25 lines
1.3 KiB
Text
25 lines
1.3 KiB
Text
# Template file for 'SDL_sound'
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pkgname="SDL_sound"
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version="1.0.3"
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revision="2"
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build_style="gnu-configure"
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configure_args="--disable-static"
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makedepends="pkg-config SDL-devel libmikmod-devel>=3.2.0 libvorbis-devel
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libflac-devel speex-devel smpeg-devel"
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subpackages="${pkgname}-devel"
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short_desc="A library to decode several popular sound file formats, such as .WAV and .MP3"
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maintainer="Juan RP <xtraeme@gmail.com>"
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homepage="http://icculus.org/SDL_sound/"
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license="LGPL-2.1"
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distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz"
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checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df"
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long_desc="
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SDL_sound is a library that handles the decoding of several popular sound
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file formats, such as .WAV and .MP3. It is meant to make the programmer's
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sound playback tasks simpler. The programmer gives SDL_sound a filename, or
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feeds it data directly from one of many sources, and then reads the decoded
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waveform data back at her leisure. If resource constraints are a concern,
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SDL_sound can process sound data in programmer-specified blocks. Alternately,
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SDL_sound can decode a whole sound file and hand back a single pointer to the
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whole waveform. SDL_sound can also handle sample rate, audio format, and
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channel conversion on-the-fly and behind-the-scenes, if the programmer desires."
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