now every template uses its own directory. Patches, prepost* files
and other related stuff are stored there.

--HG--
extra : convert_revision : bbc529ef161d9a59fe13a1d54ac058f77ea05845
2009-02-03 21:35:57 +01:00

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# Template build file for 'libart'.
pkgname=libart
version=2.3.20
wrksrc="libart_lgpl-$version"
distfiles="
http://ftp.gnome.org/pub/GNOME/sources/libart_lgpl/2.3/libart_lgpl-$version.tar.bz2"
build_style=gnu_configure
make_cmd="$XBPS_MASTERDIR/bin/gmake"
pkgconfig_override="libart-2.0.pc"
short_desc="High-performance 2D graphics library"
maintainer="Juan RP <xtraeme@gmail.com>"
checksum=184cd3dd96e9cfadcba327644bc8c9dd32da26fa
long_desc="
Libart is a library for high-performance 2D graphics. It is currently
being used as the antialiased rendering engine for the Gnome Canvas.
It is also the rendering engine for Gill, the Gnome Illustration app.
Libart supports a very powerful imaging model, basically the same as
SVG and the Java 2D API. It includes all PostScript imaging
operations, and adds antialiasing and alpha-transparency.
Libart is also highly tuned for incremental rendering. It contains
data structures and algorithms suited to rapid, precise computation
of Region of Interest, as well as a two-phase rendering pipeline
optimized for interactive display."